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* The durability of the '''{{PAGENAME}}''' is 2000, decreasing with each hit by 4 units. |
* The durability of the '''{{PAGENAME}}''' is 2000, decreasing with each hit by 4 units. |
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* It will stop working when it reaches 500 durability. |
* It will stop working when it reaches 500 durability. |
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+ | * It can be repaired using Forged Steel, Electrical Parts, and Mechanical Parts |
Revision as of 10:51, 26 November 2017
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Blade Trap | |
---|---|
Basic Information | |
Group | Tools/Traps |
Category | Trap |
Weapon/Tool Properties | |
Entity Damage | 20 |
Block Damage | 33 |
Description[ | ]
The Blade Trap has three spinning blades that chops players and zeds alike on 3x3 'tiles'. It does not discriminate. It requires 20W of electricity to operate and covers.
Unlocking[ | ]
Unlocked by the Melee Traps (Perk) level 2.
Crafting[ | ]
Item | Name | Count | |
---|---|---|---|
Skill type invalid! Level | |||
(Parameter=skill) | |||
Forged Iron | 10 | ||
Forged Steel | 10 | ||
Electrical Parts | 6 | ||
Mechanical Parts | 8 | ||
Crafted in | |||
Workbench |
The recipe above contains the Resources needed to craft the Blade Trap for each level of the Melee Traps (Perk) Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.
Notes[ | ]
- The durability of the Blade Trap is 2000, decreasing with each hit by 4 units.
- It will stop working when it reaches 500 durability.
- It can be repaired using Forged Steel, Electrical Parts, and Mechanical Parts