Blade Trap
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Current game stage: 1
Current game stage: 1
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Blade Trap | |
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Basic Information | |
Group | Tools/Traps |
Category | Trap |
Block Properties | |
Hit Points | 2000 |
Weapon/Tool Properties | |
Entity Damage | 20 |
Block Damage | 33 |
Range | 1 |
Characteristic Properties | |
Repaired Using | Forged Steel |
Max Stack | 10 |
Contents
Description[edit | edit source]
The Blade Trap has three spinning blades that chops players and zeds alike within a 3x3 'tile' area. It does not discriminate. It requires 20W of electricity to operate.
As of A18, you must have advanced engineering 3 in onset to craft these (unless you find a schematic).
Depending on the positioning of the blade will result in different outcomes. Placing the blade on the ground will chop of zombie legs; thus the zombies will become crawlers. On a 2 block high ceiling, the blade will chop off heads, resulting in an instant kill. Placing on a wall vertically is not recommended since zombies can hit it without taking damage but it can kill zombies most of the time.
Crafting[edit | edit source]
Notes[edit | edit source]
- The durability of the Blade Trap is 2000, decreasing with each hit by 4 units.
- It will stop working when it reaches 500 durability.