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7 Days to Die Wiki
1,887
pages
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
Gun Powder
List of ammunition
Zombie Janitor
Departed Woman
Zombie
Lab Zombie
Screamer
Alpha 17 artworks
7D2D Alpha 18.jpg
4x4TruckPlaceable.png
44MagnumBulletAP.png
44MagnumBulletHP.png
A1Auto.png
A1AutoLeft.png
A1AutoPOV.png
Items
Cloth Fragment
Bunk Bed
An Old Bed
Night Stand
Wall Safe
Iron Desk
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Game
Basics
First Steps
Beginners Guide
Blood Moon Horde
Biome
Game Settings
Game Mechanics
Glossary
Heatmap
Navezgane
Player Statistics
Lists
List of Ammunition
List of Armor
List of Buffs
List of Building Materials
List of Clothing
List of Foods
List of Firearms
List of Items
List of Locations
List of Prefabs
Advanced
Cheat Mode
Command Console
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Gamestage
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7 Days To Die Wiki:Current events
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7 Days To Die Wiki:Current events
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==Confirmed Upcoming/Planned features== Some things are visible in the files or have been teased by the developers on social media, with some of these explicitly stated to be getting rolled out in the next update. (Alpha 20, in this instance.) This is a quick list of some things I've seen. UPDATE: The official Alpha 20 changelog has been released on the 7 Days to Die website, which will have a far more comprehensive list than anything I can manage right now. It's visible [https://7daystodie.com/a20-official-release-notes/ here]. Confirmed for Alpha 20: * New models for most Special Infected, including the Burn Victim, Screamer, and Infected Police Officer. * Pipe guns. Primitive firearms made out of short iron pipes and can also be found in early gamestages, similarly to the Blunderbuss. * Revamped block upgrading path, with wooden frames being done away with and replaced with wood boards which function similarly. * 4x4 Truck now holds 4 players Viewable in the files or otherwise, not so far stated to appear in A20: * Pneumonia * Junk Baton and Plasma Baton, tier 1 and 3 versions of the Stun Baton, respectively. * Several mods: Flammable Oil, Liquid Nitrogen, and NiCd Battery, all of which change the "damage type" of the weapon they're applied to. (Heat, Cold and Electric, respectively.) Radiation Ready mod, applicable to armor that increases radiation resistance, in a similar vein to the Insulated Liner and Cooling Mesh mods, as well as the "You're Fired" mod, which does the same thing, but for fire. * "Wounded" debuff * Puking, likely caused by eating too much food. * Diazepam (Only exists as an effect, not as an item.) * Junk Drone (Planned Tier 3 independent turret) * Flares * Sunblocker
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