@DeletedUser40289030 (Diskussion | Beiträge) |
91.14.66.122 (Diskussion) |
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+ | == Übersicht == |
The '''{{PAGENAME}}''' index of a tool or weapon determines how much damage is inflictet to a block. You can obtain this index using the Item Stats functionality added to the game in the alpha 7.6. To do this, place the mouse over an item to see the Object Stats, including its '''{{PAGENAME}}'''.<br> |
The '''{{PAGENAME}}''' index of a tool or weapon determines how much damage is inflictet to a block. You can obtain this index using the Item Stats functionality added to the game in the alpha 7.6. To do this, place the mouse over an item to see the Object Stats, including its '''{{PAGENAME}}'''.<br> |
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The damage inflicted depends on '''{{PAGENAME}}''', [[Passendes Werkzeug]], [[Beständigkeit]] of the tool/weapon used and [[Ausdauer]] of the player. |
The damage inflicted depends on '''{{PAGENAME}}''', [[Passendes Werkzeug]], [[Beständigkeit]] of the tool/weapon used and [[Ausdauer]] of the player. |
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− | == |
+ | == Verwendung == |
− | {{PAGENAME}} |
+ | {{PAGENAME}} wird benutzt um die [[Beständigkeit]] der Blöcke zu berechnen. |
− | == |
+ | == Berechnung == |
'''''x''' = [[Härte]] ÷ [[Schaden (Block)]] ([[Passendes Werkzeug]])<br> If '''x''' = Integer<br> Then [[Beständigkeit]] = '''x''' + 1<br> Else [[Beständigkeit]] = RoundUp('''x''')<br> In words: Devide [[Härte]] by the [[Schaden (Block)]] of the [[Passendes Werkzeug]] and add one if whole number or round up the quotient.'' |
'''''x''' = [[Härte]] ÷ [[Schaden (Block)]] ([[Passendes Werkzeug]])<br> If '''x''' = Integer<br> Then [[Beständigkeit]] = '''x''' + 1<br> Else [[Beständigkeit]] = RoundUp('''x''')<br> In words: Devide [[Härte]] by the [[Schaden (Block)]] of the [[Passendes Werkzeug]] and add one if whole number or round up the quotient.'' |
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− | == |
+ | == Siehe auch == |
* [[Beständigkeit]] |
* [[Beständigkeit]] |
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* [[Härte]] |
* [[Härte]] |
Version vom 17. Mai 2014, 23:08 Uhr
Übersicht
The Schaden (Block) index of a tool or weapon determines how much damage is inflictet to a block. You can obtain this index using the Item Stats functionality added to the game in the alpha 7.6. To do this, place the mouse over an item to see the Object Stats, including its Schaden (Block).
The damage inflicted depends on Schaden (Block), Passendes Werkzeug, Beständigkeit of the tool/weapon used and Ausdauer of the player.
Verwendung
Schaden (Block) wird benutzt um die Beständigkeit der Blöcke zu berechnen.
Berechnung
x = Härte ÷ Schaden (Block) (Passendes Werkzeug)
If x = Integer
Then Beständigkeit = x + 1
Else Beständigkeit = RoundUp(x)
In words: Devide Härte by the Schaden (Block) of the Passendes Werkzeug and add one if whole number or round up the quotient.