AK-47 Machine Gun | ||||||
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Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Machine Gun | |||||
Related Attribute | Fortitude | |||||
Weapon/Tool Properties | ||||||
Entity Damage | ![]() 40/42/44/46/48/50 | |||||
Block Damage | ![]() 5/5.3/5.5/5.8/6/6.3 | |||||
Range | 90 | |||||
Effective Range | 41 | |||||
Rounds per Minute | 360 | |||||
Reload Time | 2.85 s | |||||
Ammo Type | ![]() ![]() ![]() | |||||
Magazine Size | 30 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Damage Multiplier: Wood | 3 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability | 250 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Barrel, Side, Small Top, Medium Top, Stock, Magazine, Drum Magazine, Bottom | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Machine Gun Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
The AK-47 Machine Gun, or simply AK-47, is a Fortitude-based Machine Gun in 7 Days to Die.
Description[]
The AK-47 is a short- to medium-ranged automatic weapon, affected by the Machine Gunner perk. Similar to other machine guns and rifles, the AK-47 uses 7.62mm Rounds as Ammunition. Previously named the AK-47 Assault Rifle and classified as a rifle, the AK-47 is now considered a machine gun in terms of Perks. It has the highest damage output potential out of all the conventional firearms, that lends the AK 47 well to being the player's backup gun to defend against surprise threats while scavenging or collecting resources.
Combat[]
Due to the AK-47 having a lower head shot multiplier than other 7.62mm rifles, it is less effective in situations where time-to-kill is not as important as conservation of ammunition, such as in base defense. It takes two shots to the head to kill a normal Zombie, three shots to kill a bloated Zombie, or several shots to the body or limbs.
Crafting[]
Item | Name | Count | ||||||
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Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | Quality 6* | |||
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Machine Gun Parts | 1 | 2 | 3 | 4 | 5 | 6 | |
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Forged Iron | 10 | 20 | 30 | 40 | 50 | 60 | |
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Duct Tape | 2 | 4 | 6 | 8 | 10 | 12 | |
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Scrap Polymers | 10 | 20 | 30 | 40 | 50 | 60 | |
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Spring | 2 | 4 | 6 | 8 | 10 | 12 | |
Unlock Options | ||||||||
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11 | 14 | 18 | 22 | 26 | |||
Crafted in | ||||||||
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The recipe above contains the Resources/Magazines needed for each Quality level of the AK-47 Machine Gun.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
* Crafting quality 6 items also requires 1 Legendary Part, which has been excluded from this table for brevity.
Repair[]
The condition of an AK-47 deteriorates with each use until it will eventually stop working and will need to be repaired. This can be done using a Repair Kit.
Recommended Mods[]
Image | Name | Affected Part | Description |
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Bipod Mod | Accuracy | Increases accuracy and handling when aiming weapons. |
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Muzzle Brake Mod | Barrel | Reduces recoil. |
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Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. |
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Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. |
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Drum Magazine Mod | Magazine | Greatly increases magazine capacity with the cost of reload time. |
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Magazine Extender Mod | Magazine | Increases magazine capacity. |
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Scope 4x Mod | Scope | Increases visual magnification when aiming. |
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Scope 2x Mod | Scope | Increases visual magnification when aiming. |
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Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. |
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Weapon Flashlight Mod | Side | A portable light source. |
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Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. |
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The Hunter Mod | Special Damage | Increases damage to all animals. |
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Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. |
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Retracting Stock Mod | Stock | Improves weapon handling while firing from the hip. |
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Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. |
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Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. |
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Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. |
History[]
Patch version | Changes |
---|---|
Alpha 13 | Overhauled player animations for the AK-47. Added the AK-47Schematic. |
Alpha 16 | Improved and reworked iron sights for accurate aiming. |
Alpha 17 | Removed AK-47 schematic, now requiring Advanced Engineering 3 to craft. The AK now also uses a single-fire sound when fired. |
Alpha 18 | Added new AK-47 schematic. The AK-47 is now considered a machine gun, effected by Fortitude and the Machine Gunner perk. It now also scraps into Machine Gun Parts. |
Notes[]
- An AK-47, like all weapons, can destroy blocks and other structures.
- In real life, the AK-47 is chambered in 7.62x39mm ammunition, however, the game strongly implies 7.62x51mm NATO ammunition is being used.
- While the rifle is termed as AK-47, the model actually resembles an AKMS, a modernized version of the AK-47 with folding stock. As this folding stock seems to be absent in the game model, the AK-47 assault rifle is the only rifle in the game that doesn’t have a stock.
Videos[]