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GTA: The Criminal Enterprises - The Loop
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Baseball Bat | ||||||
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![]() This club was used in gladiatorial games of the past that were held in huge arenas. | ||||||
Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Melee Weapon | |||||
Type | Club | |||||
Covering Attribute | Strength | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 17.4 | |||||
Power Attack Entity Damage | 34.8 | |||||
Block Damage | 14.6 | |||||
Power Attack Block Damage | 29.2 | |||||
Range | 2.4 | |||||
Attacks per Minute | 52 | |||||
Stamina Usage | 20.9 | |||||
Power Attack Stamina Usage | 35.6 | |||||
Damage Multiplier: Earth | 0.5 | |||||
Damage Multiplier: Metal | 0.5 | |||||
Damage Multiplier: Stone | 0.5 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 200 | |||||
Durability (Max Quality) | 500 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Long Shaft | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Wood | |||||
Meltable | No | |||||
Combustible | Yes | |||||
Burn Time | 04′ 10" | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Description[]
The Baseball Bat is a tier 2 Club - a melee weapon used to pummel your enemies.
Combat[]
During combat, the Baseball Bat is a short range melee weapon. Using the primary click (default left mouse button) will swing the Baseball Bat, initiating its basic melee attack. Using the secondary click (default right mouse button) will initiate its power attack, doing more damage and increase its chance of causing a knockdown effect on an enemy.
Crafting[]
Required Items[]
The recipe listed above is for crafting a quality 1 Baseball Bat. With each level of the Pummel Pete perk, the player is able to craft a higher quality Baseball Bat, which requires more materials, up to quality 5. Every increasing tier uses 50% more materials.
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |
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20 | 30 | 40 | 50 | 60 |
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10 | 15 | 20 | 25 | 30 |
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1 | 1 | 2 | 2 | 3 |
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1 | 1 | 2 | 2 | 3 |
Recommended Mods[]
Image | Name | Affected Part | Description |
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Weighted Head Mod | Damage | Adds a chance to stun and slow victims. |
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Structural Brace Mod | Durability | Moderately decreases degradation rate. |
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Burning Shaft Mod | Fire | A melee item can double as a light source and set enemies on fire. |
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Fortifying Grip Mod | Health | When health is below 50% gain additional health regeneration. |
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Ergonomic Grip Mod | Health | Decreases melee stamina usage and increases weapon handling of bows. |
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Metal Spikes Mod | Shaft | Each successive hit lowers enemies' armor. |
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Barbed Wire Mod | Shaft | Provides a chance to cause bleeding damage. |
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Metal Chain Mod | Shaft | Added chance to knock down opponents. |
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Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. |
Trivia[]
- The Baseball Bat has a slightly different animation than the other three clubs. Instead of a simple smash from above, it has a swing more reminiscent of traditional baseball swings, a quick blow from the right side.
- The description of the baseball bat being used 'in gladiatorial games of the past' is likely a reference to Fallout 4's Moe Cronin's belief about baseball. Moe, incorrectly, believes that baseball was a game where people fought to the death with clubs,