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|type = Shotgun |
|type = Shotgun |
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|attribute_focus = Strength |
|attribute_focus = Strength |
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⚫ | |||
− | |||
⚫ | |||
|block_damage = {{AmmoDmg|Shotgun Shell|block_damage }} {{AmmoDmg|Shotgun Slug|block_damage }} {{AmmoDmg|Shotgun Breaching Slug|block_damage }} |
|block_damage = {{AmmoDmg|Shotgun Shell|block_damage }} {{AmmoDmg|Shotgun Slug|block_damage }} {{AmmoDmg|Shotgun Breaching Slug|block_damage }} |
||
|range_effective = {{AmmoDmg|Shotgun Shell|range_effective }} {{AmmoDmg|Shotgun Slug|range_effective }} {{AmmoDmg|Shotgun Breaching Slug|range_effective }} |
|range_effective = {{AmmoDmg|Shotgun Shell|range_effective }} {{AmmoDmg|Shotgun Slug|range_effective }} {{AmmoDmg|Shotgun Breaching Slug|range_effective }} |
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|reload_speed = 2.6 s |
|reload_speed = 2.6 s |
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|mag = 16 |
|mag = 16 |
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− | |||
− | |||
|ammo = Shotgun Shell, Shotgun Slug, Shotgun Breaching Slug |
|ammo = Shotgun Shell, Shotgun Slug, Shotgun Breaching Slug |
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|durability_min = 160 |
|durability_min = 160 |
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|degradation_rate = 1 |
|degradation_rate = 1 |
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|bonus_damage_earth = 0.2 |
|bonus_damage_earth = 0.2 |
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− | |butcher_tool = |
+ | |butcher_tool = no |
− | |disassemble_tool = |
+ | |disassemble_tool = no |
− | |mod_compa = Side, Bottom, Shotgun, Barrel, Stock, Small Top, Magazine, Firing Mode, No Scopes, Drum Magazine |
+ | |mod_compa = Side, Bottom, Shotgun, Barrel, Stock, Small Top, Magazine, Firing Mode, No Scopes, Drum Magazine, Short Range |
− | |||
|repair = [[Repair Kit]] |
|repair = [[Repair Kit]] |
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− | |||
|price_base = 1500 |
|price_base = 1500 |
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|stack = 1 |
|stack = 1 |
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⚫ | |||
− | |||
⚫ | |||
|breaks= [[Shotgun Parts]] |
|breaks= [[Shotgun Parts]] |
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− | |meltable = |
+ | |meltable = no |
− | |fuel = |
+ | |fuel = no |
− | |||
|obtain = Looting, Crafting, Trading |
|obtain = Looting, Crafting, Trading |
||
}} |
}} |
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===Required Items=== |
===Required Items=== |
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{{Recipe |
{{Recipe |
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− | |image1=GunDoubleBarrelShotgunParts.png | linkname1=Shotgun Parts | itemcount1= |
+ | |image1=GunDoubleBarrelShotgunParts.png | linkname1=Shotgun Parts | itemcount1=1 |
|image2=IngotSteel.png | linkname2=Forged Steel | itemcount2=30 |
|image2=IngotSteel.png | linkname2=Forged Steel | itemcount2=30 |
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|image3=DuctTape.png | linkname3=Duct Tape | itemcount3=3 |
|image3=DuctTape.png | linkname3=Duct Tape | itemcount3=3 |
||
|image4=ScrapPlastics.png | linkname4=Scrap Polymers | itemcount4=40 |
|image4=ScrapPlastics.png | linkname4=Scrap Polymers | itemcount4=40 |
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|image5=Spring.png | linkname5=Spring | itemcount5=4 |
|image5=Spring.png | linkname5=Spring | itemcount5=4 |
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+ | |magazinetype=Shotgun Weekly |
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− | |workstationimage=Workbench.png | workstation=Workbench |
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+ | |magazinecount=60 |
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− | |schematic=Automatic Shotgun Schematic |
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+ | |LeveledCraft=1 |
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+ | |craftmultiplier=1 |
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+ | |magazinequal2=70 |
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+ | |magazinequal3=80 |
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+ | |magazinequal4=90 |
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+ | |magazinequal5=100 |
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}} |
}} |
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+ | ==Recommended Mods== |
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⚫ | |||
⚫ | |||
− | |||
− | The recipe listed above is for crafting a [[quality]] 1 Automatic Shotgun, which is only possible with the related schematic. After unlocking level 1 of [[Boomstick (Perk)]], the player is able to craft a [[quality]] 2 poor Automatic Shotgun which requires more materials than [[quality]] 1. |
||
− | |||
− | With each level of the [[Boomstick (Perk)]], the player is able to craft higher quality Automatic Shotguns, which require more materials. |
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− | |||
− | The required materials for each quality level is listed here: |
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− | {| class="wikitable sortable mw-collapsible" |
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− | |+Cost for Automatic Shotguns |
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− | !Level |
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− | !Shotgun Parts |
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− | !Forged Steel |
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− | !Duct Tape |
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− | !Scrap Polymers |
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− | !Spring |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |30 |
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− | |3 |
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− | |40 |
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− | |4 |
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− | |- |
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− | |2 |
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− | |9 |
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− | |45 |
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− | |4 |
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− | |60 |
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− | |6 |
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− | |- |
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− | |3 |
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− | |12 |
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− | |60 |
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− | |6 |
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− | |80 |
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− | |8 |
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− | |- |
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− | |4 |
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− | |15 |
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− | |75 |
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− | |7 |
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− | |100 |
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− | |10 |
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− | |- |
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− | |5 |
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− | |18 |
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− | |90 |
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− | |9 |
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− | |120 |
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− | |12 |
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− | |} |
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{{#cargo_query: |
{{#cargo_query: |
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tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part |
tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part |
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− | <!-- the "id" is the the canonical identification of a particular row of data. In the "child" "list" table, we store the "parent" ID as "_rowID". --> |
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|join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID |
|join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID |
||
|fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
|fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
||
− | |where=Mods__Mod_Type._value = 'Side' OR Mods__Category._value = 'Weapon Mod' AND Mods__Mod_Type._value = 'Weapon' OR Mods__Mod_Type._value = 'Ranged' OR Mods__Affected_Part._value = 'Grips' OR Mods__Mod_Type._value = 'Shotgun' OR Mods__Mod_Type._value = 'Stock' OR Mods__Mod_Type._value = 'Barrel' OR Mods__Mod_Type._value = 'Magazine' OR Mods__Mod_Type._value = 'Drum Magazine' OR Mods__Mod_Type._value = 'Firing Mode' |
+ | |where=Mods__Mod_Type._value = 'Side' OR Mods__Category._value = 'Weapon Mod' AND Mods__Mod_Type._value = 'Weapon' OR Mods__Mod_Type._value = 'Ranged' OR Mods__Affected_Part._value = 'Grips' OR Mods__Mod_Type._value = 'Shotgun' OR Mods__Mod_Type._value = 'Stock' OR Mods__Mod_Type._value = 'Barrel' OR Mods__Mod_Type._value = 'Magazine' OR Mods__Mod_Type._value = 'Drum Magazine' OR Mods__Mod_Type._value = 'Firing Mode' OR Mods__Mod_Type._value = 'Silencer' OR Name = 'Reflex Sight Mod' |
|group by=Mods._ID |
|group by=Mods._ID |
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|order by=Affected_Part |
|order by=Affected_Part |
||
}} |
}} |
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+ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | ==Videos== |
||
+ | {| style="background: rgba( 255, 255, 255, .30); overflow: hidden; border: 2px solid rgba(0, 0, 0, 0.2); border-radius: 10px; border-radius: 10px; padding: 7px; margin: 0; width: ;" cellspacing="0" cellpadding="2px" |
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+ | |- class="infoboxdetails" |
||
+ | ! colspan="3" scope="col" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;" | Game Guide |
||
⚫ | |||
+ | |{{#ev:youtube|v=WTLYNhwWC_A}} |
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⚫ | |||
⚫ | |||
{{Ammo/Weapons}} |
{{Ammo/Weapons}} |
||
+ | [[Category:Shotgun]] |
Latest revision as of 01:55, 23 August 2023
Auto Shotgun | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Shotgun | |||||
Related Attribute | Strength | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 201 202 196 | |||||
Block Damage | 54 80 80 | |||||
Effective Range | 4 9 2 | |||||
Rounds per Minute | 70 | |||||
Reload Time | 2.6 s | |||||
Ammo Type | Shotgun Shell Shotgun Slug Shotgun Breaching Slug | |||||
Magazine Size | 16 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 160 | |||||
Durability (Max Quality) | 500 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Side, Bottom, Shotgun, Barrel, Stock, Small Top, Magazine, Firing Mode, No Scopes, Drum Magazine, Short Range | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Shotgun Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Looting, Crafting, Trading |
Automatic Shotgun is a tier 3 shotgun, after Double Barrel and Pump shotguns.
Crafting[ | ]
Required Items[ | ]
Item | Name | Count | |||||
---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |||
Shotgun Parts | 1 | 2 | 3 | 4 | 5 | ||
Forged Steel | 30 | 60 | 90 | 120 | 150 | ||
Duct Tape | 3 | 6 | 9 | 12 | 15 | ||
Scrap Polymers | 40 | 80 | 120 | 160 | 200 | ||
Spring | 4 | 8 | 12 | 16 | 20 | ||
Unlock Options | |||||||
Shotgun Weekly */100 | 60 | 70 | 80 | 90 | 100 |
The recipe above contains the Resources/Magazines needed for each Quality level of the Auto Shotgun.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Recommended Mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Shotgun Choke Mod | Barrel | Tightens projectile spread. | |
Shotgun Duckbill Mod | Barrel | Modifies projectile spread to a horizontal pattern instead of the normal round one. | |
Sawed-Off Shotgun Barrel Mod | Barrel | Increases projectile spread. | |
Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. | |
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. | |
Magazine Extender Mod | Magazine | Increases magazine capacity. | |
Drum Magazine Mod | Magazine | Greatly increases magazine capacity with the cost of reload time. | |
Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
Weapon Flashlight Mod | Side | A portable light source. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Retracting Stock Mod | Stock | Improves weapon handling while firing from the hip. | |
Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. | |
Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. | |
Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. |
Notes[ | ]
- The Automatic Shotgun is loosely based on the Fostech Origin-12.