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|butcher_tool = n |
|butcher_tool = n |
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|disassemble_tool = n |
|disassemble_tool = n |
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− | |mod_compa = Side, Bottom, Shotgun, Barrel, Stock, Small Top, Magazine, Firing Mode, No Scopes, Drum Magazine |
+ | |mod_compa = Side, Bottom, Shotgun, Barrel, Stock, Small Top, Magazine, Firing Mode, No Scopes, Drum Magazine, Short Range |
|repair = [[Repair Kit]] |
|repair = [[Repair Kit]] |
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|image5=Spring.png | linkname5=Spring | itemcount5=4 |
|image5=Spring.png | linkname5=Spring | itemcount5=4 |
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|workstationimage=Workbench.png | workstation=Workbench |
|workstationimage=Workbench.png | workstation=Workbench |
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− | |schematic=Automatic Shotgun Schematic |
+ | |schematic=Automatic Shotgun Schematic | schematicimage = Schematic.png |
|LeveledCraft = 1 |
|LeveledCraft = 1 |
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}} |
}} |
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− | |||
⚫ | |||
⚫ | |||
==Recommended Mods== |
==Recommended Mods== |
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{{#cargo_query: |
{{#cargo_query: |
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tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part |
tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part |
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− | <!-- the "id" is the the canonical identification of a particular row of data. In the "child" "list" table, we store the "parent" ID as "_rowID". --> |
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|join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID |
|join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID |
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|fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
|fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
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|order by=Affected_Part |
|order by=Affected_Part |
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}} |
}} |
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+ | |||
⚫ | |||
⚫ | |||
{{Ammo/Weapons}} |
{{Ammo/Weapons}} |
Revision as of 19:39, 10 May 2021
Auto Shotgun | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Shotgun | |||||
Related Attribute | Strength | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 101 102 96 | |||||
Block Damage | 54 80 80 | |||||
Effective Range | 4 9 2 | |||||
Rounds per Minute | 70 | |||||
Reload Time | 2.6 s | |||||
Ammo Type | Shotgun Shell Shotgun Slug Shotgun Breaching Slug | |||||
Magazine Size | 16 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 160 | |||||
Durability (Max Quality) | 500 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Side, Bottom, Shotgun, Barrel, Stock, Small Top, Magazine, Firing Mode, No Scopes, Drum Magazine, Short Range | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Shotgun Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Looting, Crafting, Trading |
Automatic Shotgun is a tier 3 shotgun, after Double Barrel and Pump shotguns.
Crafting[ | ]
Required Items[ | ]
Item | Name | Count | |||||
---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |||
Shotgun Parts | 6 | 6 | 6 | 6 | 6 | ||
Forged Steel | 30 | 30 | 30 | 30 | 30 | ||
Duct Tape | 3 | 3 | 3 | 3 | 3 | ||
Scrap Polymers | 40 | 40 | 40 | 40 | 40 | ||
Spring | 4 | 4 | 4 | 4 | 4 | ||
Crafted in | |||||||
Workbench |
The recipe above contains the Resources/Magazines needed for each Quality level of the Auto Shotgun.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Recommended Mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Shotgun Choke Mod | Barrel | Tightens projectile spread. | |
Shotgun Duckbill Mod | Barrel | Modifies projectile spread to a horizontal pattern instead of the normal round one. | |
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. | |
Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. | |
Sawed-Off Shotgun Barrel Mod | Barrel | Increases projectile spread. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. | |
Drum Magazine Mod | Magazine | Greatly increases magazine capacity with the cost of reload time. | |
Magazine Extender Mod | Magazine | Increases magazine capacity. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
Weapon Flashlight Mod | Side | A portable light source. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Retracting Stock Mod | Stock | Improves weapon handling while firing from the hip. | |
Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. | |
Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. | |
Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. |
Notes[ | ]
- The Automatic Shotgun is loosely based on the Fostech Origin-12.