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Air Filter Land Mine
Basic Information
Removed: {{{removed_version}}}
Group Science
Category Trap
Type Land Mine
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points 6
Storage Slots
Horizontal Support 320
Mass 20
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 690
Power Attack Entity Damage
Block Damage 10
Power Attack Block Damage
Effective Range
Explosion Range Entities 5
Explosion Range Blocks 4
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Protection Properties
Cold Resist
Heat Resist
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cure Percentage
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Base Price
Max Stack 25
Scrapping/Forging Properties
Scraps into
Meltable No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtainable Through
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An Air Filter Land Mine is a ground based explosive, similar to other Mines such as the Hub Cap Land Mine or Tin Land Mine. It can be strategically placed on any flat surface except water. If anything steps on it, whether it be a Zombie, a player, or an animal, the mine will explode. Exploding mines will not trigger other mines that are placed on adjacent tiles.


Required Items[]

ForgedIron.png 1* Forged Iron At a
00′ 24"
GunPowder.png 12* Gun Powder
DuctTape.png 1* Duct Tape
Spring.png 1* Spring
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  • The Air Filter Land Mine is currently the deadliest mine in the game.
  • If a player jumps onto a mine they will not trigger the mine. The player can then safely walk off the mine/tile.
  • A mine destroyed by an *explosion* only has a 33% chance to detonate
  • The damage is for entities in the center of the explosion. Zombies take 2x this damage.
  • Using the Perception skill The Infiltrator at tier 5 will allow them to be picked up.
  • If The Infiltrator perk isn't available, simply destroy the block the mine is on, they will fall and disappear without detonating.

Video Tutorial[]