Prefab Editor Export Import

This guide will walk players through minimal steps to export a Prefab from the PREFAB EDITOR in the EDITING TOOLS menu and import it into a playable game world such as Navezgane or a Random World Generation. The intended audiences are players that already know the basics of how to create buildings with blocks from the Creative Menu.

Video Tutorial
Guide how to import a prefab into a new/existing game world.


 * Note: These steps are for standard 7 Days to Die ( +) without any modifications on the /  platform.

Disable the EasyAntiCheat Setting

 * Start  and launch 7 Days to Die
 * Click on   button from the Launch Options
 * Remove tick from the   checkbox
 * Click on the   button to start the game
 * Note: Disabling of   is required to save an imported Prefab

Open the PREFAB EDITOR

 * Click on EDITING TOOLS from the main menu


 * Click on PREFAB EDITOR from the EDITING TOOLS menu

Create a Prefab

 * Press the   key to open the DEBUG TOOLS


 * Click on the PREFAB BROWSER icon in the DEBUG TOOLS
 * Click on the   button


 * Click on the LEVEL TOOLS 2 icon
 * Place a tick in the   checkbox
 * Press the   key to exit the DEBUG TOOLS


 * Press the   key to open the Creative Menu
 * Put any building blocks into the Player Toolbelt and INVENTORY grid
 * Press the   key to exit the Creative Menu


 * Press the   key to make the first block on the Toolbelt active
 * Press the   key to start a selection


 * Move the cursor about one block east/right and press the   key again to expand the selection


 * Press the   key to fill the selection with the current active block in the Toolbelt


 * Press the   keys to copy the selection
 * Press the   keys to create a movable preview of the selection


 * Press the   key to rotate the preview


 * Press the   keys to move the preview up


 * Press the   keys again to place the moved blocks thereby ending the preview

Export a Prefab

 * Focus the cursor on the corner block and press the   keys expanding the existing selection to encompass all the placed blocks


 * Press the   key to open the DEBUG TOOLS
 * Click on the LEVEL TOOLS 2 icon
 * Place a tick in the   checkbox
 * Click on the   button


 * Click on the PREFAB BROWSER icon
 * Click on the   button


 * Type in a desired Prefab  
 * Click on the   button
 * Click on the   button to quit the PREFAB EDITOR

Start a NEW GAME or CONTINUE GAME

 * Click on NEW GAME or CONTINUE GAME from the Main Menu
 * Type a new   or click on an existing game entry if continuing
 * Click on the   tab
 * Click to set   to  
 * Click on the   button
 * Note:   is required to be   during Prefab import and may be disabled afterwards

Enable Debug Mode

 * Press the   key to open the Command Console window
 * Type  and press the   key to enable Debug Mode
 * Press the   key to quit the Command Console window

Import a Prefab

 * Find a fairly flat ground area
 * Press the   key to select one block
 * Press the   key to open the Prefab Properties menu
 * Click on the   button


 * Click on the previously saved Prefab name from the list
 * Click on the   button


 * Press the   key again to open the Prefab Properties menu
 * Click on the   button again
 * Click on the   button


 * Click on the   button


 * Press the   key to quit the   window


 * Press the   key again to open the DEBUG TOOLS menu
 * Click on the   button from the DEBUG TOOLS menu
 * Click on the   button to quit this game world


 * Lastly, Continue the Game