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Barbed Fence Wire
BarbedFence
Basic Information
Removed: {{{removed_version}}}
Group
Category
Type
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Barbed Fence Wire is a craftable item, but it can also be scavenged. It is commonly used to fortify a perimeter or to block breaches in walls during the night.

Crafting[ | ]











BarbedFence1

Stick BarbedWire Stick
Grid layout Arrow (small)












Bugs[ | ]

As of Alpha 1 the recipe for this is currently broken, it is simple to fix however if you are unfamiliar or don't wish to risk messing up the recipes XML there are several downloads on the forums that fix this and several other recipes.

Repairing the code-

This is how the recipe normally looks it is the second recipe in the XML (found in data/config/recipes.xml), just open it in notepad and change it from this-

    <recipe name="barbedFence" count="1">
        <ingredient name="poleBlockPowerPole" count="1" grid="-1, 0" />
        <ingredient name="barbedWire" count="1" grid="0, 0" />
        <ingredient name="poleBlockPowerPole" count="1" grid="1, 0" />
    </recipe>

To this, then save-

    <recipe name="barbedFence" count="1">
        <ingredient name="poleBlockPowerPole" count="1" grid="-1, 0" />
        <ingredient name="barbedWireCrafted" count="1" grid="0, 0" />
        <ingredient name="poleBlockPowerPole" count="1" grid="1, 0" />
    </recipe>
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