Pages That Need Cleaning Up

It would be really appreciated if somebody cleaned up the following pages:

  • as of Alpha 12 there are some sites that needs to get cleared up - (talk) 01:51, 7 July 2015 (UTC)
    Alpha 12 has hit the wiki big, and we as the administrators are trying to clear up all the fixes and additions from it and the recent patch updates but being a wiki we hope user can contribute towards the content on this site and improve it for the better. Alpha 12 and the recent patches are a big change in many ways and so we will need help from the community to correct any wrong information due to the updates. Please also don't forget to sign your posts using ~~~~ Thunder Sniper (talk) 15:49, 17 July 2015 (UTC)

I have created the Template:Cleanup along with the Category:Cleanup to help with this process. I've also posted in the community portal specifically about addressing the changes to the crafting grid in A13. Hopefully we can get some momentum going in the cleanup process.

--Mcwresearch (talk) 00:23, 1 February 2016 (UTC)

I"m new to web dev but noticed there's a lot of lag when trying to navigate/use the wiki. I would think it has something to do with there being Javascript in the header of the pages but it appears to be up there for a reason. Anyone else notice this? And may I thinker with the code (just front end) and submit it if I find anything that can help? Again i'm just a newbie:) — dmz22136 (talk) 01:55, 25 July 2015 (UTC-5)

Playing with the code is perfectly fine, JavaScript is based on client-side so nothing you do can cause harm to anyone but yourself at the moment. However, I believe Game widow would be best to talk to about this sort of thing, I'm fairly certain Curse would be against third-party javascript code as it can be exploited and be dangerous. If you can get it to load your own script when you visit the website, then great but I personally don't notice much lag at all, but then I'm on fibre optic. In short - Go ahead and edit the code, but don't expect the wiki to use it :) Sorry it's just the nature of JavaScript, I certainly wouldn't allow it on my sites, even if I'd read through the code vigorously. Thunder Sniper (talk) 09:03, 26 July 2015 (UTC)

Regarding obsolete items

Is it possible to code templates so that "removed items" only show up in the removed items category? It seems like it would make more sense (possibly less confusing to some) if obsolete items weren't included in the main items category. --NibKing (talk) 10:05, 9 September 2015 (UTC)

I don't see any confusion on this. Items category meets all items (current and removed). Since Removed Items is a special type of category of Items, I think this category is properly included in Items category,so I think it's ok. --— Magneto555 (talk) 18:00, 9 September 2015 (UTC)
I must backup Magneto here, I feel users knowing about the removed items in game is quite essential to them understanding it a bit more. Certain items have links to other ones through removed items, and even older players still use the wrong terms like Scrap Metal which is removed to refer to Scrap Iron. I feel the history is also just as important and isolating it would cause such articles to become harder to find. Unfortunately, the way the pages are coded to display content means we cannot actually isolete them even on the page into current and removed items. At least, I don't believe it is pssible, even if it is I would assume it is a lot of work for negligible benefit. Thunder Sniper (talk) 13:19, 10 September 2015 (UTC)
While I understand the desire to keep a record of how the game used to be, it would be extremely useful if removed items were clearly labeled as such from all pages. For example, if I'm trying to decide which building material to use, I want to look at the data in the table on Building Materials and make decisions based on that, without having to visit each individual page to see which materials are still in the game. Could deprecated information be marked up? For instance, adding an asterisk and/or italics as in *Reinforced Cobblestone would be enough for those who are specifically interested in the game's current state to skip over that entry.-- 10:19, 11 September 2015 (UTC)
Yep, tables could be a good reason. As ThunderSniperSteam stated earlier, the categories are hardly linked to make it quite difficult to isolate the removed items from Category:Items, and I don't know it can mark in the table, because this is associated with a single category (Building Materials), which meets current and removed objects. I think one solution would be to insolate all removed objects within the Category:Removed Items, removing the rest of the categories from that items, then the Category:Removed Items moves to root; Category:Content. That might solve the problem of the inclusion of removed items in tables at the cost of losing that information. --— Magneto555 (talk) 11:29, 11 September 2015 (UTC)
To remove all categories we would need to significantly edit the infobox as well as remove the crafting grid from obsolete items. You can see an example of what this looks like on the Stick page. It's a tedious process, to say the least. --Mcwresearch (talk) 00:52, 1 February 2016 (UTC)

The video is really old (like A1-2) and it's Alpha 13. Seeing as the entire d=crafting grid has been removed theirs no need for the confusion of this video. I am working on bringing The Wiki up to date and just happen to see this. Thanks!