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* The durability of the '''{{PAGENAME}}''' is 2000, decreasing with each hit by 4 units.
 
* The durability of the '''{{PAGENAME}}''' is 2000, decreasing with each hit by 4 units.
 
* It will stop working when it reaches 500 durability.
 
* It will stop working when it reaches 500 durability.
  +
* It can be repaired using Forged Steel, Electrical Parts, and Mechanical Parts

Revision as of 10:51, 26 November 2017

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Blade Trap
BladeTrap
Basic Information
Removed: {{{removed_version}}}
Group Tools/Traps
Category Trap
Type
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 20
Power Attack Entity Damage
Block Damage 33
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Description[ | ]

The Blade Trap has three spinning blades that chops players and zeds alike on 3x3 'tiles'. It does not discriminate. It requires 20W of electricity to operate and covers.

Unlocking[ | ]

Unlocked by the Melee Traps (Perk) level 2.

Crafting[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron10Forged Steel10Electrical Parts6Mechanical Parts8{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Melee Traps (Perk){{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!
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Blade Trap Recipe
Item Name Count
Item Name Count
Skill type invalid! Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

BladeTrap
1x
Craftingclock 04:12.8

ForgedIron Forged Iron 10
IngotSteel Forged Steel 10
ElectricParts Electrical Parts 6
MechanicalParts Mechanical Parts 8
Item 5 missing!
(Parameter=linkname5)

Expression error: Unexpected < operator.

Unlock Options
 ?/MAX
Schematic  Schematic
Crafted in
NewWorkbench Workbench

The recipe above contains the Resources needed to craft the Blade Trap for each level of the Melee Traps (Perk) Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.


Notes[ | ]

  • The durability of the Blade Trap is 2000, decreasing with each hit by 4 units.
  • It will stop working when it reaches 500 durability.
  • It can be repaired using Forged Steel, Electrical Parts, and Mechanical Parts