Talk:Structural Integrity

Structural Integrity, Hardness, Durability, Stability Glue, Oh My
I can't find a lot of timely information about these things and how they've changed in recent updates (A13-14). I can't find where the XML files list properties such as "max load" or "pure dur" so are these things now obsolete and is a new physics system in place? What is the correct terminology we should now be using on articles such as this?

The materials.xml file includes properties such as stability_glue, Mass, and MaxDamage. Is stability_glue the new "max load?"

Was pure_dur replaced with "MaxDamage?"

Hardness seems to have changed. Below is quoted from materials.xml:

*** hardness - mandatory, float:, values go from 1 to infinite, hardnes="1" means one hit with current digger destroys the block  Block damage is reduced to 1/5 of default damage.

Below is an example xml entry from materials.xml:

       

Once I have the correct terminology, I can start adding that to Template:Infobox_item and we can start a project to get all articles updated with the new terminology and physics system.

Unfortunately, with A14.6 the game is completely unplayable for me (crashes on "building world") so I can't take a look at things from in-game but I assume these attributes are all defined in the xml files...