7 Days to Die Wiki
(Patch 7.7 und 7.8 hinzugefügt)
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<big>Terminology:</big>
 
<big>Terminology:</big>
   
* Permission level – Any whole number. These operate in reverse order, the lower the number the more access the player has to commands. A player may execute any command equal to or above their permission level.
+
* '''Permission level''' – Any whole number. These operate in reverse order, the lower the number the more access the player has to commands. A player may execute any command equal to or above their permission level.
* Partial Name or ID – The name of the player in game or the session id (3 digit number listed in lp)
+
* '''Partial Name or ID''' – The name of the player in game or the session id (3 digit number listed in lp)
 
<br />
 
<br />
 
<big>New Console Commands:</big> *all commands are without the ‘[' or ']‘ these are for readability only.
 
<big>New Console Commands:</big> *all commands are without the ‘[' or ']‘ these are for readability only.

Version vom 7. April 2014, 16:26 Uhr

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Dieser Artikel ist über die Versionsgeschichte und über die zukünftigen Updates für 7 Days to Die.


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  • Do not edit entries prior to current version. This is still a Version history ;)

Bugs werden durch ein "-" für gefixt oder ein "+" für hinzugefügt gekennzeichnet.

Zukünftige Updates

Version Datum Inhalt
TBA TBA
Alpha6Loadingscreen

Alpha 6 Ladebildschirm

Alpha7Loadingscreen

Alpha 7 Ladebildschirm

  • Zombie-Wiederauferstehung-System[1][2]
  • Verbesserte AI und Pathing pathing[1][2]
  • Rückstoß-System[1][2]
  • Neue Landmarken[1]
  • Komplett weiches Terrain & Höhlen[3][2]
  • Zufällig Generierte Welt[2]
  • Charakter-Anpassung & Rüstung-System[2]

Versionsgeschichte

Version Datum Inhalt
Alpha 7.8 [4] 18.03.2014

Alpha 7.8

Hinzugefügt

  • Added new higher fidelity first person hands and removed legs in the view
  • Added HDR Lighting, Bloom and Adaptive Exposure for greatly improved visuals
  • Added loot abundancy and loot respawn time configurable game options
  • Added new 44 magnum handgun, parts and bullets to loot. The gun can only be made from parts and recipe learned/unlocked from finding and reading a book however the bullets can be crafted.
  • Added a new burnt forest town in the middle of the world with several new burnt houses and a garage and a new burnt forest spawning definition
  • Added metal strips, leather strips, cloth strips, oil and weapon repair kit items and icons for repairing all weapons in the new weapon repair system. Note: Weapon combining for repair is no longer used
  • Added recipe Books for learning and unlocking some of the more powerful and unique recipes in the game like the new 44 Magnum. Recipes are learned by using/reading the book
  • Added new zombie infection debuff cured with antibiotics and critical damage debuff cured with bandages
  • Added new HD 2048 Mp5, Shotguns and Magnums kins and Metal Shader
  • Added new System to make all picked up rocks turn into the same rock in your inventory and be a random rock if placed
  • Added new chat window with colored server messages, bigger text, and a chat history of up to 500 lines. This replaces the old chat window.
  • Added short metal pipe to zombie loot
  • Added all new items to the english localization
  • Added filing cabinet and cooler loot containers to the world
  • Added bandages as a start item
  • Added automotive loot group for cars
  • Added tungsten, coal, lead, potassium nitrate ore back under the ground
  • Added tungsten door recipe & reduced door crafting times
  • Added recipes for antibiotics, moldy bread items, weapon repair kit & plank stairs, concrete pillars, wood pillars, pine pillars, redwood pillars, stainless steel fridge top and bottom, desk safes, cabinet and cabinet top, bacon and eggs and the house plant
  • Added a new Spider Zombie Pain animations
  • Added new open and close sounds for doors, lockers, file cabinets coolers and medicine cabinets and stealth noise
  • Added new beretta pistol fire sound
  • Added tree fall sound to a tree is chopped down
  • Added new icons for the Swat Helmet, Goggles, Kevlar Helmet, Night Vision Goggles, Cigarette, Cigar, Shades, Aloe cream, Short Metal Pipe, Potato sprout, Tungsten Ingot icon, Tungsten Ingot Mold, Moldy Bread, Painkillers, Antibiotics and Enforcer Magazine
  • Added LODs to all modular cactus pieces, driftwood, toilets, office chairs, all rocks, and the store shelves
  • Added permissions system, admin/mod system, and remote command system using in-game console with serveradmin.xml file for setting up and storing the newly added admin system and telnet password to server config


Terminology:

  • Permission level – Any whole number. These operate in reverse order, the lower the number the more access the player has to commands. A player may execute any command equal to or above their permission level.
  • Partial Name or ID – The name of the player in game or the session id (3 digit number listed in lp)


New Console Commands: *all commands are without the ‘[' or ']‘ these are for readability only.

  • admin add [Partial name or ID] [permission level] – Will add the player to the admin list.
  • admin update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
  • admin remove [Partial name or ID] – Will remove the player from the admin list.
  • mod add [Partial name or ID] [permission level] – Will add the player to the moderator list.
  • mod update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
  • mod remove [Partial name or ID] – Will remove the player from the moderator list.
  • whitelist add [Partial name or ID] [permission level] – Will add the player to the moderator list. Use a high number if no command permission desired. eg; 999 If there are any players in this list whitelist only mode is automatically activated, preventing anyone not in the list from entering the game.
  • whitelist update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
  • whitelist remove [Partial name or ID] – Will remove the player from the moderator list.
  • cp add [command] [permission level] - Will add a command to the permission list.
  • cp update [command] [permission level] - Will update the command, used to change permission level.
  • cp remove [command] - Will remove the command the command permissions list.

Änderungen

  • Changed All items fill the backpack not the belt when you pick them up. They go to the belt only if the backpack is full
  • Changed it so ammo does not need to be in your belt to use it. It can be in your backpack
  • Changed replaced BanFileName with AdminFileName in serverconfig.xml
  • Changed to new loot balancing system more to come
  • Changed telnet to require password for login
  • Changed focus cube art and color for easier building
  • Changed increased cost of TNT recipe to make TNT
  • Changed HUD Buff icons to now last until they expire or are debuffed
  • Changed Animals are harder to find, and doubled respawn time for animals
  • Changed lowered the number of zombies spawning on Husker Avenue
  • Changed tweaked campfires and torches to look better with HDR
  • Changed made all character lighting a little brighter
  • Changed spike traps can no longer be picked up they must be destroyed
  • Changed slowed down pig
  • Changed removed snowy rocks from some wasteland prefabs that had them
  • Changed Blueberries are now only found in the snow biome
  • Changed lowered weight of iron girders in wasteland but made them easier to mine
  • Changed gun safes to be made of metal_hard and they are now craftable
  • Changed gun and desk safes have a larger inventory
  • Changed stability of weak wood and items to not support heavy loads like fridges, furniture, and cloth will no longer add structural stability to houses as a whole
  • Changed Iron ore no longer drops coal, lead or potassium nitrate ore
  • Changed reduced shotgun shell craft time from 5 to 2 seconds
  • Changed reenabled LODs on block models (like trash pile)
  • Changed did a chaos pass to the school rooms with desks pushed up against doors hallways barricaded
  • Changed Beaker now has 4 ingredient slots
  • Changed Zombies don’t spawn in player visible area
  • Changed converted top/bottom fridge blocks into single piece model entity with LOD
  • Changed cleaned up various prefabs that were using the wrong corrugated thin metal
  • Changed optimized memory consumption on chunk loading
  • Changed death messages to not show zombie or animals, only for players.
  • Changed snow to have trilinear filtering
  • Changed First Person, male, and female club fire anims to be more weighted
  • Changed console commands can now also be locally executed on a client, like debug menu. So you don’t need a debug.dll any more
  • Changed third person is now only available in debugmode. 3rd person will not be officially supported
  • Changed other players are not be able to pick up your placed Sleeping bags or beds only destroy them
  • Changed updated old wood texture and stone texture
  • Changed axe animations to show more weight
  • Changed Reduced ammo found
  • Changed weight of scrap iron from 16 oz. to 8 oz. so more little items can be easily converted to scrap
  • Changed desert shrub to block models to reduce biome draw calls
  • Changed bush to block models to reduce biome draw call
  • Changed reduced number of trees in burnt forest to improve performance
  • Changed updated all block entities to use the new lighting script to fix brightness in dark settings

Bug Fixes

  • - Fixed knife so it breaks glass easily
  • - Fixed school stability
  • - Fixed school scale and added roof access
  • - Fixed church cupboards rotation
  • - Fixed log cabin wood so it can be burned
  • - Fixed crash of dedicated server that came in b3 or b5
  • - Fixed stick and sharp stick to have the correct delay for impact to match animation
  • - Fixed a black block in one of the houses
  • - Fixed debug cheat where players can speed up and slow down time in the game
  • - Fixed problem that fall damage was duplicated when connected to a server
  • - Fixed problem where oil barrels do not disappear on explosions
  • - Fixed problem that sometimes when you connected as a client you were playing in creative mode
  • - Fix block wireframe guide to show as far as the block preview does
  • - Fixed console not closing when pressing the console key again
  • - Fixed non reflective water not working
  • - Fixed old frig glowing in the dark
  • - Fixed private games still listing on the master server in some cases
  • - Fixed when a buff is debuffed the character UI image does not clear
  • - Fixed coffee requires specific sqaure placement of ingredients to cook side by side not anywhere
  • - Fixed problem that wooden railings that had full block collison
  • - Fixed punching tallgrass has now particles
  • - Fixed stone texture to have filtering
  • - Fixed repair wrench delay
  • - Fixed crouch punch
  • - Fixed male zombie shader to use the right one and adjusted specular color
  • - Fixed an incorrect rotation of forge particles prefab
  • - Fixed take all so it considers existing stacks
  • - Fixed campfire eating wood without starting
  • - Fixed time sync on client side campfire. Now works like the forge, fuel wise
  • - Fixed campfire keeps playing the animated texture and lit without fuel
  • - Fixed sectional couches so they can be used as firewood
  • - Fixed server messages being hard to read, they are now a light yellow
  • - Fixed mouse click take all does not work on a dropped player backpack
  • - Fixed sometimes take all key does not work
  • - Fixed repair not working correctly if repair_time was not set on repair item, will now default to 1 second
  • - Fixed usage of multiple repair tools in multiple spaces causing incorrect repair amount
  • - Fixed drinking fountain to have collision
  • - Fireaxe does more base damage and equal head damage

Bekannte Fehler

  • + Player joined server message show up kind of late
  • + Explosion splash damage doesn’t really kill zombies
  • + Hornets spawn in the ground cannot move
  • + AI get into into a state where they don’t recognize players and attack them
  • + Null reference in desert junkyard


Alpha 7.7 [5] 18.03.2014

Alpha 7.7

Änderungen

  • Changed the new roaming hordes that won’t destroy player structures unless they sense the player
  • Changed returned to 7.0 terrain and improved the performance. The change was made for visuals, alpha 8 performance and player feedback. Note full smooth terrain will come with Alpha 8 as well as new solutions to mining and ladder placement
  • Changed removed bucket of water recipe that used a bottle of water, buckets of water must be obtained from lakes or rivers
  • Changed bucket recipe to only create 1 bucket not four
  • Changed toilets to drop short metal pipes when destroyed
  • Changed refactored internal model handling for performance
  • High Quality Lights is now the default after installing the game
  • Changed switched off shadows on point lights (all lights in the world) to increase performance
  • Changed with the terrain switch, this occasional problem is also fixed: Cannot expand this MemoryStream

Bug Fixes

  • - Fixed blueberry seed recipe
  • - Fixed a connection bug
  • - Fixed cannot shift click from hot bar to inventory
  • - Fixed low weight forging scrap items no longer vanish when breaking down to scrap
  • - Fixed buff icon sometimes would cause an error when trying to get buff data
  • - Fixed quick take stack size exploit
  • - Fixed slider mouse offset bug
  • - Fixed menu not showing when clicking fast on the splash screen
  • - Fixed zombie dog death animation was missing
  • - Fixed panel fade desync
  • - Fixed occasional array out of bounds exceptions


Alpha 7.6 [6] 15.03.2014

Alpha 7.6

Hinzugefügt

  • Added new buff and debuff system that can do damage and healing and other effects over time. The system shows a temporary icon over the compass and icon and stats in the character screen. Coffee and food poisoning are the first offerings with many more to come.
  • Added new roaming hordes watch out for them. This is in addition to the existing noise spawned horde system.
  • Added viewable item stat system where you can mouse over anything in your inventory
  • Added new double resolution terrain mesh to allow cubed terrain blocks making mining and building with organic terrain materials much more enjoyable
  • Added new huge high school location and new road in the plains
  • Added new wearable icons and items for a skullcap, cowboy hat icon and baseball cap
  • Added new lootable, gun safe, school lockers and sinks to the world
  • Added hats to dresser loot
  • Added recipe, icons and items for coffee and coffee beans
  • Added breakable faucets that yield iron and brass to the world
  • Added brown grass to burnt forest
  • Added new concrete recipe from stone and gravel
  • Added gas recipe
  • Added new corn on the cob recipe, items and icons
  • Added new car wreck at the intersection of Riedel and Jordan

Änderungen

  • Changed caching of terrain values lead to better performance
  • Changed made percentage of night 35% as a default for all game modes
  • Changed increased weight of tin cans and candy tins so they can be scrapped better
  • Changed optimized collision testing thus performance on servers with many players and zombies is improved
  • Changed the seed of the all world randomization is now taken from the game name
  • Changed all the chunks are set to static now that might improve the performance
  • Changed hitting water with bullets or items now hits the blocks below water. The particle effect is still played on the water. So you can mine now under water
  • Changed particles for water impact are updated and working for all materials vs water
  • Changed increased delay and player cluster range for sound meter based hordes
  • Changed zombies can run in water
  • Changed car wrecks to have less dogs and more crawlers
  • Changed horde meter to not play warning and spawn sounds
  • Change horde triggering noise sensitivity to have some randomness
  • Changed exact collision on projectiles crossbow, rocket and trees
  • Changed lowered ladder structural integrity so they don’t support houses any more
  • Changed made brass easier to destroy
  • Changed wooden ladder texture to not clip the new terrain
  • Changed forge recipe to require a short metal pipe in addition to the stones
  • Changed air conditioners to give more short metal pipes
  • Changed zombies can now path through water
  • Changed improved stealth state logic

Bug Fixes

  • - Fixed cloth stability
  • - Fixed player cameras can clip into trees
  • - Fixed bullet impacts only seem to register to the 1m volume area of a block entity model (Gun Safe), but not the
  • - Fixed all LOD levels on forge was switched on
  • - Fixed can now destroy the small dead animated bush
  • - Fixed you can now destroy the desert shrub & get plant fibers
  • - Fixed moon jumping problem in games with smaller night length
  • - Fixed trees growing through bridges
  • - Fixed sham and other canned foods from disappearing instantly before actually eating them.
  • - Fixed winter pines to use colliders instead of blocky collision
  • - Fixed name on potassium nitrate powder
  • - Fixed crash on startup
  • - Fixed various cooking recipe bugs
  • - Fixed icons that were stone
  • - Fixed desert shrub to have shorter collision
  • - Fixed truck stop so mechanics pits are not full of dirt
  • - Fixed zombies can see through doors when closed
  • - Fixed hole in map in the north plains
  • - Fixed problem that when attacking a block with the fist the full density was set
  • - Fix various model import settings to not include animations to stop console spam
  • - Fixed repairing fully repairs items
  • - Fixed Metal Scrapping dupe bug.
  • - Fixed Item dragging, players can no longer drag stacks larger than the max stack size for that item, remainder will be left in the slot. This prevents going over stack size for water and many other items in all interfaces
  • - Fixed item loss with containers in multiplayer
  • - Fixed an old west building closet that could not be entered

Bekannte Fehler

  • + Cannot craft blueberry seeds


Alpha 7.5 [7] 09.03.2014

Alpha 7.5

Änderungen

  • Änderung: Messing Kerzenständer ist kein Waffe mehr.

Bug Fixes

  • - Fehler in der Strukturelle Integrität, wodurch Gebäude zum Absturz gebracht wurden, wurden behoben.
  • - Bienen bug wurde gefixt dass die Konsole tote Bienen Spamt.
  • - Müll wurde Seitwärts gedreht dargestellt
  • - Stealth-Schatten-Overlay behoben


Alpha 7.4 [8] 08.03.2014

Alpha 7.4

Hinzugefügt

  • Hinzugefügt: NightPercentage und BlockDurabilityModifier Spieleoption in serverconfig.xml

Änderungen

  • Änderung: Wieder auf eine großeren Nahkampf-Reichweite für den Spieler zurückgesetzt
  • Änderung: Die Chance ein Messbecher zu finden oder zu plündern wurde verringert.

Bug Fixes

  • - Stapeln der Eisenhandschuhe behoben
  • - Gegenstand-Duplikation-Bug wurde behoben das auftrat wenn der Craftig-Feld bei vollem Inventar die Items dropt.
  • - Gegenstand-Duplikation-Bug wurde behoben das auftrat wenn man die Form im Ofen geändert hat.
  • - DeadTree02 kann im Nahkampf angekriffen
  • - Fixed Block Durability default, was 10%, now 100%
  • - Gas Rezept gefixt, dass in den Bechern gemacht wurde.
  • - Zombiehund-Verhalten verbessert
Alpha 7.3 [9] 06.03.2014

Alpha 7.3

Hinzugefügt

  • Hinzugefügt: Charakter Rüstungs-System, dass im Crafting Menü aufgerufen werden kann. Hier kann der Spieler, neu gefunden oder gecraftete Kleidung zum Schutz einschließlich Hüte/Helme, Beinrüstung, Brustpanzer, Handschuhe, Schuhe ausrüsten. Das Charakter-Menü zeigt auch das Level des Spielers an und eine Spielstatistik. Hinweis: Die einzigen Kleidungstücken die man beim Spielermodell nur sehen kann, ist der Minenhelm. Mehr wird folgen nachdem das komplette Charakter-System in einer zukünftigen Version, veröffentlicht wird.
  • Added a new Police Station, Truck Stop and 8 new campsites locations to the world
  • Added new smell icons that show on minimap that measures and show the players current smell level when he’s carrying smelly foods on his belt or backpack
  • Added new day/night percentage game options
  • Added new block durability game options as part of a larger plan for land protection
  • Added basic character sickness and gassiness from eating raw meat and eggs
  • Added gun crafting models and molds for the separate hunting rifle pieces
  • Added icons for the new clothing/protection system for a Leather Hat, Boots, Gloves, Jacket and Pants
  • Added icons for the new clothing/protection system for an Iron Helmet, Gloves, Chest Armor, Boots and Leg Armor
  • Added recipes for leather and iron armor
  • Added Bandana icon and Sunglasses icon
  • Added a boiled Egg Recipe and Icon

Änderungen

  • Changed sawed off shotgun fire to add more recoil to first person and third person female
  • Changed stags and rabbits flee in straight line away
  • Changed Zombies attacking blocks in proximity of player now show on minimap
  • Changed Reduced crafting time of spike traps from 30 to 10
  • Changed improved stealth & zombie sense detection logic
  • Changed raw uncooked foods to damage attributes
  • Changed increased chance for iron ore to drop lead
  • Changed increased chance to find beaker and added them to medicine cabinets

Bug Fixes

  • -Fixed zombies attacking animals marking players as sensed
  • -Fixed redid torch flicker
  • -Fixed clients not hearing sounds
  • -Fixed spider zombies to not crouch down to attack when they are not running on all four legs
  • -Fixed collision on trees, now it is much more accurate and will not block bullets in the air
  • -Fixed bug where hordes wouldn’t spawn after day 10
  • -Fixed black missing blocks in a couple of the old houses where light fixtures were supposed to go
  • -Fixed a bug of storage chests loosing inventory when player opened them while starvings
Alpha 7.2 [10] 04.03.2014

Alpha 7.2

Hinzugefügt

  • Hinzugefügt: Neue ‘SchwierigkeitsstufeSpieleinstellug. Erlaubt den Spieler die eigentliche Schwierigkeit des Spiels zu setzen. Alle Optionen können separat Konfiguriert werden.
  • Hinzugefügt: Tierhaut-Model
  • Hinzugefügt: Leder-Model
  • Hinzugefügt: Tierhaut-Symbol
  • Hinzugefügt: Leder-Symbol
  • Hinzugefügt: Federn im Müll
  • Hinzugefügt: Leder Rezept
  • Hinzugefügt: Rezepte für Ledermöbel
  • Hinzugefügt: Rezept für Fenster
  • Hinzugefügt: Nachttisch-Rezept
  • Hinzugefügt: Tierhaut in Tieren als Beute
  • Hinzugefügt: Beschriftung für Crafting-Ergebnisse

Änderungen

  • Änderung: Schnee & Wasser = Fluss Water
  • Änderung: Flasche Flusswasser zu Flasche Trübes Wasser umbenannt
  • Änderung: Eimer hält die ID 34 um den Fehler zu beseitigen, dass die Animation nicht korrekt abgespielt wurde
  • Änderung: Spitzhacke fire animations to feel more substantial
  • Änderung: M-136 Raketenwerfer-Model to include M-136 Rakete
  • Änderung: m136 reloads to include rocket in the animation
  • Änderung: alle Plünderungs-Sounds, Inventar, Schmieden und Koch-sounds sind leiser beim Kriechen.
  • Änderung: Bau und Abbau-Sounds können nicht gleichzeitig abgespielt werden.
  • Änderung: swoosh-Sounds kann selterner gleichzeitig abgepielt werden.
  • Änderung: Max. Sounds. So können einige Gegner-Sounds gehört werden.
  • Änderung: --rocket launcher fire so it adds less value to the horde meter and rocket explosion so it adds more--
  • Änderung: Raketenexplosion sind im Spiel mit dem Stärksten Lärmpegel.
  • Änderung: Helligkeit der Hand-Fackel und flackern reduziert
  • Änderung: Gelbe Blume zu Goldruten Blume umbenannt
  • Änderung: Zombies wurden auf der Minimap verkleinert
  • Änderung: Zombies, die Blöcke innerhalb von 16 Meter eines Spielers abbauen, werden sich auf der Minimap gezeigt
  • Änderung: sense time der Gegner ist jetzt in Sekunden

Bug Fixes

  • - Crafting-Feld als Lager benutzen
  • - In der Lage zu Craften bevor man die Item überhaupt in das Feld einfügt
  • - falsche Anzahl der Menge der gecrafteten Items als Vorschau im Crafting-Fenster
  • - Holz-Crafting Düpierung
  • - Waffen Aufgliederung Düpierung
  • - Waffen-Reperatur Bug

---Weiter---

  • - zombies not giving up after specified memory sense time
  • - Zombies greifen die Luft an
  • - horde spawns even when enemy spawns are disabled
  • - breaking backpacks if you die in the air
  • - losing items when crafting large amounts with crafting tarp closed
  • - instant item creation is now instant rather than superfast
  • - items not dropping on the ground as last resort on full inventory while crafting
  • - loot timer game option description
  • - animal flee logic (straight line) still needs pathing improvement
  • - all zombie classes appear correctly on minimap
  • - bug that allowed a user to spam the loot key to bypass the loot timer
  • - Einige grammatikalische Fehlern im English.txt
  • - the radiator object showing the incorrect mesh
  • - Gunjoint for female knife 3rd person
  • - male FullBodyOverlays to be false when crouching so player would not stand when using items
  • - Jagdgewehr-Rezept
  • - bug where Enemy Memory was not working. Zombies now lose interest and roam away if you’re quiet for the designated time set in the game options
Alpha 7.1 [11] 01.03.2014

Alpha 7.1

Priorität

  • Hinzugefügt: ‘Craft Timer’ Spieleinstellungen|Spieloption, dass den Spieler erlaubt die Crafting-Zeit auf normal, schnell einzustellen oder abzustellen.
  • Hinzugefügt: ‘Loot Timer’ Spieleinstellungen|Spieloption, dass den Spieler erlaubt die Looting-Zeit auf normal, schnell einzustellen oder abzustellen.
  • Hinzugefügt: ‘Enemy Spawning’ Spieleinstellungen|Spieloption, dass den Spieler erlaubt die Spawnrate der Zombies zu kontrollieren.
  • Hinzugefügt: ‘Damage Given’ and ‘Damage Recieved’ Spieleinstellungen|Spieloption, dass den Spieler erlaubt den Schaden-geben und Schaden-erhalten von Gegnern, zu beeinflussen.
  • Added new ‘Enemy Memory’ Spieleinstellungen|Spieloption that allows the player to set how many real world minutes that a zombie will pursue something he has sensed in the world.

Änderung

  • Änderung: Gesundheit vom Zombiehund reduzuiert
  • Changed Zombies will not spawn in a diameter of 30 blocks around your Schlafsack
  • Changed Slowed biome day time zombie respawning to 2400 seconds
  • Changed Increased damage to Bone Shiv and Hunting Knife to compensate for slow animations
  • Changed it so Storage|loot containers that have been opened already will open without a timer a second time
  • Änderung: Schwierigkeitsgrad Menü-Option wurde entfernt. Da es jetzt in ‘Damage Given’, ‘Damage Received’, ‘Enemy Spawning’ und ‘Enemy Memory’ Optionen unterteilt wurde
  • Änderung: verringerte Helligkeit für Fackeln
  • Changed lowered loot times on longer items like cars, safes, animals and air conditioners.
  • Changed increased time for animals to respawn
  • Changed some tools to take less time to craft
  • Changed crouch loot time to 1.5 times slower instead of 2
  • Changed so already searched or empty loot containers require no time to open
  • Changed looting a touched or empty container now takes no time.

Bugs

  • - decoration problem on servers in a peer to peer game
  • - a client connecting to a multiplayer server now also gets a lunch pack
  • - stealth undetected and sensed screen fx
  • - Taschenlampen Projizierung hat einen viereckigen Ausschnitt
  • - Gegenständen-verdoppel-Bug wenn Gegenstände automatisch in den Inventar geschoben werden.
  • - selected recipe background highlight stays up unless another recipe selected, you click craft or exit the crafting menu
Alpha 7 [12] 28.02.2014

Alpha 7

Allgemein

  • Added new smooth terrain imported from the old world. The full terrain smoothing pass will come in the next big release
  • Added new high res ground terrain textures, new model trees, bushes, cactus, grass and destroyed building block pieces. Who says the apocalypse can’t be a beautiful place.
  • Added new sun shaft and brighter moon
  • Added regular zombie, fat zombie and snow zombie idle, walk and pain animations
  • Added ‘Destruction’ group in the creative menu and icons which contains all destruction sets
  • Added preview icons for all existing building destruction sets modular sets
  • Added impact particle effects for various materials vs snow terrain and block destroy effect for snow
  • Added impact particle effects for stone vs various materials

Game mechanics

  • Added a new Stealth system with minimap noise blips, zombie color aggression icons and an object throwing distraction system which currently works with Kleiner Steins and Rohrbombes. The system also uses food smells. Meats smell the most, then charred, grilled and boiled smelling the least. Carbs smell the least, raw or cooked, at least to zombies, so things like corn bread and blueberry pie that do not increase your health but can fill you up smell very little. You can now run away in the dark and crouch and lose enemies. No more zombie GPS!
  • Added a Campfire Cooking system with many newly and improved recipes. The system uses 4 cookware including a Kochtopf, Grilling Plate, Sharp Stick or Chemistry Beaker. Having a specific cookware combined with your ingredients unlocks new recipes.
  • Added a new horde spawning system where player’s noises contribute to the possibility of a horde spawning. Zombies no longer no exactly where you are day or night.
  • Added a new loot opening timer system. Crouching will take longer to open a loot container but make less noise. Take all gathers items quicker but makes more noise.
  • Added crafting time for crafting which improves the survival experience.

Lighting

  • Added a new lighting model which allows point lights in the world and flashlights and torches to look better.
  • Added a Household Flashlight binding key F which toggles on and off your flashlight or new Mining Helmet if you have.

Preferences

  • Added LOD for trees and large bushes and a slider in the video options that can be tuned to boost performance
  • Added new player spawn rules: New players in coop spawn near other players. Solo players spawn at start points. New players in PVP spawn at the nearest spawn 100 meters away from other players. If you quit and rejoin it spawns you where you were at. When you die if you don’t have a Bedroll its spawn you randomly 75 meters away from your death location. If you a bedroll and dies a selection comes 1. Spawn at bedroll 2. Spawn near from bedroll (75 meters away)
  • Added new drop on death and quit options drop nothing, everything, Tool Belt and Backpack only.
  • Added new player dropped backpack model and map icon so you can find your loot. The system only displays your last dropped backpack and the backpack stays in the world until it’s emptied.
  • Added start inventory of one Water bottle and one can of chili

Items

  • Added Glass Jar forging & Glass Jar Mold, windows now have a chance to drop Broken Glass items that can be collected and melted into glass objects
  • Added in an Industrial Wall Light and Fluorescent Ceiling Light
  • Added model and icon for Feiner Sand
  • Added Golden Rod Tea, Charred Meat, Grilled Meat and Boiled Meat recipes
  • Added Campfire and Kochtopfs to the cabins
  • Added Glasscheibe forging
  • Added Mining Helmet to loot
  • Added Gravel recipe from Zerstörter Stein
  • Added new icon for Kohleerz
  • Added four variation set of Steel Sink Faucet models
  • Added brass version of Brass Sink Faucet|Sink Faucet set
  • Added Gravel underground and reduced its stability so it can cave in making natural ore veins

Geräusche

  • Added new stone hit sound set

Änderung

  • Changed the Household Flashlight and Fackel to useable melee weapons
  • Changed Rotated Holzplanken and Red Wood Planks so it tiles on stairs correctly
  • Changed Pig, Kaninchen and Stag art
  • Changed Zombie hand animations to be more lifelike
  • Changed Sand so it can no longer make glass, but it can be crafted into Feiner Sand which can be used with the new glass forging system
  • Changed Player punch does much less block damage (Pure-Dur changed)
  • Change Removed recipe to make empty jars from sand and thin metal plates
  • Change lowered health regeneration rate
  • Change filling water bottles now gives you Bottled River Water instead of pure water
  • Change water can be boiled into Pure Water in the cooking pot
  • Change removed glass pane recipe from sand
  • Change removed Bed Frame recipe
  • Change reduced chance to find backpacks, purse, suitcases, etc (Behälter)
  • Changed Rotated white and black woods so they tiled better
  • Changed Wood|Log blocks only yield 2 wood planks instead of 4
  • Changed Trunk Tip|Log spikes only yield 1 wood plank instead of 2
  • Changed Slowed fire rate of Hunting Knifes and improved animation
  • Changed Slowed rate of fire on Stone Axe and improved animation
  • Changed Ore to be several clusters
  • Changed weight of Eisenerz to 96 ounces instead of 432 ounces since it is found in clusters
  • Changed Stone Stairs to be Cobblestone Stairs
  • Changed Gunpowder and Gas Can recipe to be made with Chemistry
  • Changed all prefabs in the world to use new smooth terrain blocks where applicable
  • Changed all destroyed and burnt buildings in the world to use some of the new block destruction set
  • Changed wooden Furniture|furniture you can pick up a Fuel (Forge)|fuel value so it can be burned
  • Changed thinned Storage|loot containers in business areas in the plains/grasslands and upped spawning
  • Changed lower stainless steel fridge to not be a loot container
  • Changed Vorschlaghammer hold and attacks
  • Changed Biome spawning to improve zombie counts
  • Changed Max Stack number on Feiner Sand to 16
  • Changed Beton blocks break down into Gravel now (they don't)
  • Changed Red Wood Planks and Red Barn Wood recipes to require less Flowers per wood ratio
  • Changed Pine Forest spectrum to have more variety
  • Changed Gravel so it’s harder to mine and Eisenerz weigh less
  • Changed Beton recipe so it requires Gravel instead of Stein or Zerstörter Stein
  • Changed Removed Kaliumnitrat, Kohleerz and Bleierz from the world, instead it is found randomly when Eisenerz is destroyed

Bugs

  • - reflective water is not switched off unless you quit the game and re-start again
  • - Zombie Dogs so they don’t spin circles
  • - Hunting Rifle, Scharfschützengewehr reload animations to not jerk the camera
  • - bushes to break easier and drop sticks
  • - burnt zombie so he has the right shader
  • - windows so zombies can see through them
  • - naked zombies not always playing their attack animations
  • - hunting rifle ammo icon based on bug report
  • - problem that chunks were not drawn any more
  • - crouch punch for male
  • - feet clipping on the zombie dog
  • - crouch punch for female
  • - wasteland having concrete layer under it
  • + Upgrading to Alpha 7 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
  • + Augers and Chainsaw make idle sounds when they are out of gas
  • + Sometimes trees are not rendered but their collision is there. The work around is to restart your server and restart your game. We will work on this for a patch.
Alpha 6.4 (b1) [13] 06.02.2014

Alpha 6.4 (b1)

Bugs

  • - Verbannte Spieler können nicht mehr ihre Verbannung umgehen, indem sie ihr Steam Ingame-Name ändern
Alpha 6.3 [14] 03.02.2014

Alpha 6.3

Änderungen

  • Changed all Storage|loot containers to have a greater chance to be empty
  • Changed Verfallener Sedan|cars to have more List of tools|tool loot
  • Changed Mail Boxes to have more Papier loot
  • Changed Less chance of finding Storage|Backpacks in the wild loot
  • Changed length of IP field to allow longer URLs
  • Changed length of Port field to allow more room for IP field
  • Changed Corn Seed|crops grow slower and no longer grow underground from Fackel lights

Bugs

  • - IP input breaking connection attempts after leaving a server
  • - pasting IP from clipboard not registering
Alpha 6.2 [15] 30.01.2014

Alpha 6.2

Änderungen

  • Changed on Mac the reflective water is set to off per default improving frame rate
  • Changed Shotgun to use animation clips to support single shell loading
  • Changed reduced Brass Car Radiator to have 2 pounds of brass
  • Changed reduced weight of Car Lead Battery
  • Changed Trophy 2 and 3 to Lead Trophy|Lead and Tungsten Trophy|Tungsten
  • Changed Breakdown Weapon recipe name and tip description to say Breakdown Item instead
  • Changed Sharp Stone attack has been removed and is no longer a weapon may come back in alpha 7
  • Changed mp5 to Maschinenpistole on all items
  • Changed Kicking and banning to search if name contains than input instead of starting with the input. Also added player id as a fallback. Player id can be seen by using the “lp” command.

Bugs

  • - player hosted game servers were not showing in the game browser.
  • - game Info player counts were showing incorrect numbers
  • - favorite servers list would break if you had no other favorites and added a manual favorite entry.
  • - unable to remap reload/take-all key, should now map correctly.
  • - bug when mining less than 16 blocks above bedrock pressing E brings up a console error IndexArrayOutOfBounds
  • - Brass Trophy so it can be smelted
  • - female third person Repair Tool hold and use animations
  • - Crossbow Bolt from stuttering when reloaded
  • - female Crossbow animations
  • - Shotgun reload and crossbow stutters
  • - animator warning for sharp stone
  • - Crafting Grid Item Loss when quick crafting using known recipes if you switch from recipe to recipe you will lose the items on crafting grid.
  • - Add an ounces and burn time for gas cans for the auger and chainsaw.
  • - Multiplayer\Client de-sync all containers de-sync between server and client resulting in loss of items, item duplication, and in some containers which have randomly generated loot multiple different instances of that loot.
  • - Forge didn’t sync between clients
Alpha 6.1 [16] 17.01.2014

Alpha 6.1

Änderungen

  • Changed balanced gas can consumption for Erdbohrer and Kettensäge. Note this is not a permanent but a temporary solution.
  • Verbesserung: Frau und Man, Armbrust Nachladen-Animation

Bugs

  • - Schlag-Animation des Mannes funktioniert nicht
  • - bug where dedicated servers would not show up in the list.
  • - name length cutoff were inaccurate
  • - bug with score rows throwing a null error when viewing scoreboard when someone leaves/enters game.
Alpha 6 [17] 15.01.2014

Alpha 6

Allgemein

  • Added brand new Metal Forge#Use|Forging system for making ingots, gun-parts and bullet parts
  • Added weapon breakdown system and crafting for the pistol, shotgun, sawed off shotgun, sniper rifle and bullets
  • Added 3 new snow biome zombies including the Frostiger Jäger, the Frozen Lumberjack and the Erfrorener Arbeiter
  • Added dynamically sized loot containers and UI
  • Added mouse key bind support
  • Added new server info panel for the server browser window showing all game options
  • Added game options to Disable/Enable NAT for player hosted games
  • Added a new “suck nearby items” function: when you press E all items on the ground in a 4m radius get moved towards the player and auto-collected
  • Added new Take All loot container hot key which shares the players reload binding
  • Added new DaysToRespawnIfPlayerLeft option to spawners so zombies won’t spawn inside locations that have been cleared unless abandoned by players for several days cities are excluded
  • Added tooltip line sound and gui that shows help for some special recipes, weapon repair, weapon breakdown and new forge functions
  • Added paging for game options panels to accommodate the growing number of game options
  • Added Forge GUI backdrop, animation and Forge particle system
  • Added new tooltip hints when placing items in the forge
  • Added weight to tools so all sensible items can be melted down or turned to scrap for forging
  • Added text entries for new enemies, items and molds

Waffen und Gegenstände

  • Added Scrap Iron, Scrap Brass and Scrap Lead special Wildcard Recipes to the top of the recipe list.
  • Added new weapon breakdown special wildcard recipe to the top of the recipe list with a special yellow color
  • Added new primitive Stone Axe and Sharp Stone weapons
  • Added Eisengitter model and crafting recipe
  • Added new Tungsten Door & Recipe
  • Added recipe to break Eisenschrottmauers down into Scrap Iron
  • Added forge and Iron Wall block and recipe
  • Added Army Recon Campsite|Army Awning Tents blocks, sandbags and Camo Netting for army camps
  • Added Lump of Clay recipe from Corn Meal and Wasser
  • Added Bullet Casing items
  • Added Patronengeschoss item
  • Added Brass Door Knob item for scrap material
  • Added Lead Fishing Weight item for scrap material
  • Added broken down Gun Parts for all weapons except the RL and Hunting Rifle
  • Added Mold Objects for all gun components
  • Added Car Lead Battery loot item
  • Added Rocks to plains and desert biomes
  • Added Scharfschützengewehr recipe
  • Added ingot mold recipes for Brass Ingot and Lead Ingot
  • Added recipe for Beton from Porenbetonblocks
  • Added Pump Shotgun Short Barrel Mold recipe
  • Added brass Brass Candlestick item and icon and made it useable as a club weapon

Standorte

  • Added new Schneebedeckter Wald into Navezgane
  • Added 2 new Gas Station points of interest to the snow biome
  • Added a large Ghost Town point of interest in the southeast desert biome
  • Added a huge Ski Lodge and Sawmill in the north east corner of the snowy biome
  • Added 3 new different Army Recon Campsites with Sandbags and foxhole trenches and military loot at various biomes to Navezgane
  • Added a new business to the plains and 4 new campsites at various biomes to Navezgane
  • Added car wrecks in the world with static crawler and dogs spawners in the areas
  • Added new gravel and asphalt roads and ponds and lakes to the new larger Navezgane
  • Added more cars, road signs and light poles to the new larger Navezgame
  • Added many new player starts spawn locations to Navezgane

Loot

  • Added medicine cabinets, televisions and paintings to the buildings and houses in Navezgane
  • Added military loot to new military munitions chest
  • Added medicine cabinet as a new type of loot list
  • Added corn meal loot to cupboards
  • Added Bullet Casings, 9mm Bullets, 10mm Bullets, 7.62mm Bullets, Candlestick, Trophy, Car Batteries, Brass Car Radiators, Wildbreteintopf, Blaubeer Kuchen to loot
  • Added Lehm drop chance to desert ground and forest

Modelle und Symbole

  • Added icons for bullet casings
  • Added icon for bullet tip item
  • Added icons for trophies
  • Added mold icons for lead, iron, brass, aluminum and copper ingots
  • Added icons for bullet casings, bullet tip, 9mm, 10mm and 7.62mm bullets
  • Added icon for stone axe, sharp stone and iron bars
  • Added new scrap iron, brass and lead models and icons

Geräusche

  • Added full sound sets for crafting, forging, map and build menus

Änderungen

  • Changed the size of Navezgane increasing it by 33%
  • Changed client inventory is now saved every 30s to the server or when the client quits.
  • Changed spawn rules to be governed by the hosts Friendly Fire settings. With FF on new players will spawn away from each other at a random spawn point as this option supports PVP play with FF off new players will spawn near each other as this option supports cooperative play.
  • Changed sleeping bag rules so the game remembers your last placed sleeping bag or bed only and auto spawns you here without selecting it.
  • Changed fat zombie cop puke attack range 33% shorter and half damage to players
  • Changed all firearms to use bullets instead of magazines to work better with forging of bullets
  • Changed all metal objects now have weight so they can be scrapped into metal for the forge
  • Changed removed iron ingot recipes, they must be forged now
  • Changed zombie spawning in major cities during day to have more zombies and respawn faster
  • Changed biome spawning so that min distance is 16 was 32
  • Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them
  • Changed metal_medium and metal_hard to have more durability
  • Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility
  • Changed paintings, modern couches, end tables and small televisions so they can be picked up
  • Changed removed Fat zombie cops from Diersville, they will be limited to night spawning
  • Changed City Biome to have more day walkers
  • Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets
  • Changed key bind window to NGUI
  • Changed Sun movement is now from east (morning) to the west (evening)
  • Changed Snow zombies to use fat zombie hand attack
  • Changed removed m136 rocket launchers and rockets from wall safes
  • Changed removed old recipes for scrap metal from tin cans, candy tins, hub caps and air filters to prepare for the forging system
  • Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes
  • Changed spawn locations marked by stars are no longer shown on the map
  • Changed snow blocks now have a chance to drop dirt, snow and clay
  • Changed reduced shotgun ammo from loot
  • Changed camp fire recipe to use a log circled with small rocks
  • Changed bullets so they can be broken down to retrieve ingredients
  • Changed coming next load screen image for next release
  • Changed throworganichitstone1.wav to sound more like flesh hitting stone
  • Changed all ammo pieces and individual bullets to stack 500 per item
  • Changed recipe so you get more gunpowder from coal and potassium nitrate
  • Changed increased chance for clay drop on all top ground layers
  • Changed cinder blocks so they can be picked up
  • Changed ladders so they burn as fuel in the forge
  • Changed buckshot to get eight from one lead ingot
  • Changed corpses so they gib easier
  • Changed brass lights to drop scrap brass

Bugs

  • - bug that would not pop up an error window upon finding out the server is not connected to NAT during connection.
  • - bug when selecting a server in the server browser, ones with similar information would also be highlighted
  • - bug when starting a private game, you were unable to invite friends to join via steam friend invite system
  • - bug causing bottled water to show up too much in cupboards and not enough food
  • - small business buildings that had light fixtures blocking the players path
  • - black block in desert junkyard
  • - looting nurse zombie sound to play looting corpse sound
  • - mp5 reload scale problem
  • - missing material on clay lump
  • - coal ore blocks to burn & increased coal piece burn value
  • - the zombie noise system that was broken
  • - deer so they cannot climb ladders
  • - chopped logs to drop pine trunks
  • - bug where 2 players can now activate the forge at the same time
  • - bug where clients can breakdown weapons in coop now
  • - world “cut lines”
  • - short metal pipes so they can be scrapped
  • - pipe bomb throw animation stuck glitch
  • - Crossbow now has a bolt when taking in the hand
  • - pickaxe hold loop problem
  • + Mac builds need to quit via the task manager
  • + Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • + Upgrading to Alpha 6 will sometimes cause players to lose their key bindings. If this happens go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
  • + Alpha 6 has some unresolved animation issues caused from the Unity 4.3 upgrade including the cross bow animation and zoom
  • + Male punch animation doesn’t play
  • + Some items have only been translated to English
Alpha 5 fixes [18][19] 14.12.2013
21.12.2013

Alpha 5 fixes

Bugs

  • - Runaway console and browser join issues
  • - Input string was not in correct format console hijacking bug.
  • - Password popup screen to hold proper game information to connect to upon entering password.
  • - Game Name and Game Host max length are both now 25 characters to stop dedicated servers from having too long of a gameinfo string.
  • - bug that would cause the menu to not show for 5-10 minutes at startup while authorizing with steam; also fixes bug that would say a player doesn’t own a copy of the game and locks them out, when they do own it.
  • - bug where players would get a blank screen when clicking start after manually typing in an IP/Port.
  • Fixed memory management on dedicated servers: now if players disconnect their memory is freed and not cached any more.
Alpha 5 [20] 12.13.2013

Alpha 5

Allgemein

  • Added new higher quality deferred lighting and checkbox in video options to switch it on and off for low and high end computers
  • Added new clouds, sun color and fog color spectrums so each biome is unique
  • Added biome transitions so they blend between colors smoothly
  • Added the ability for dogs to get through 1 meter holes
  • Added new zombie crawlerwho crawls on the ground and can get through 1 meter block holes
  • Added water specular highlights for sun/moon
  • Added empty tin cans to loot
  • Add 4th ultra shadow distance setting of 80-90 blocks
  • Added Allow friend invites from dedicated server
  • Added SteamID for banning and file saving
  • Added new game options for zombies running always, never and default run night walk day
  • Added new organic particle for destroying corpses
  • Added buckshot item which can be crafted from lead ingots
  • Added feathers & shotguns to zombie loot

Weapons and Items

  • Added Sandstone recipe
  • Added Scrap Metal recipe from Empty Cans
  • Added recipes for Gas Cans from Corn Meal and Flasche Wasser
  • Added recipes for Oil Barrels from Gas Cans

Geräusche

  • Added new destroy organic sound set so destroying corpses makes the right sounds
  • Added new footstep organic sound set so walking over corpses sounds squishy
  • Added new loot Safe|safe, loot Hollow Tree Stump|stump, loot Suitcase|suitcase and loot corpse sounds and Integrated new loot sounds
  • Added new organic material so corpses play the correct impact sounds

Bugs

  • Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead
  • - Runaway console and browser join issues
  • - Input string was not in correct format console hijacking bug
  • - Password popup screen to hold proper game information to connect to upon entering password
  • - Game Name and Game Host max length are both now 25 characters to stop dedicated servers from having too long of a gameinfo string
Alpha 4.1 [21] 27.11.2013

Alpha 4.1

Bugs

  • - Servers absturz bei neuen Runden
Alpha 4 [22] 24.11.2013

Alpha 4

Allgemein

  • Added new feature for preview position and rotation for placing blocks. Before placing a block a semi-transparent preview of the block is displayed and player can rotate it using LMB

Waffen und Gegenstände

  • Hinzugefügt: Altmetall Crafting-Rezept aus Candy Tins, Luftfiltern, and Radkappen
  • Hinzugefügt: Großer Knochen Knochen knub\Crafting-Gegenstand
  • Hinzugefügt: Jagdmesser
  • Hinzugefügt: Knochenmesser
  • Hinzugefügt: Crafting-Rezept für Knochenmesser
  • Hinzugefügt: Crafting-Rezept für Jagdmesser
  • Hinzugefügt: plünderbare Knochen für Zombie & Hirsch
  • Hinzugefügt: Jagdmesser plünderbar

Geräusche

  • Hinzugefügt: Neue Block-rotieren-Soundset
  • Increased time that zombies play their roam sounds

Änderungen

  • The Glass Jar can now also be filled with water at Toilets
  • Reduced polygon density on the Barbed Fence Wire trap, Bonbon-Dosen-Mine, Hub Cap Mine and Air Filter Mine for better performance and to keep people from reaching max vertices in a chunk
  • When pressing the ALT key in 3rd person the camera can be moved freely around the player. Old state was: when shooting it was shot through the screen middle. New state: the crosshair is removed and shooting is done along the players view
  • When the Z menu is opened, the full text search is auto selected and the old entered text is cleared
  • Increased block damage on explosions to allow better TNT chain reactions
  • The turn speed of entities (like zombies or stag) is now dependent on their speed: the faster they move the faster they turn
  • Increased colliders for inventory slots so that horizontally there is no space any more. Vertically there is still a small gap in the bag
  • Holzstachel can now be placed only on a solid cube. So stacking of spikes isn’t possible

Bugs

  • Hinzugefügt: verspätung für Nahrung, damit sie nicht verschwindet bevor sie benutzt wird.
  • - chunk could not be saved when building a column > 190 blocks
  • - “left shift” and “right shift” were not selectable
  • - when placing a bedroll/bed the other block was removed without a check. This could be abused for fast mining. Also set the orientation of a bed correctly
  • - when running a server for a long time and the entity ids get greater than 16 bit, no player was able to connect to the server any more
Alpha 3 [23] 19.11.2013

Alpha 3

Allgemein

  • Added Game browser client refresh improvements with master server

Waffen und Gegenstände

  • Added Lead Ingot recipe
  • Added new Stahltür made from ingots
  • Added recipe for Wooden Shingles, Wooden Shingles (Wedge)|Wedges, Wooden Shingles Corner|Corners and Wooden Shingles Pyramid so wooden shingle homes can be made
  • Added iron sights to M-136 Raketenwerfer & Degradation
  • Added stack limits to Aloe Cream, First Aid Bandages
  • Created Hay Bale recipe from Brown Grass which can be used to break your fall from a high places
  • Added Plant Fibers recipe from brown grass
  • Added Fackel recipe from [Stocks and brown grass
  • Added recipe for Planks from Spitzer Stamms
  • Degradation now affects the damage all weapons do, to blocks as well to entities
  • Added Left mouse button on an empty Bucket bails 9 water blocks
  • Added Right mouse button on an empty bucket now uses 5 water blocks to fill the bucket

Geräusche

  • Added new player_ointment sound for applying aloe vera
  • Added full new female Zombie sound set
  • Added some new male zombie sounds
  • Added aloe vera cream apply sound
  • Added new Erdbohrer sound set
  • Added new auger_empty and Kettensäge empty sound when your out of gas
  • Added new auger_reload and chainsaw_reload sounds and animations
  • Added new bucketfill_water, bucketplace_water and bucketbail_water sounds for new bucket and water functions (Rick)

Änderungen

  • Reduced probability of finding Rocket Launchers in Safes
  • Changed it so falling blocks don’t spawn items any more
  • Changed Desk to use Night Stand loot instead of safe loot
  • Changed Eisenbarrens so get 9 instead of 10 ingots
  • Changed Metallträger so you can shoot through it and zombies see through it
  • Changed Scrap Metal Door to not be as strong
  • Changed Rohrbombes to not destroy the world as much
  • Changed Quarter Filled Stairs to place inverted
  • Changed Aloe cream recipe to require a Glass Jar
  • Changed Aloe cream so it heals the player when used
  • Changed all Grass so it drops Brown Grass on destroy
  • Renamed Yucca Fibers to Plant Fibers
  • Changed Animal dead bodies to stay for 60 seconds (Joel)
  • Changed algorithm for calculating explosion damage to blocks
  • Re-factored chunk generation
  • Blocks destroyed when falling on stability drop only items if the fall distance is less than 3 meters
  • Removed telnet support on a dedicated server. Control panel is the only choice now
  • Items dropped on death of a player now stay for 3 minutes instead of 1
  • Changed older couches to fit the old town theme
  • Changed algorithm how explosions damages blocks for tuning improvements
  • Changed it so the Rocket launcher doesn’t get removed it degradation is “empty” it jams now
  • Auto saving now random chunks that need to be saved
  • Placing Wasser from a bucket now only spreads 2 blocks
  • Changed rotating death camera is now only 50% speed
  • Removed god mode when Cheat Menu is used
  • Did a rare Storage|Loot Container balance pass so most larger enterable structures have a least one rare type of loot container usually hard to find
  • Replaced ping with country code in game browser
  • Changed control panel disable/enable server options to default to disable

Bugs

  • Made first floor in wasteland governors building set 3 blocks high for more jumping room and to prevent getting stuck
  • - bug that Hunting Rifle zoom was scrollable
  • - Auger is rendered smaller in players hands
  • - Spanish, French and German translations
  • - Glasscheibes so they can be placed on any wall the correct angle
  • - Infected Police Officer|Hulk vomits at any angle out of the back of his head. Now if you happen to get behind the zombie when he started his vomit attack, his head isn’t rotated in an unnatural angle any more
  • - control panel so that it also works when the next (and overnext, etc) round started
  • - Fat Zombie cop vomits and attacks blocks at the same time sometimes
  • - tree tips to drop tree tip blocks
  • - lowered volume of overdriven chainsaw fire sound
  • - Hopefully - the problem that sometimes polygons shown invisible
  • - crash when ending the game on server browser screen
  • - NAT punchthrough sometimes doesn’t work as it should for some users
  • - Zombie Dogs and animals climb ladders
  • - problem that when setting maxplayers to 4 only 3 players could connect on a server
  • - Zombies don’t head for “not yet spawned” zombies any more
  • - Continue game screen titles don’t update properly when re-entering game
  • - problem when Multiplayer servers sometimes don’t show up on the game browser
  • - Control Panel command errors form bad characters
  • - zombies hoping on curbs
  • - Zombies dancing zombies near 2 block high fences
  • - Zombies over-running their target position
  • - Animals sometimes run in circles
  • - problem with master server list
  • - Zombies jumping and dancing at Wood Spikes|Spike Traps
  • - Control panel can now kick and ban users
  • + Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • + Sometimes there are missing polygons in the world
Alpha 2 [24] 09.11.2013

Alpha 2

Welt

  • Added new large Wasteland city in Navezgane called Gravetown
  • Added new housing development in the north central Navezagne on a new street called Husker Ave
  • Added giant Wasp Hives in the burnt forest central region of Navezgane
  • Added new Deathmatch maps Wasteland War, Wasteland Skirmish and Forest Skirmish
  • Added new Zombie Horde maps Wasteland Horde and Forest Horde

Waffen und Gegenstände

  • Added universal Repair Tool tool and recipe for crafting it. Right click to repair broken/damaged blocks and doors
  • Added Hunting Rifle and Hunting Rifle Ammo|Ammo
  • Added craftable Crossbow and craftable Crossbow Bolts
  • Added craftable Rohrbombe that can be lit and thrown, and will explode in chain reactions
  • Added Repetierschrotflinte with long barrel
  • Added Feather item
  • Added lootable Bird Nests to the world
  • Added Egg item
  • Added food item Jar of Honey|Honey, and implemented into giant mutated hornets hive loot

AI / Gegner

  • Added new wall climbing Spider Zombie
  • Added new Zombie Dogs that run faster than zombies
  • Added new Acid Puking ability to the Infected Police Officer which can melt and destroy blocks
  • Added giant mutated Hornets and hive POI’s for them *BZZZZZZZZZ!*
  • Added new Burn Victim|Burnt Zombie to the burnt forest
  • Added new spawning system improvements
  • Added new base zombie sound set
  • Added new base zombie climb ladder behavior

HUD/Menü

  • New Menu Theme with new background, options and layout
  • Added customization for game modes including: game difficulty with 5 levels to choose from, user defined 24 Hour cycle, friendly fire toggle, enemies spawn toggle, public/private game options, cheats toggle, password setting and more
  • Added new List box for levels with scrolling with 5 new levels and 2 new game modes
  • Added scoreboard which can be shown by holding the TAB key (You can set the key bindings for this to something else if you like)
  • Added a FOV (Field of View) slider to graphics options for our players who get nausea (sorry it took so long!)
  • Added Credits Screen

Veschiedenes

  • Added cabinet side texture for new houses and integrated into modern house art key
  • Added glass shower texture for new houses and integrated into modern house art key
  • Added new end tables, end tables with lamps to modern house
  • Added Created range top texture and implemented into new houses
  • Added soffit to modern shingle blocks
  • Added bird nest loot, eggs and feathers to desert biome
  • Added bird nest to certain trees, barns, roofs and other hidden areas
  • Added new museum/bank building and textures
  • Added New chunk region format with less chunk files
  • New file format for chunks – Old worlds can be converted to the new format [We recommend just starting a new world]

Mehrspieler

  • Added new game Server Browser for finding and connecting to games which shows game name, host, world, mode and more. Can also kick and ban users
  • Implemented a day 9 and beyond in hoard mode
  • Added new multiplayer mode – Horde Mode – Added first pass on hoard mode
  • Added new multiplayer mode – Deathmatch
  • Added new MP Forest Horde map
  • Added new MP Forest Skirmish map
  • Added MP Wasteland Skirmish map
  • Added MP Wasteland War map
  • Added MP Wasteland Horde map
  • Created Various supply crate entities and texture assets for MP maps
  • Added Server side recipe list download for connected clients.
  • Added web based control panel access for dedicated servers
  • Added master server list and server registration for server browser
  • Switched network communication protocol to Unity’s RPC mechanism. Now hopefully more than 8 players should be running smoothly
  • NAT Punchthrough for player ran servers as well as dedicated servers.
  • Added new deathmatch airdrop supply volumes to wasteland war and skirmish maps
  • Added a new serverconfig.xml for the dedicated server that uses all game options

Server Controls (dedicated

  • ServerPort – specifies the port used to connect to the server
  • ServerIsPublic – If true, the game will show up in the server browser
  • ServerName – The name of your server
  • ServerPassword – Specifies required password to connect to a server. Leave blank for no pass
  • ServerMaxPlayerCount – Specifies the maximum amount of players (max 64)
  • GameWorld – The game map you wish to use for the server (usually Navezgane)
  • GameName – The name of your game/who hosts
  • GameDifficulty – Specifies the difficulty for the game. 0 = easiest. 4 = hardest
  • GameMode – Specifiy the game mode type. : GameModeSurvival, GameModeDeathmatch, GameModeZombieHorde)
  • EnemySpawning – If true, enemies will spawn in the game
  • ShowAllPlayersOnMap – If true, players will show up on the map
  • BuildCreate – If true, creative mode will be enabled to use
  • DayNightLength – Sets the 24 hour time in minutes. Default is 40 minutes for 24 hours
  • DayCount – Specifies the amount of days for hordemode( only for horde mode, use 0 for unlimited)
  • FragLimit – specifies amount of frags/kills to reach before game ends in deathmatch(only for deathmatch, use 0 for disabled)
  • MatchLength – specifies the length of the match that will end the game if the fraglimit isn’t reached(only for deathmatch, use 0 for unlimited)
  • RebuildMap – If true, when the round ends for a full game the map will be reset to it’s original state
  • ControlPanelPort – Specifies the port to access the web control-panel
  • ControlPanelPassword – Specifies the password to access the web control-panel

Changes General

  • Changed barbed wire fences recipe to use sticks instead of power poles
  • Changed barbed wire recipe to use forging metal
  • Added concrete to general supplies
  • Added general supplies to hoard drops
  • Changed hardness of “leaves” material so pine tree & dead tree branches can easily be destroyed and they now have a 100% chance of dropping a stick so players can make clubs easily pretty much anywhere.
  • Torch and car fire have now burning sounds
  • If you drop a torch, now it doesn’t continue burning (the particles are switched off
  • Added m136 rocket launcher reloads to both controllers
  • Added hunting rifle to fire sounds so zombies can hear it, lowered sniper rifle volume
  • When reloading a weapon, the ammo is instantly consumed now. If the player switches to another hotkey slot while the reload animation is playing, the gun is not reloaded and the ammo consumed is restored.
  • Increased rocket entity damage
  • Made it so anything stone destroyed drops destroyed stone, and then you can create cobblestone from 4 pieces of it.
  • Removed thin corrugated metal recipe because it was redundant with thinmetalplate
  • Added crossbow reload sound
  • Weapons found in loot containers will now have a random chance of having between 25%-75% durability left to use.
  • Tree leaves don’t fall any more when hit with a single shot (f.e. pistol / axe)
  • Rewrote game mode, difficulty and level descriptions
  • Added Ladder Climbing animations for female player
  • Removed a bunch of First Person Male animations and now share with female
  • Added Rocket Launcher reload animation – New rocket particle effect – New rocket ammo model and texture
  • There is now a small delay between dropping items. You cannot spam the Q button anymore.
  • Improved reload animations for all weapons
  • Rocks can be picked up and crafted into stone, and then stone can be crafted into throwing rocks. – Throwing rocks will make a noise and should attract nearby zombies that don’t see the player
  • The “loot label” in the game on loot containers is now hidden by the bag again
  • Added new beds to modern houses
  • Metal trussing is easier to destroy
  • Game Options now saved with the save game
  • Fixed problem that sleeping bag icon wasn’t removed when sleeping bag fell down
  • When picking up a torch now you get the item and not the block torch
  • Added a delay of 0.8s to throwing rocks

Changes Items

  • Barbed wire fences now do less damage
  • Wooden spikes now do less damage
  • Animated Wrench / Repair tool and added repair sound
  • Some items now have new and better models and icons
  • You now need to use paper instead of sticks to create a campfire
  • Increased iron ingots in supply crates and how much you get from ore
  • Blocks involved in an explosion now drop its destroyed block with a chance of 50%
  • Blocks involved in falling now drop its destroyed block with a chance of 70%
  • Reduced the amount of metal trussing you get from short metal pipes and amount of short metal pipes you get from forging metal

Changes Multiplayer

  • Removed port setting in options (Networking) and moved to single player creation on the create new game screen.
  • Raised all supply drop volumes in the Dm and Horde levels to 150
  • Added a temp sound + text for the zombie horde mode whenever a wave starts
  • Changed logic for “rebuild map: never”. Old: player inventory was cleared, new: player keeps his inventory
  • In horde mode the state of the dynamic spawner is now saved too. Now there is not always a “New horde” on continuing a saved horde mode game
  • Delete Save game button added to Continue Game screen
  • Kick/Ban functionality added to console commands
  • Game Browser now has search input at the top, searches game name and game host
  • Ping added to server entries on Game Browser
  • Climb animation is now also shown on clients
  • Increased chance of getting water in horde supply crate drops
  • Supply crates are also saved in DM and horde games

Changes HUD/Menu

  • Added new Coming Next features background to the game
  • Game mode options now have a default and a restore defaults so you can get back to the original settings
  • Updated all map menu thumbnails so they are new and unique
  • Messages now show up by default and the F2 Menu has been removed and replaced with the (default) TAB key that brings up the scoreboard
  • Player icon now blinks on map (M)
  • Made pressing TAB in the username field, jump into the password field at the login screen
  • Added game options description to right hand panel
  • Added a default “no image” for levels without a set image
  • Added background music. Made background music fade in on menu and fade out on game play
  • Game browser now has a column text limitation
  • All Main menus changed to follow new theme
  • Redid the server login of a client to better fit the lobby concept
  • “Version is not valid any more” is only shown once on startup now instead of every quit to the main menu
  • Added drop down box for the max number of allowed players on the create new game screen.
  • Added game option that allows the player to set 24 hour cycle length in minutes.
  • Removed background shadow sprites from game scene escape UI.
  • Added new layout list of saved games on Continue Game Screen
  • New menu sounds and music added
  • HUD tweaks to switch locations of status bars

Changes AI /Enemies

  • Zombies don’t attack meaningless blocks anymore
  • Zombies navigate fencing and other oddly shaped blocks properly
  • Improved collision performance
  • Implemented fat zombie special run anim
  • Zombies will now climb ladders to get to you
  • Increased Zombie spawning time for general biome zombies to address mass spawning
  • Gave regular fat zombies fat zombie cop melee attack
  • Added despawn rules: Zombies that are not spawned from a static POI spawner get despawned when they dont have a target any more
  • Zombies now only run when there is a target/something they’re interested in
  • Hornets will have honey on them on death
  • Hulk’s vomit lightened in color
  • Hulk explosion particles improved

Changes Other

  • Added placeholder sounds for all thrown or dropped objects
  • Replaced window_paned01.png with smaller tiling tga version
  • Special characters are no longer allowed in game names
  • Internal change of saving of chunks: file handle is now kept open so that should lead to better save performance
  • New water texture for game for non reflective water setting
  • Add 0 to game options as infinite value
  • Remappable keys added for Scoreboard and Console.
  • In order to show certain MP maps, you must now have the gamemode selected
  • Disabled Debug feature NUMPAD – (minus) and NUMPAD + (plus) and NUMPAD ENTER for release builds
  • Darkened Supply Crate texture.
  • New cobweb textures
  • Removed all old cars from the game clearing up new texture space
  • Removed model tree stump and leaves texture. Visit camp sites and make sure they don’t have a stone tree stump block in place
  • Added xml file for level information – xml has allowed game name, game modes and description.
  • Updated Navezgane bridges with central middle metal support for improved stability
  • Made special bridge materials/blocks asphalt, metal, concrete and wood which helped the strength of the bridges. They still have a few blocks that sometimes fall in the center from the players weight but they are much better
  • Updated inventory icons (GUI) for food, weapons and tools
  • Added modern style furniture to Block model sets modular leather couch, end tables, lamp big screen TV
  • Removed sticks dropping from leaves except for dead bushes
  • Day/Night Length now deafaults to 30 minutes rather than a minute if registry key does not exist
  • Several GameOptions set to not be persistent, these should no longer save in registry but instead use the default value if not set in new game or continue game
  • Fixed preview image for small rock

Bugs

  • - (Should be) a server bug where items dropped on a server could not be picked up, and zombies were invincible – If this bug occurs again, please let us know.
  • - a bug that sounds of a breaking tree was too loud
  • - crash with NullReferenceException
  • - a problem that dynamic spawners weren’t spawning regularly
  • - a bug where the player could spam rockets, and other general gun shots by switching to another hotkey slot and back quickly
  • - a bug where the player could bypass the reloading animation to shoot again.
  • - a bug where general biome zombies and animals despawned too quickly
  • - all trees so stability works properly with them
  • - Zombie console error problem
  • - streetlight prefabs so stability works with them
  • - a bug where a dedicated server would not start a new round
  • - a bug where the Back button was not working in Options menu
  • - a problem where the player would take damage in cornfields with 0 damage from falling plant pieces
  • - issue where Option widths on new dropdown menu were not wide enough and now highlight when mousing over the options
  • - a bug where capital letters in a game name would count as special characters
  • - a bug where the Music volume slider did not work
  • - swung club to pistol transition
  • - held block to weapon transition
  • - pistol reload animation
  • - bug where zombies sometimes spawned below earth level or in a wall
  • - a bug where the player could place certain items that have low durability points into the crafting table to restore durability points back without using a second item to repair.
  • - a bug where the player could fall between 6-10 blocks high and take fall damage but get healed instead of losing health
  • - a bug with the metal to dirt impact particles
  • - a bug where pressing escape while the inventory/loot container was open would not close it properly.
  • - MP5 rotation bug when zoomed in
  • - a bug where the inventory would stay open when opening the sniper scope zoom
  • - 64bit Installer installs the game in the wrong location
  • - problem that Overall Audio Sound Level was not working (due to a Unity 4.2 bug)
  • - weird sounds on entering a level any more
  • - big dupe bug where a player could press Q on certain items and not lose any from inventory
  • - male first person not crouching and some transition issues.
  • - stick attack for third person
  • - trunk breaks after 4 hits for client player
  • - “some sounds are not played correctly” in multiplayer
  • - the screen tilt problem when aiming down a weapon’s sights
  • - a bug where if the player was aiming down their gun sights and placed a weapon over it, the game would freeze up/spam console errors
  • - a bug where right clicking to split an output item in the crafting table would cause the unsplit items in the output block to vanish
  • - some duplication bugs
  • - a bug where the player could hit enemies and blocks from far away
  • - bug where popup menus would be covered by other things
  • - stability problem on explosions
  • - bug that plants did not grow any more
  • - Hornets attacking not yet spawned client players
  • - crash stack overflow on tall grass dying
  • - bug where adding a favorite would overwrite the last favorite
  • - bug where changing game options on continue game screen would not save
  • - explosion sound was played locally. Now the distance is also taken into consideration
  • - bug that the 2nd lit pipe bomb in a row wasn’t shown on the other clients. Please also retest the torches
  • - flicker of sunlight during early morning/evening
  • - bug where any player was able to call kick/ban, even if client. Now set to server only
  • - Car Entities collision is messed up
  • - All 4 chests in the game are now rotated right when placed: with the side facing the player
  • - mantis bug: Torch can be placed “into” a chest
  • - bug that when throwing a small rock very quickly (indeed it was with dropping all items) they were not subtracted from the client after a while
  • - meat on a stick and hunting rifle bullet to not have animation warnings
  • + Animals get knocked back quite far when hit
  • + If you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
  • + Stability on Bridges are still a little weak in the middle
  • + Dogs climb ladders sometimes
  • + Animals sometimes run in circles due to zombie ai improvements
  • + Auger is rendered smaller in player’s hands
  • + Multiplayer servers sometime don’t show up in server browser
  • + Spanish, French and German translations are not done use English for now
  • + Large structures falling from stability cause poor performance on lower end systems
  • + Rocket Launcher does not have a degradation stat bar
  • + Switching languages multiple times in a row can cause broken wording in continued game
  • + Continue game screen titles not updating when re-entering.
  • + The NAT punchthrough sometimes doesn’t work as it should for some users and usually results in server hosting connection issues. Use the disable nat option in the server config to work around this for now.
Alpha 1.1a [25] 18.09.2013

Alpha 1.1a

Allgemein

  • Sicherheits Hotfix
Alpha 1.1 [26] 13.09.2013

Alpha 1.1

General

  • Mac version support
  • Improved Memory management
  • Server checks client on connection if this client is activated
  • Max player limit is now 6 in GUI mode
  • Password is encrypted now in registry and on web access
  • Important – New dedicated server command line syntax change you use -OPTION=VALUE, like -port=8 (old was -port 8)

New Recipes or Items

  • Brick
  • Decayed Brick
  • Brick Paver
  • Red Barn Wood
  • Red Wood Planks
  • Red Wood Stairs
  • Paned Window
  • Various furniture items:
    • Desk
    • Sectional Arm
    • Sectional Corner
    • Sectional Middle

Server Console Commands

  • + gamemode=0|1 (0 = coop, 1= pvp). In pvp you dont see the other player on the map
  • + maxplayers=X (any number <= 64 is valid). In GUI mode max players is always 8
  • + difficulty=X (X between 1 and 10, limits the wave spawning to day X)
  • + world=X (name of the world to load, currently only Navezgane)
  • + name=X (name of the game)
  • + dedicated (must be last option to start the dedi server)
  • + ip=X (ip the dedicated shall listen on, this is only for the extra socket connections. Unity listening cannot be limited)

Bugs

  • - Cobwebs spawning in newly placed Storage Chests
  • - close shots went through zombies
  • - doors had wrong orientation on placing them
  • - problem that if during reloading clip was removed gun was full though by removing clip on start of reload
  • - exploit that two people could pick up an item at the same time
  • - damage delay on Wood Spikes|spike traps for the player
  • - zombies dance on stairs
  • - Aufgeblähter Wanderer|fat zombie broke the stairs
  • - console pop up on errors
  • - Duplicate item exploit
Alpha 1 16.08.2013 [27]

Alpha 1

Maps

  • Navezgane

Biomes

  • Nuklearer Fallout
  • Verbrannter Wald
  • Wald
  • Ebene
  • Wüste
  • Ödland
  • Ländliche Region
  • Stadt|Cities

Building Materials

  • Pflasterstein
  • Beton
  • Glasscheibe
  • Holzhüttenblock
  • Metallträger
  • Altes Holz
  • Sperrholz
  • Stahlbeton
  • Holzplanken

Ores

  • Eisenerz
  • Bleierz
  • Kohleerz
  • Kaliumnitrat

Ingots

  • Eisenbarren

Enemies

  • Zombie|Zombie Police Officer
  • Zombie|Plagued Nurse
  • Zombie|Infected Women
  • Zombie|Infected Lady
  • Zombie|Reanimated Corpse
  • Zombie|Bloat Walker
  • Zombie|Infected Survivor
  • Zombie|Festering Corpse
  • Zombie|Decayed Cheerleader
  • Zombie|Nude Walker

Tools/Weapons Tools

  • Erdbohrer
  • Kettensäge
  • Axt
  • Hacke
  • Spitzhacke
  • Schaufel
  • Vorschlaghammer

Weapons

  • Stacheldrahtknüppel
  • Eisenverstärkter Knüppel
  • M-136 Raketenwerfer|Raketenwerfer
  • Pistole
  • Abgesägte Repetierschrotflinte
  • Scharfschützengewehr
  • Gespickter Knüppel
  • Maschinenpistole
  • Holzknüppel

Traps/Mines

  • Luftfiltermine
  • Radkappenmine
  • Bonbon-Dosen-Mine
  • Sprengfalle
  • Spitzer Stamm
  • Holzstachel

Food Scavengeable food items

  • Blaubeeren
  • Dose Katzenfutter
  • Dose Chili
  • Dose Hundefutter
  • Dosenfleisch
  • Dose Misosuppe
  • Dose Nudeln
  • Dose Birnen
  • Dose Erbsen
  • Dose Lachs
  • Dosensuppe
  • Can of Stock
  • Dose Thunfisch
  • Hühnchen Ration
  • Lamm Ration
  • Große Rindfleisch Ration
  • Gekochtes Schweinefleisch
  • Maiskolben
  • Kartoffel
  • Kaninchenfleisch
  • Schweinefleisch
  • Wildbret

Craftable food items

  • Kaninchen am Spieß
  • Kaninchen Kebab
  • Blaubeer Kuchen
  • Maisbrot
  • Kanincheneintopf
  • Wildbreteintopf
  • Yucca Saft
  • Flasche Wasser

Resources

  • Gealtertes Holz
  • Birkenholz
  • Verbranntes Holz
  • Porenbetonblock
  • Lehm
  • Erde
  • Pinienholz
  • Sand
  • Altmetall Block
  • Stein
  • Wasser
  • Eichenholz

Seeds

  • Blaubeersamen
  • Maissamen
  • Kartoffelsamen

Known Bugs

  • Zombies tend to bug in presence of water. Either they don't even go into water or they register water as darkness and start running into it and towards the player.
  • Zombies will sprint towards the player during daytime for a second or two when walking onto the road.
  • Zombies sometimes glitch where they will attack something and will stay there forever until they are interacted with (Note that this sometimes causes huge FPS lag).
  • Closing the game while respawning sets your spawn point to where you died.
  • Versions of Porenbetonblocks make different sounds and take different time to destroy.
  • Zerstörter Stein makes no sound when hit.
  • Crops don't need sunlight to grow. Some Fackeles will do fine (even deep underground).
  • Some crops can be placed on any type of block such as Stein.
  • Spitzer Stamms of any kind and Stacheldraht won't inflict damage.
  • Eisenschrottmauer doesn't have a thumbnail in the game.
  • TNT shows as a block in the inventory but goes to its texture when placed.
  • When reloading the Abgesägte Repetierschrotflinte and switching inventory slots, you still hear the Abgesägte Repetierschrotflinte sound and be required to fully reload the shotgun, but it doesn't reload.
  • The Shotgun must reload all shells before using it again.
  • When mining blocks, the drops may be stuck inside a solid block, which makes it to be difficult to pick up.
  • When crafting items from your front inventory bar and exiting out of it, your items will stack and duplicate, doubling the amount.
  • Placing a nearly destroyed Spitzhacke in the crafting table gives a Spitzhacke with nearly full durability.
  • When breaking the Kühlschrank with a pickaxe and then placing it again, loot will spawn inside it.
  • Sometimes the industry factory towers will not fall from gravity once the bottoms are taken off of it (Normally when you use barrels to explode the tower).
  • When placing a Holzstachel next to a wall, you can place more Holzstachels on top of each other depending on the wall size.
  • When you die from Radiation in the Rad zone, you will still hear the Radiation sound when respawning for several seconds, and until you click 'ENTER' to spawn.
  • Items and Blocks of any kind when crafted can be stacked to any amount, but when using the item, or dropping, it will not restack back onto its original stack, as the limit is 64 for most items (For example, making 700 [Stocks, dropping 10 [Stocks, the [Stocks will stack into a new stack until its limit '64' is reached).
  • When refueling the Kettensäge or Erdbohrer, there is no sound effect to it? (Bug or not added to the game?)
  • Some blocks and items around the map act as a Behälter container and can be looted.
  • When clicking your mouse onto an item or block in your inventory, for a slight second, you will notice a different name saying something like 'Pistole' other than 'Pistole'. When clicking an item for a slight second you will notice it uses the items 'code' name for the coding files of the game. In addition to this, sometimes your inventory will glitch out where you hover your mouse over an item such as the 'Pistole', but the name will show as 'Papier'.
  • When your underground and the sun is going down or up, you will notice a 'Lighting' changing effect. When its daytime it will be lighter than normal in the underground. When it's night, it will be darker.
  • The Fackel and Taschenlampe don't effect the lighting level. You can walk into a pitch black area and use the Fackel or Taschenlampe in your hand and it will not change the lighting level, it only shows as an animation effect.
  • Schlafsacks will show up on the outside part of your map. It will show the arrow of your Schlafsack spawn point in the bars of Hunger, Gesundheit and the others.
  • In Multiplayer, when a player leaves the game, it will delete the inventory of anyone that leaves and rejoins the game, but not the player who is hosting the server.
  • When farming with corn, you will sometimes receive Bonbondoses as loot and also some other items.
  • When underwater, you do not have a water breathing bar, so therefore you cannot die underwater. (?)
  • You cannot place blocks in or on water, and water cannot be destroyed as zombies cannot attack it and doesn't indicate as a 'Source' block. (?)
  • When sprinting towards a solid block or wall, and walking towards it while being right next to it, you can see though the wall, acting as a transparent block.
  • When attempting to join a server, and the Server fails, the mouse will be disabled until you either exit the window by closing it or by pressing Alt + Tab and re-entering the window.

Referenzen