Wet

Description
Players become  when they are in water or are exposed to rain or snowfall. If the player is in a dwelling which has holes in the ceiling, they will get  when within two blocks of an opening. The same also applies if the opening is obscured by a hatch.

Taking cover, wearing clothing, and having a core temperature of 40 or above cures the Status Effect. The rate of drying off increases as core temperature rises.

Effect
The status effect causes a falling core temperature. This helps against these negative effects:
 * hot_icon.png Overheated
 * hot_icon.png Heat Stroke - Stage 1
 * hot_icon.png Heat Stroke - Stage 2

The declining core temperature increase these negative effects:
 * cold_icon.png Freezing
 * cold_icon.png Hypo1
 * cold_icon.png Hypo2
 * cold_icon.png Hypo3

nässe