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Proposed since February 2, 2016.



+This extensive guide assumes that you are playing the game on the default preset Nomad with the Game Mode set to Survival SP unless specified and have little or no experience of playing 7 Days to Die. If it's your first time playing, here's a First Steps guide.

Description[ | ]

7 Days to Die is an open world horde survival/crafting game and there are many ways to play it. Below you can find useful advice that an inexperienced player could follow. Depending on how you are with survival games this may or may not help you it is up to you!

Terminology[ | ]

  • Zombies refers to all NPC enemies.
  • Specials can refer to all special enemies and hostile animals. These include the Spider Zombie, Bear, Zombie Bear, Zombie Dog, Hornet, Feral Zombie, Screamer, Infected Police Officer, and Burn Victim

  • Early Game is a loose term often used to refer to the time around when a player has just started in a world, it is also referred to as the 'Primitive Stage'.
  • Mid Game is a loose term to refer to the time around when a player has established a safe place to stay overnight, in addition to a good supply of resources and sufficient weaponry.
  • Late Game is a loose term to refer to the time around when a player is nearly fully self-sustained and can pretty much deal with any threat without much trouble.
  • End Game refers to when a player has a well defended fortress and is completely self-sustained, when players prefer to begin raid runs on other players in Survival MP.

Controls[ | ]

The controls used to play 7 Days to Die are a combination of keyboard keys, the mouse and mouse buttons. all keys can be re-assigned using the Controls tab found in the Options tab on the main menu of the game. from there you can change the key bindings, adjust the mouse sensitivity and invert the mouse control if desired.

  • Mouse
Used to control the character's point of view. This allows the player to look around in all directions. In addition to being used to turn left or right while moving either forward or backwards with the W and S keys.
  • W, A, S, D Keys
Used to control the player's character's forward, backward and sideways movement. W is used to move forward, S is used to move backwards, A is used to move sideways to the left and D is used to move sideways to the right.
  • Space Bar
Used to jump. the player's character can jump a minimum of 1 block high. It is possible to use jump to climb 2 blocks at once, by moving towards the 2 block high structure and jumping.
  • Left-Shift Key
Used to sprint. This increases your speed and allows you to even outrun Zombie Dogs, but will decrease your Stamina.
  • Ctrl Key
Used to crouch. This is a toggle key whereby pressing it once will make the character crouch and pressing it again will cause them to stand up. In addition to activating the Stealth System. The player will also be able to move their character around silently and make less sound when searching containers. Although searching containers while using stealth will take more time. Whilst undetected the player has chance at activating a sneak attack if they hit a Zombie. This will double the amount of damage given by the attack.
  • C Key
Used to crouch. this works exactly the same way as the Ctrl Key, however it does not toggle and the player will need to hold it down to keep their character crouched.
  • Left Mouse Button
Used to activate an item's secondary effect.
  • For melee weapons and tools, left clicking causes a swing which is either used to damage zombies and to break blocks.
  • For placeable blocks, left clicking will rotate them.
  • For Pipe Bombs it will ignite the fuse, but don't forget to use the Right Mouse Button to throw them!
Swinging a Tool or Weapon whether hitting something or not will drain your Stamina.
  • Right Mouse Button
Used to activate an item's primary effect.
  • For consumables like food and medicine, this action will consume one unit.
  • For Pipe Bombs and Small Stones, holding the Right Mouse Button down will power up the strength the projectile will be thrown at.
  • For blocks or traps, this action places them at the cross-hair on the selected area.
  • For firearms and the Crossbow, right clicking will allow the player to aim down sight for greater accuracy. However, while the Weapon is aimed down the sight the player's characters movement will become very slow.
  • E Key
Used to open a Door or search a container. Holding down the E Key over player crafted Doors or Chests will activate the option icons used to lock or unlock it and to input, create or change the Doors password. however these options are only available to the creator of the Door or chest.
  • R Key
Used to reload a Weapon. Holding down with some Weapons will show a wheel menu to load alternate ammunition types. When searching a Loot container the R key allows you to take everything at once. This, however, causes more noise than removing the contents piece by piece.
  • Tab Key
Used to open the inventory giving access to the crafting menu, Character Menu or friends Tab depending on which one is selected.
  • M Key
Used to open and close the Map_Menu. On the bottom right of the Map_Menu there are two icons used to control the level of zoom. It will also display a pale green tent shaped marker. This is the point where the player has placed An Old Bed or a Sleeping Bag as a spawn point, provided one has been placed. If the game setting Show Friends Icon is enabled friends will be shown on the map as bright green triangles.
  • G Key
Used to drop the currently selected object from the Toolbelt, or if a stack is selected it will drop one out of the stack. This key can be dangerous if accidentally pressed.
  • F Key
Used to switch on/off the Flashlight.
  • Mouse scroll
Used to control Weapon and Map_Menu zoom or to cycle the Toolbelt. Also, while aiming down the sight of a hunting rifle or snipers rifle, using the Mouse scroll allows you zoom the scope in and out, the same goes for the Map_Menu. Using the Mouse scroll while not aiming down the sight of a Weapon or using the map will allow you to cycle through the Toolbelt to select a desired slot.
  • I Key
Used to show other players and their statistics. Essentially a scoreboard that will give you information regarding the players currently on the server, Zombie kills, player kills, deaths, score and ping.

First Steps[ | ]

It is recommended to play the prefab map Navezgane for beginners. For beginners, anything higher than "Low" spawn settings are likely to be too overwhelming as large groups of zombies may spawn around a player in the open, causing the player to become trapped as the zombies tighten their circle.

The First Day[ | ]

Immediately begin to pick up Small Stones, punch trees and bushes for Wood, and grass for Plant Fibers. Once you have at least five small stones, and small amount of wood, and plant fibers. You can press the Tab key to open the game inventory and crafting menu. Either under the tools section or the basics section, select Stone Axe then above the inventory grid, click the white Craft text under the Stone Axe icon to craft this tool. With your new Stone Axe you can begin harvesting Wood and Small Stones much more efficiently. Cutting down trees and hitting rocks/boulders will yield these resources while degrading the durability of the axe. Make sure to craft a new Stone Axe instead of repairing, as repairing tools can diminish their quality and you get more experience towards the relevant skills by actually crafting, not repairing. Materials should not be a problem once you have your first axe.

For a limited time after you spawn for the first time in your game, or on a server in Survival MP, no zombies will spawn around you. Use this time wisely to recon your area and gather as many starting resources and loot as possible. If you are caught off guard, your Stone Axe can be used in a pinch as a cutting weapon. Its strikes can sometimes dismember zombies. However, a better starting weapon - and an item that you should make as soon as possible - is the Wooden Bow, which you will need Wood and Plant Fibers to craft. A single Arrow will cost 1 Small Stone, 1 Wood and 1 Feather. Make sure to craft plenty of Arrows, 30 or more, to defend yourself. IF you prefer melee combat, you can craft a Wooden Club, but ranged combat is preferable unless feathers are scarce.

Sometimes you don't even need to finish off a zombie; stunning a zombie and sprinting away is also a viable strategy, although you will not be able to loot its corpse. As they say, discretion is the better part of valor.

Cloth Fragments can be crafted from Cotton Plant, which you can use to make cloth armor and clothing.

Plant Fibers (20x) are used to craft a Bedroll which will act as your respawn point if you die.

If you spawned somewhere cold, it is a good idea to use the Plant Fibers you are collecting to craft basic plant fiber clothing. A full set includes Plant Fiber Pants, Plant Fiber Boots, a Plant Fiber Shirt, Plant Fiber Gloves, and a Plant Fiber Hood. These offer insulation from the cold as well as protection from various forms of damage. Armor can be crafted from various resources such as Cloth Fragments, Animal Hide, Leather, Scrap Metal and Forged Iron. Cloth, Animal Hide and Leather offer insulation from the cold as well as physical protection from damage. The metal armors give a negative insulation bonus, which cools you off instead, and is more suitable for moderate to hot/arid areas.

Using a Wooden Bow you should practice shooting Arrows at animals like the Pig, Chicken, Rabbit and Stag as these are non-hostile and will flee. If you manage to kill one, cut it with your Stone Axe to get Raw Meat, Large Bones, and animal hide. (The last one is very important to progressing in the game! Don't use it for anything yet.) These bones can be crafted into the primitive knife Bone Shiv, which gives a more plentiful harvest than your axe. The Bone Shiv is a useful stabbing/cutting weapon if you find yourself in close quarters with zombies, though it has very little to no stun value.

As you move around and gather basic supplies, do not forget to check rubbish and trash piles, abandoned cars, tree stumps and backpacks that may be scattered around the area, these provide ample amounts of loot and you can quite easily acquire a gun or an iron/steel tool straight away.

On the very first day, there are a few different options for a player to choose from:

  1. Rely on what nature provides and build a small shelter for the night out of Wood or Sod
  2. Find an existing building, preferably an isolated one as zombie spawns are much lower in these areas than in towns
  3. Find a cave

1: Rely on what nature provides When you have sufficient amounts of wood, you can begin to craft Wood Frames. Try to make your first shelter as small as possible so that you can still place a Secure Storage Chest and Camp Fire inside while you shelter from the night or weather. Do not forget to craft a Secure Wood Door, these can be locked to help prevent players in Survival MP just walking into your shelter and stealing your supplies. Although it is tempting to save your cooking and crafting for night, be sure to conserve activity and light to avoid curious guests.

2: Find an existing building As you move about, instead of building your own shelter, try and locate an existing building such as a burnt cabin or a metal shed. These structures save you considerable amounts of time and resources if you can find one, and tend to offer more overall protection on your first night. If you locate one such place of interest, make sure to use your Stone Axe to fortify any windows, doors and walls that look weak. Zombies will happily jump onto a window sill and smash inside as these are the weakest points. With any extra Wood you may have, craft some Wood Spikes and place them around the exterior of your new shelter. This will weaken and slow down zombies, maybe even crippling them into a crawl! Much easier to deal with that way.

Keep in mind, however, that over the long term, prefabricated buildings offer much less protection than a player-built base. After the first couple of nights, you should begin building a base nearby to move into once complete.

Try to avoid bunkering down in a town. Zombies will spawn more spread out here, but they are much more plentiful, and make trips outside the player's base hazardous. Zombies may be waiting to ambush you around every corner if you have not cleared the town out, and often the harder Specials spawn in these locales.

If you are absolutely desperate, Pass n' Gas, double story stores and anything with a rooftop area accessible via a ladder can be a godsend. Just remain crouched for the entirety of the night to avoid detection.

3: Find a cave If all else fails and you find a cave entrance, hide inside it. Beware however, zombies can and do spawn inside caves. And while caves force Zombies to funnel in from only one or two directions, this also applies to you... you can easily become trapped inside a cave by only a few zombies. The dark may also conceal dangerous pitfalls.

The First Night[ | ]

22:00 is when dusk ends and night begins. It may be too late to leave a town or city if you are in one when this time hits. If so, simply try and find a nice hole to hide in and use chairs or Wood Frames to block entrances.

Do not risk running outside at night time unless you absolutely have to. Zombies may not run faster than you, but they do not get tired like you do and will quickly outnumber and outlast you. Stay inside your shelter and remain crouched to avoid detection as much as possible. The night can be the best time to begin mass crafting various supplies, such as ammunition like Arrows, medical supplies like Bandages and anything else you may need to survive the next day. However, the more you craft, cook, smelt and make noise (moving around while not crouched, building, repairing and fighting) the more your particular area will attract zombies and the more likely they are to spawn around you.

Even if a zombie begins to hunt you, do not panic and flee; simply fight it off using arrows or melee while crouched. Often if you can kill it quickly, you may not get detected by other zombies and can resume safely hiding until dawn.

Usually the first night isn't very dangerous, most veteran players can run around at night time with little trouble, it is a good idea to utilize the time wisely as it allows you to get a lot of stuff done that you may not otherwise be able to multitask very well when scavenging or gathering. As the days go on, however, nighttime becomes progressively more deadly.

Dawn is at 04:00. Usually, music plays to signify the rising of the sun, when zombies slow back down to a walk from their manic sprinting. It is safer to exit at this time and begin gathering more resources or scavenging for supplies elsewhere. Try to leave the immediate area of your shelter if you want to do a lot of crafting or other activities, so that your base will not generate attention on the zombie AI's heat map. A few zombies in the open during the day can be easily avoided or picked off, whereas zombies at your shelter may damage your defenses before you deal with them.

Next steps[ | ]

  • It is a good idea to spend the entirety of the second day gathering food supplies, preferably canned goods or fresh berries, Corn and Potatoes. Blueberries spawn prominently in the snow biomes and corn in the plains, while potatoes must be found in kitchen cupboards or fridges. Water can be collected in empty metal cans: hold them in your hand and right click when standing over or in water to fill the cans. Then you can boil them on a campfire. This is the easiest and safest way to gather water from nature, and only requires Empty Cans and a Camp Fire. Note, however, that this Boiled Water does not stack. If you drink Murky water, it has a 50% chance of giving you dysentery. Bottled Water can be obtained in the same fashion once the player has a Cooking Pot, and the abundance of jars and cooking pots make it a good choice to switch to Bottled Water as soon as the player has established themselves adequately.
  • Now you can either choose a place to settle and start building a base, or you can become nomadic, roaming around scavenging and looting. Both options are fine. For more detailed information about both play-styles check the following guides:
Nomadic Play-style
Settler Play-style
  • When scavenging, your character will eventually run into zombies. The amount will depend on the spawn rate setting. Look for areas marked with buildings on the map areas like Diersville, Gravestown, and Perishton as these are chock full of loot, but they are also hot spots for zombies. Using the stealth option should keep your character safe enough while you are scavenging. Food and water tend to be found in cupboards and in the kitchen area. Certain weapons can be found in munition boxes, and others inside gun safes, desk safes and wall safes. Other miscellaneous loot is usually found in other containers.

Combat Tips[ | ]

  • Try not to engage zombies in combat unless you are absolutely sure you will not be surrounded and beat down. Observe zombies from a safe distance to determine if their behaviour is erratic or calm, erratic zombies tend to throw their heads around a lot and also cover their head with their arms from time to time during such episodes, thus shielding themselves from direct headshots.
  • Even a small group of zombies can kill an unwary player. Zombies' attacks can stun the player, and multiple zombies attacking at once can effectively "stun-lock" a survivor, making it very hard to fight back or escape.
  • Zombies that are running tend to move in a zigzag manner in addition to circling around you, making them more difficult to hit. Each weapon has different properties, and reading the article for any particular weapon will explain how to best use it for combat. For a current list browse the article Weapons.
  • Your stone axe is not a weapon. Craft an Iron Reinforced Club and/or a Wooden Bow A.S.A.P.
  • To maximize damage output on players or Zombies, make sure to land any melee or ranged attacks on the target's head. Even if it does not outright kill a zombie, it will deal much more damage than if you hit their torso or arms. Ranged weapons are best used to quickly and safely dispatch threats at medium range, while melee weapons such as the Barbed Club are better used in disabling or stunning zombies so you can safely escape or put some distance between yourself and your target.
  • When a zombie is knocked down and Stunned, do not waste ammunition on it. Simply melee its head. Cutting tools work best but a blunt tool will also suffice. You do three times as much damage to a Stunned target so make sure to use this time appropriately to finish off any threats if you can't simply escape.
  • When engaging a zombie or player in melee combat, make sure to dodge toward and back from a zombie. Try to time your strikes as you are approaching the zombie, and quickly back away (holding the sprint key, default is Shift) to minimize the risk of being hit yourself. Sidestepping can also work but is much more risky, and unadvised. When engaged with a zombie, you can use melee to break the zombie's legs and turn them into a slow moving crawler so you can easily finish them off or escape.

Firearms[ | ]

As you explore further you will discover firearms and ammunition along the way. These weapons are very effective at killing zombies - far better than the bow, or any melee weapons - but their noise can and will attract Zombies to your location. Each type of firearm requires a specific type of Ammunition and will only accept the correct type. Always aim for the head; you will quickly take down any zombie with minimal damage to their head.

  • Shotguns are a powerful short range Weapon, however they will not do as much damage should any of their Buckshot fail to hit the target. When using one, you will need to be sure of your headshot accuracy.
  • Sniper Rifles and Hunting Rifles are much more capable of effective long-range fire, delivering enough damage to even destroy blocks from a distance with only a few hits - and most zombies with a single well-placed bullet.
  • Pistols are the weakest firearms, and can even be weaker than some melee weapons. It will take several body shots or a couple head shots to take down an average zombie. However, their value should not be underestimated, especially as their ammunition is plentiful, and distancing yourself from the Zombies, making it a fair choice for a skirmishing weapon during looting trips, or when in a tight spot.
  • Although they are not firearms, Crossbow and Wooden Bow have been included in the following table, as they are ranged weapons. They can be used as effectively as other firearms and draw a comparison with the need for Ammunition. It is wise to craft a Wooden Bow as early as possible. Not only are they silent when fired, they use an Arrow as ammunition with the items required to craft them both plentiful and easy to obtain.
  • The table below shows the compatible ammunition for each weapon. The table below doesn't include the alternative ammunition for the wooden bow, crossbow, or shotguns. These ammunition types are later game weapons but are powerful alternative to rarer weapons and ammo.

To see a list of all available weapons, go here: Weapons

Melee Weapons[ | ]

A melee weapon is used at short range for close quarter combat. There is a selection of weapons and tools that can used in this manner. However, the individual effectiveness of a given tool or melee can vary greatly. For the purpose of this guide the effectiveness relates to how quickly the weapon or tool will kill an average Zombie.

  • An Auger and Chainsaw are amongst the most effective, provided you have the required Gas to operate one.
  • Many tools can also be used as melee weapons but they deal damage less effectively than purpose-built weapons.
  • Having a high entity damage value a Sledgehammer is one of the most effective melee weapons available. Furthermore it is able to deliver enough damage in one head shot to kill the majority of Zombies.
  • Combined with the use of the stealth system a Hunting Knife can be used extremely effectively when use to launch a sneak attack.

To see a list of all available weapons (including tools), go here: Weapons

Basic Building[ | ]

Night time is a nightmare. If you notice the clock coming up to 22:00 hours, it's time to find or build a safe place/shelter. Night time will last until anywhere from 4:00-10:00 hours, depending on how long a standard day/night cycle is set to.

  • Gather wood! The more the better. If you don't scavenge a Fireaxe early in the game, craft a Stone Axe. Its components are very easy to acquire from pretty much anywhere in Navezgane.
  • Make Wood Frames and upgrade them using the Stone Axe into their stronger variants. This gives you a decent fortification. Supplement them with more wood or scrap metal to make them tougher (Note that after upgrading frames into their stronger variants you will be unable to pick them back up).
  • Gather rocks! These are collected as Small Stones or by mining large boulders. As soon as you have a small number, craft a Camp Fire. Keep a few small stones handy as they can be used to repair a Stone Axe.
  • If you find yourself close to a city or other buildings, search for one that is made of brick. Brick buildings are stronger and buy you more time.
  • Windows may look good, but they can be broken easily. Zombies can also see through a window to find a Survivor.
  • For a base, you'd want a place that is easy to build on. Flat areas are best, Spillway Lake and the Desert have lots of good flat areas for building. Another good option is to start with a pre-existing building. Common factors for choosing a location for a base are their proximity to water, loot-able towns, and/or wild game.
  • Try to start with a smaller base, larger bases require a staggering amount of time and resources to build. It is better to start small and then expand when needed. This will also give multiple layers of defense to fall back on when the hordes start knocking.
  • Leave some openings in your walls so that you can actually attack zombies. You can also build access to the rooftop to shoot zombies from above.
  • Blocks won't stack on fresh air, you need solid ground or surface to build on. If your buildings aren't well supported, they will most likely fall during a siege.
  • A way to keep zombies from reaching your shelter is to dig a moat or trench at least 3 blocks deep. This causes them to fall in, making them easy targets for a head shot. Traps can also be placed inside the trenches.
  • Surface bases are vulnerable to most attacks and require extensive defenses. However, it is relatively easy to expand outwards and allows players to have a good sight radius.
  • Underground bases are extremely easy to defend, but takes a long time to build. They also require much more time when expanding. However, they are worth the effort, as players can remain virtually undetected inside underground bases.
  • Its a good idea to create a tunnel into your base from 10+ blocks outside of it. Provides a great way to run from hordes when you're surrounded. Most zombies will not try to enter via this if doors are used. A single block layer of earth will work well too.
  • Night time is a great time to sort your inventory and craft if there is no immediate danger.

Surviving[ | ]

  • If any blocks in your shelter become damaged, repair them using a Stone Axe, Wrench, Claw Hammer or Nailgun by holding the right mouse button (by default). This will consume relevant resources such as Wood for wood blocks, Scrap Metal for scrap metal blocks or upgrading wood to armored wood.
  • Reinforce your wood walls with an appropriate repair tool. Wood blocks can be upgraded repeatedly, experiment with Wood, Scrap Metal and Forged Iron.
  • Try and keep at least one axe tool, pickaxe tool and knife as these come in handy all the time while scavenging during the day and can be useful last resort weapons.
  • Use your time wisely. Day time is best spent travelling and scavenging supplies or foraging/gathering. Night time is best used for crafting and building/fortifying. Mining can be done at day or night, it is just as dangerous at either time of the day, but doing it at night if you do not need to craft or lack the resources is also a good use of time, it also helps to do it at night as other players are less likely to be moving around to hear your mining.
  • When leaving your shelter, only take what you need, a single firearm, a wooden bow, some tools, medical supplies and a single ration of food and water are all you need. This way if you do die, you won't lose a great deal, it also means you have a lot more room to store supplies as you find them or gather them.

Water[ | ]

Hydration is key, drinking water will give you a small boost of stamina. Hydration depletes rapidly as you move around, sprinting also decreases it quickly. Under the temperature survival system, the climate temperature will also affect how fast your hydration decreases. Staying in cooler areas or shade will help minimize any loss of hydration, while moving around the desert is a quick way to become dehydrated.

Tips:

  • Only drink water straight from the source if you are literally dying of dehydration as you are more than likely to get Dysentery, which in Stage 1 and 2 can only be cured by Vitamins and Goldenrod Tea. If it advances any further, only the rare Antibiotics can cure it. Having Dysentery can be worse than an ordinary infection!
  • Murky Canned Water can be boiled without any cooking tools on a Camp Fire.
  • Murky Bottled Water can only be boiled on a Camp Fire if you have a Cooking Pot.
  • Some canned foods and fresh foods will hydrate you, such as Mushrooms.

Food[ | ]

Fullness decreases gradually as you perform actions just like hydration, but is not affected by the climate. Eating any food will increase your fullness, but be aware that food like Rotting Flesh, Old Sham Sandwich and Moldy Bread will also very likely give you Food Poisoning and often has an immediate impact on your health and wellness.

Canned foods are the easiest way to sate your hunger. However, they do not increase your wellness and do not contain any other health benefits. Some even dehydrate you slightly, so make sure to check the information in your inventory before consuming it.

Fresh food such as Blueberries and Corn grow in the wild and can be eaten for a very small boost of hydration and increase in hunger. You can also cook these into other, more useful food items such as Corn Bread and Blueberry Pie which are healthy food items.

Fresh meat can be obtained from any wild animal when you gut them with a knife tool such as the Bone Shiv, including Zombie Bears but not from Zombie Dogs. This meat needs to be cooked at a Camp Fire before consumption. You can cook Charred Meat, Boiled Meat and Grilled Meat, where boiled meat requires a Cooking Pot as well as a bottle of water for each piece of meat and grilled meat requires a Cooking Grill but is healthier than Charred Meat. Raw or cooked, meat smells and this attracts zombies, make sure to store meat in a container as quickly as possible to remain undetected.

Tips:

  • Food is essential. Keep an eye out for Stags, Pigs, Chickens and Rabbits. Then all you need to cook the meat is a Camp Fire and fuel to burn.
    • It is easiest to kill game early on with the easily crafted Wooden Bow. If you attack while undetected, you will gain a damage multiplier (just like with zombies) that should help take down animals faster.
    • Note that animal meat will have a smell range that may attract zombies. This range can be reduced by keeping the food in your bag as opposed to your belt, and by cooking it.
    • The charred meat will deplete your Hydration level, so try to obtain some Boiled Water or Bottled Water.
    • Wild animals also suffer from the bleeding debuff like players do, you may only need to hit a deer with two arrows and just follow it until it dies of blood loss!
  • You will need a Cooking Pot to make the most advanced recipes, such as Goldenrod Tea and Meat Stew. You will likely find a Cooking Pot as loot before you gain the ability to craft one.
  • You will likely find a number of Eggs. If you are not starving, you should save these to make the highly nutritious Bacon and Eggs with a Cooking Grill.
    • It is not recommended to eat them raw, as they give little increase to fullness and cause negative effects.
    • You can boil eggs to remove the negative effects. However, the boost to fullness is still not much more than a raw egg, and requires a Bottled Water.
  • Don't eat Moldy Bread; save it for making Antibiotics later.
  • You should not eat any food that causes food poisoning, including raw meat and eggs, Moldy Bread, Old Sham Sandwich, and Rotting Flesh. Try to find a better food source before fullness becomes a problem.
  • Be sure to check the kitchen area in houses as they often contain some food. Note that getting to them early on might be risky.
  • Growing crops is a multi-day plan (see Farming). If you intend to stay around in a specific area it might be a good plan to create a vegetable farm for corn, coffee, goldenrod and cotton.

Other Helpful Tips[ | ]

  • Don't waste your gun ammo too soon, there are other ways of killing zombies.
  • Always aim for a head shot with the pistol, but if you have a Shotgun, torso shots are just as effective and are easier to land while being further away than if you aimed at the head.
  • You can lure a group of Zombies to a car or Oil Barrel and shoot it, causing it to explode. This will kill any Zombies standing close by. However, in some cases the ammo used to explode a car may be more than the ammo used to kill the Zombies.
  • Buildings tend to have Zombies inside; others can be found in the vicinity. The more urban the area, such as cities, the more Zombies. Use sneak to bypass them.
  • Don't enter a building if you spot a number of Zombies about outside!
  • If you can't lure zombies out easily, don't waste time trying. Search the surrounding area instead.
  • Take all you can find then run away as fast as you possibly can.
  • Prioritize certain resources over others that are already common so as to save inventory space.
  • Gun Safes, Desk Safes and Munitions Boxs are prized containers. Furthermore they tend to contain the best loot in the game - Weapons.
  • Note that it is not important to have a large amount of the same weapon, what is important is the Ammunition it requires and Weapon Repair Kits to keep it in first-rate condition.
  • If you enter a light green area, it means you are exiting the Navezgane map and you will take damage if you continue in that direction; this is the Nuclear Fallout Zone. (Does not apply to Random World Generation.)
  • Don't waste too much space storing water, a stack of fifteen Bottled Water or Boiled Water is more than enough for any outing.
  • Should you fail to find a gun, craft a Wooden Bow. It is effective, if a bit crude.

Game Stages[ | ]

Though not an official term, Game Stages depict the stage of the game a player is in, which is less of an 'experience meter' but more of a 'progress meter'.

Early Game[ | ]

Early game is when the player's Character has just spawned for the first time with simple starting items on their Toolbelt: Bottled Water, First Aid Bandage, Can of Chili and Keystone (Multi-player) are provided. Players are typically found scavenging at this point, looking for any useful resources and weapons. At this level of game play, death is common and contact with Zombies is kept to a minimum.

  • Resource level
  • Very Low
  • Combat Level
  • Low
  • Base fortification
  • None to Minimal
  • Most common building material
  • Common tools
  • Common consumables
  • Most needed resource
  • Most valuable items

Players in the early game are recommended to minimize contact with Zombies and to start hoarding resources for base construction. Some players can opt to go for the nomadic approach, getting just enough resources to build small outposts and keeping the rest of the slots for valuable loot, all the while moving across the map.

Early Game tips[ | ]

  • The Stone Axe is the all-purpose tool that can do practically everything: dig (dirt, sand and snow), mine (stone), chop (wood) or kill (enemies). Be sure to build this as soon as possible.
  • A13 has introduced environmental hazards (overheating and Freezing) and depending on where a survivor starts, clothing may become critical to survive harsh environments. Spawning in a snow biome when its raining however is extremely hazardous and will drain a survivors core temperature at an alarming rate, and extended periods of time in such environments can heavily debilitate or even KILL eager starters if they don't get out of there quick. Depending on where a survivor spawns, it may just be wise to get out of the current Biome/area they are in. Desert or Plains Biomes arent as bad, but the former can overheat a survivor if left unchecked so if you're having trouble in the desert try crafting a hat and a bandana as soon as possible.
  • The Wooden Bow is a cheap but deadly Weapon. One shot to the head usually kills most Zombies. The bow is also a silent weapon and attracts less attention than firearms. Try to kill single zombies in melee combat before you fire to conserve ammo. In larger groups a strategy is to take out the most dangerous ones like the Bloated Walker from the distance.
  • If need be, use Stone or Fertile Dirt to seal off the entrance to a building (furniture can also be used in this aspect) in order to delay Zombies. They do not last long but they can hold Zombies off for long enough for you to run or do some scavenging.
  • Stamina is an important feature. Always try to keep it up. Stamina is limited by your Hydration meter.
  • Players should not look to build big bases immediately - start small and then go big.
  • Taking Antibiotics daily will quickly increase your Wellness Level, but be sure to have spare in case of illness.
  • If you have some spare time, gather more wood and use it to make lots of clubs, or use with small stones and feathers to make more arrows. Not only will this give survivors more ammunition early game, it will also act to increase the level and quality of your weapons too! Be sure to have a chest nearby for swiftly emptying your inventory of clubs. Even as lower quality levels, you'll be able to kill zombies more effectively, and with less ammunition.

Mid Game[ | ]

Mid game is when players have a decent base set up with an adequate stockpile of food and water, along with Weapons (but not necessarily the ammo). Players should be able to fend off some attacking hordes, though they are still a big problem. Mining and Farming becomes more common, but so is hunting for resources and animals (or players in Survival MP).

  • Resource level
  • Medium - High.
  • Combat Level
  • Medium - High.
  • Base fortification
  • Medium.
  • Most common building material
  • Common tools
  • Common consumables
  • Most needed resource
  • Most valuable items

Players in the mid-game stage are typically not constrained by anything and are free to either explore or to stay at their base. They can choose to farm resources to fortify their base, shift their base to another location, or to stake out popular scavenging areas like Gravestown, Diersville or Ghost Town.

Mid Game tips[ | ]

  • Keep stacks of Forged Iron handy, they are useful for repairing your tools when needed. Repairing a tool is much more cost-efficient than making a new one.
  • Once you get the Reloading Weekly or the Ammunition Nation recipe books, you can start crafting Ammunition. A Forge is required, as well as some amount of brass and lead. Items that can be scrapped into these materials are fairly common loot. Shotgun Shells don't require a Forge, and are thus easier to craft.
  • If you find yourself running out of stamina very quickly, try brewing some Coffee. It gives a periodic energy boost which helps keep your Stamina full.
  • Consider making Corn and Potato farms so as to kick-start your Stew making.
  • If your mine entrance can be accessed directly from your base, be sure to place a secure Door to act as a checkpoint, so that others can not enter your dwelling without permission should they dig into your mine.
  • Store shelves are a great way to get quick Scrap Iron. Each shelf is worth 4x Scrap Iron and breaks quickly depending on your Pickaxe level.

Late Game[ | ]

Late game is when players have a fort-like base set up which is difficult to break into, and becomes nearly completely independent for resources. Food, water, medicine, ammo and building supplies will be stocked to the brim, with top quality tools like the Auger and the Chainsaw in the player's hands. Sniper Rifles and SMGs will most likely be the player's most common Weapon. At this point Zombies will no longer be a problem, neither will resources. This is the stage of the game when the player has the most control of his surroundings on the Map_Menu.

  • Resource level
  • Very High.
  • Combat Level
  • One Man Army.
  • Base fortification
  • Secure.
  • Most common building material
  • Common tools
  • Common consumables
  • Most needed resource
  • Most valuable items

Players at the later game stage have much more freedom in the game. Resources should be available.

See also[ | ]

Links[ | ]

Here's the Item DB page for 7 days to die. it is very informational and is a quick reference for items.

http://www.7daysdb.com/

Video[ | ]

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