User talk:Psykanalik

Fall Damage
Hi there, which difficulty setting did you use when you tested this, I ask as I have tested the same thing and I need to go 120 blocks with game set at default before the drop would kill a Bloated Walker —— Ecktos1 (talk) 12:24, 8 July 2014 (UTC)


 * Hi Ecktos1, hope i have to answer by that way, sorry if itsn't (and sorry for my bad english).

I have tested in normal difficulty (value 2 on my server). I've done it in the desert, i made a long column of stone, and at top a little floor of 3x3 stone block on one side, then i spawned a few bloaded zombie to see them fall (i didn't broke the floor cause i'm not sure but during test sometimes they did not died when i destroy the floor). I made 3x3 on a side only to make them falling on the side where the column is not, to be sure they won't touch it during the fall. I saw them moving during the fall i was scared that interupt the fall.


 * I up the column 10 block each time, to test a fall of 50,60,70.... at 90 they didn't died, at 100 yes.
 * I hope i'm understandable and that will help, tell me if you want more test :)


 * Thats cool, it sounds like you tested it well. I will admit I did try again myself and you are right the Bloated Walker died at a drop of 100 blocks. I tried it with sand, grass and reinforced concrete below and they all gave the same result. I think I had it set on max difficulty when I tried before and it was only a brief test too, It would be useful to know the height needed at each difficulty setting though. Many thanks for sharing your information :) . —— Ecktos1 (talk) 18:05, 8 July 2014 (UTC)


 * Thanks ^^, the most important and that's why i shared it, it that the height between the "normal ground" and the lower level is actually not enought to kill them, a big hole is not anymore a way to kill everything, good for difficulty, bad for himself the night :p