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7 Days to Die Wiki
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pages
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City
Infection
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Aldos Cabinet
Navezgane General Hospital
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{{Infobox locations |image = ForestBiomeNew.jpg |caption = The Forest Biome |size = 350px |category = Concept |}} ==Description== A '''{{PAGENAME}}''' is a part of the world of ''[[7 Days to Die]]'' with certain characteristics, such as climate, resources and types of zombies. There are five {{PAGENAME}}s in [[7 Days to Die]], which differ vastly from each other. Some ''[[Point of Interest]]'' buildings are specific to a biome, whether many can appear on any type of "soil". This also extends to ''[[City]]'' areas which group together a number of ''[[Point of Interest]]'' buildings. When a survivor is looking for a place to build a home/fort/base, they should consider the pros and cons of each biome, as these will determine the difficulty by zombie spawns and available resources. From ''Alpha 17'' it is also important to look out for clothing which can help alleviate negative effects of overheating in hot areas, as well as freezing in cold areas. Different Biomes also affect the Player's [[Looting#Loot Stage|Loot Stage]] differently, therefore tougher biomes tend to contain higher tier and quality loot. The exact numbers can be found in biomes.xml. =Biome Types= There are currently five {{PAGENAME}}s in [[Navezgane]] and four in [[Random World Generation]]. [[Burnt Forest]] is not present in Random World Generation. Descriptions in square brackets show the first method (in many cases the best) of obtaining resources from the objects: * punch - object can be punched and destroyed on hit, getting resources * stone axe - punching requires a few hits and don't give resources with each hit, whether using stone axe destroys it on one hit, getting resources or allows gathering them from the object at a steady pace per 1-2 hits (for example trees or boulders) * pickup - object can be picked up * loot - object is a container and can be looted * wrench - object can be wrenched for additional resources * shovel - using a shovel allows fast gathering of the block, compared to stone axe or punching '''UNDERGROUND ORES:''' As of Alpha 17 indication of underground ores have changed. Some are mostly abundant in specific biomes, although digging gravel patches gives a little of the same resource that is underground (breaking [[Boulder]]s should also indicate similarly). Each biome can have any of the 4 ores indicated by the dug up gravel patch: [[Iron Ore]], [[Lead Ore]], [[Nitrate Powder]], [[Lump of Coal]]. Snowy Forest is an exception with only [[Iron Ore]] and [[Lead Ore]] found, and Desert which lacks [[Lump of Coal]], and instead has [[Oil Shale]], which cannot be obtained from any other biome. An explanation to this can be (yet to be confirmed) that gravel patches show the dominant ore that is underground, where [[Boulder]]s show all in their proportions (which constitutes from giving more resources when mined). Comparison of how gravel patches look like in various biomes at the end. ==[[Desert]]== '''RESOURCES:''' * [[Small Stone]]s laying very rarely around [''pickup''] * [[Boulder]]s in low scarcity [''stone axe''] * Yellow Grass gives [[Plant Fibers]] [''punch''] * Small bare bushes give wood [''punch''] * [[Yucca Plant]]s growing in abundance [''punch''], edible with 10% poisoning (but gives also water), used for crafting [[Yucca Juice]] (no skill needed) * [[Aloe Vera]] plants growing in abundance [''punch''], used for crafting Aloe Cream (recovers little health) * [[Saguaro]]s growing commonly all around, give [[Plant Fibers]] and [[Yucca Plant]]s when destroyed [''stone axe''] * Occasional [[Tree]]s give wood [''stone axe''] * Quite common is [[Driftwood]] laying around, which give a bit of wood [''stone axe''] * Occasional various piles of trash [''loot''], pretty visible due to lack of plants and grass being smaller than in the Forest * Rare abandoned [[Sedan|Car]]s in various stages of disrepair [''pickup, wrench''] * [[Bird Nest]]s quite visible due to lack of plants and grass being smaller than in the Forest, but still not as common as elsewhere [''loot''] * Ground made up mostly of Sand blocks [''shovel''], surface layer gives [[Sand]] and a little [[Clay Soil]], where deeper levels give [[Sand]] and [[Small Stone]]s * Gravel patches have very good visibility on sand ground '''HAZARDS:''' * Common [[Vulture]] enemies * Most common zombies present * Occasional [[Snake]]s present * Hot temperatures often going pretty high, speeds up water usage * No rain present, even though in other biomes can occur at the same time '''BUILDINGS:''' * More common are types of tents and desert outposts (open structures), as well as wooden structures ==[[Forest]]== '''RESOURCES:''' * [[Small Stone]]s laying in large quantities [''pickup''], hard to spot in the tall grass * [[Boulder]]s in medium scarcity [''stone axe''] * Tall Grass and its variety gives [[Plant Fibers]] [''punch''] * Small tree midgets that give wood [''stone axe, but has low durability so punches can work too''] * Regular [[Tree]]s of various types give wood and seeds [''stone axe''] * Quite common patches of [[Cotton Plant]] [''punch''] clumped together or in single occurrences, used for [[Cloth Fragment]] crafting * Quite common patches of [[Chrysanthemum]] [''punch''] clumped together or in single occurrences, used for [[Red Tea]] crafting (need skill) * Quite common patches of [[Goldenrod Flower]] [''punch''] clumped together or in single occurrences, used for [[Golden Rod Tea]] crafting (need skill) * Rare occurrence of [[Snowberry Plant]]s [''punch''], give [[Snowberries]], edible with 1% poisoning, used for crafting some food (need skill) * [[Bird Nest]]s hard to spot in tall grass [''loot''], but are quite common * Occasional various piles of trash [''pickup''] * Ground made up mostly of regular dirt [''shovel''], gives [[Clay Soil]] * Gravel patches have very good visibility on grass ground '''HAZARDS:''' * Most common zombies present according to Gamestage, very rarely vultures * Various animals appear more frequently * Regular temperatures, no need for special clothes * Rain falls normally '''BUILDINGS:''' * Regular [[Point of Interest]]s with mostly full walls (depends on POI), the biggest variety of buildings loot ==[[Snowy Forest]]== '''RESOURCES:''' * [[Small Stone]]s laying in abundant quantities [''pickup''], very visible due to lower grass amounts * [[Boulder]]s in medium scarcity [''stone axe''] * Small patches of Grass gives [[Plant Fibers]] [''punch''] * Small bare bushes give wood [''punch''] * Spruce [[Tree]]s give wood [''stone axe''] * Quite common patches of [[Snowberry Plant]]s [''punch''], give [[Snowberries]], clumped together or in single occurrences are edible. * Rare [[Blueberry Bush]]es [''punch''] found in single occurrences, give [[Blueberries]], edible with 0% poisoning, used for crafting some food (need skill), easy to spot as they're green in a white landscape * Occasional various piles of trash, pretty visible due to lack of plants and grass being smaller [''pickup''] * [[Bird Nest]]s very visible on white landscape [''pickup''] * Ground made up mostly of Snow blocks [''shovel''], gives [[Snow]] - can easily be turned into water * Underneath snow (a couple layers) is regular dirt ground [''shovel''], gives [[Clay]] * Gravel patches have good visibility on snow ground '''HAZARDS:''' * [[Frozen Lumberjack]]s with high health and average speed * Occasional [[Wolf]] in single occurrences or packs * Cold temperatures often going down pretty low, speeds up food usage * Rain changes into snowfall '''BUILDINGS:''' * A variety of winter lodges and POIs dedicated to cold climate, a variety of loot inside ==[[Burnt Forest]]== '''RESOURCES:''' * [[Small Stone]]s laying in large quantities [''pickup''] * [[Boulder]]s in medium scarcity [''stone axe''] * Yellow Grass giving [[Plant Fibers]] [''punch''] * Small tree midgets that give wood [''stone axe, but has low durability so punches can work too''] * Burnt piles of wood give little wood and rarely [[Coal]] [''stone axe''] * Burnt trees give little [[Coal]] alongside wood [''stone axe''] * No other plants * Occasional various piles of trash, pretty visible due to lack of plants and grass being smaller [''pickup''] * [[Bird Nest]]s more visible than in Forest [''pickup''] * Ground made up mostly of burnt dirt [''shovel''], gives [[Clay Soil]] * Gravel patches are hard to distinguish from burnt ground NOTE: The Burnt Forest no longer appears in random world generation at the time of editing (Alpha 20.6) '''HAZARDS:''' * Mostly slow moving [[Burn Victim]]s, not too tough, but can set on fire * Occasional regular Zs * Common [[Vulture]] enemies * Various animals may appear, although [[Bear]]s tend to appear here more often * Walking over burning wood piles may set you on fire * Regular temperatures, no need for special clothes * Rain falls normally '''BUILDINGS:''' * Many burnt corners of buildings contain [[Oven]]s, [[Sink]]s, [[Cupboard]]s and [[Toilet]]s - good for looting [[Cooking Pot]]s, [[Cooking Grill]]s, [[Acid]] and [[Faucet]]s * Burnt or partially collapsed buildings provide easy access to them, but may not contain much loot ==[[Wasteland]]== '''RESOURCES:''' * [[Small Stone]]s occasionally laying around [''pickup''], hard to see in the landscape * Brick piles laying in abundance all around [''stone axe''] * [[Scrap Metal Pile]]s laying in abundance all around [''stone axe''] * [[Boulder]]s in medium scarcity [''stone axe''] * Yellow Grass giving Plant Fibers [''punch''], quite common * Occasional dead [[Tree]]s give wood [''stone axe''] * Small bare bushes give wood [''punch''] * No other plants * Common abandoned [[Sedan|Car]]s in various stages of disrepair [''pickup, wrench''] * [[Bird Nest]]s tough to spot due to similar colors as landscape [''pickup''] * Ground made up mostly of rubble [''pickaxe''], gives [[Small Stone]]s and [[Sand]] * Underneath rubble (a couple layers) is regular dirt ground [''shovel''], gives [[Clay]] * Gravel patches are incredibly hard to distinguish from rubble ground '''HAZARDS:''' * Various zombies appearing, but most common are ferals, wights and cops at any GameStage * Occasional [[Dog]]s in single occurrences or packs * Very common [[Vulture]]s * Occasional [[Bear]]s * Occasional [[Land mine]]s placed at random spots, hard to see in landscape, explode upon walking on them, cannot be picked up * Regular temperatures, no need for special clothes * Rain falls normally '''BUILDINGS:''' * Common remnants of buildings with mostly brick blocks standing (no lootables) * Corners of buildings contain [[Oven]]s, [[Sink]]s, [[Cupboard]]s and [[Toilet]]s - good for looting [[Cooking Pot]]s, [[Cooking Grill]]s, [[Acid]] and [[Faucet]]s * Sometimes regular POIs, but rare ==Biome Gravel Patches== {| class="wikitable" |- | Desert || [[File:Desert Gravel1.png|300x200px|thumb]] || [[File:Desert Gravel2.png|300x200px|thumb]] |- | Forest || [[File:Forest Gravel.png|300x200px|thumb]] || [[File:Forest Gravel2.png|300x200px|thumb]] |- | Snowy || [[File:Snow Gravel.png|300x200px|thumb]] || [[File:Snow Gravel2.png|300x200px|thumb]] |- | Burnt || [[File:Burnt Gravel.png|300x200px|thumb]] || [[File:Burnt Gravel2.png|300x200px|thumb]] |- | Wasteland || [[File:Wasteland Gravel.png|300x200px|thumb]] || [[File:Wasteland Gravel2.png|300x200px|thumb]] |- |} ==Biome Guide Map== '''Navezgane A16 and A17 Maps''' * A17 Map taken from: https://steamcommunity.com/sharedfiles/filedetails/?id=1569904615 '''Map Legend''' As new players will be wondering which color represents each zone on the map until they encounter that zone, below is a list of coresponding colors to biome. The map on the left shows all these zone, the one on the right is A-17 as comparison for removed zones. * White = Snow Biome * Yellow = Desert Biome * Lime = Wasteland Biome * Green = Forest Biome * ''Brown = Burnt Forest Biome (unavailable in Random maps)'' * ''Tan = Plains Biome [removed as zone]'' * ''Red = Radiation Biome (removed as zone)'' {| class="wikitable" |- ! !! Navezgane A17 by Curbolt |- |[[file:Navezgane_A16_B105_by_Curbolt.jpg|600x600px|link=https://7daystodie.gamepedia.com/File:Navezgane_A16_B105_by_Curbolt.jpg]]||[[File:Navezgane A17 B197 2k by Curbolt.jpg|600x600px|thumb|Navezgane_A17 by Curbolt]] |} ==History== * As of Alpha 17 the number of biomes was reduced to five and not occurring will be marked accordingly. Radiation zones have been differentiated from biomes, making them not visible on the map. Additionally small radiation zones can be encountered inside the play area, not only closer to the map borders. * As of Alpha 19, but possibly earlier, there are no pockets of radiation inside the play area. * As of 20 the radiation zone is not a biome, rather a zone that simply extends from the edge of the map. The biome is one of the previously mentioned. * As of Alpha 20 the Burnt Forest no longer generates as a part of Random gen maps. It is still present in Navezgane as of Alpha 20.2. [[de:Biom]] [[es:Bioma]]
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