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7 Days to Die Wiki
1,916
pages
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
Stone Sledgehammer
Modding
Apache Artifact Chest
Nuclear Fallout Zone
Hornet
Water Filter
Basic Modding Tutorial 1
Alpha 17 artworks
BrickQuarterBlockCentered.png
BrickTube3MCenter.png
BrickTube3MCorner.png
BrickTunnel3MCenter.png
BrickTunnel3MCorner.png
BrickWedgeSteepInsideCornerBase.png
BrickWedgeSteepInsideCornerTop.png
Items
Gas Can
Coal Ore
Potato Seed
Blueberry Seed
Items by group
Pressure Plate Mine
Component infobox field/Testcases
Game
Basics
First Steps
Beginners Guide
Blood Moon Horde
Biome
Game Settings
Game Mechanics
Glossary
Heatmap
Navezgane
Player Statistics
Lists
List of Ammunition
List of Armor
List of Buffs
List of Building Materials
List of Clothing
List of Foods
List of Firearms
List of Items
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List of Prefabs
Advanced
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Blood Moon Horde
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==== How Many Zombies Will Spawn At Once? ==== The total number of zombies which will spawn at once - say, in the initial attack on your base - is the ''lesser'' of the following three values. {| class="wikitable" |- ! Value !! Meaning !! Default !! Where To Change It |- | Max Spawned Zombies || The game-wide maximum number of zombies that can be spawned in the world (natural or horde) || 64 || console command 'sg MaxSpawnedZombies XX' (SP)<br>serverconfig.xml 'MaxSpawnedZombies' (Dedicated) |- | Blood Moon Enemy Count X # of Players || The per-player maximum number of zombies to spawn on Blood Moon (independent of Game Stage or anything else) || 8 || Advanced Game Settings (SP)<br>serverconfig.xml 'BloodMoonEnemyCount' (Dedicated) |- | maxAlive for Horde Wave X # of Players || The per-player maximum number of zombies to spawn for a given Game Stage & horde wave || <depends on GS and wave> || gamestages.xml (not recommended) |} '''Example 1:''' * Single-player game * Max Spawned Zombies = 64 (default) * Blood Moon Enemy Count = 8 (default) * Parameter 'maxAlive' for the horde wave = 22 * Parameter 'num' for the horde wave = 100 In this example, the limiting factor is Blood Moon Enemy Count, so only 8 zombies will spawn from the horde at once. As they are killed, new horde zombies will spawn to keep the total at 8. '''Example 2:''' * Single-player game * Max Spawned Zombies = 64 (default) * Blood Moon Enemy Count = 32 * Parameter 'maxAlive' for the horde wave = 22 * Parameter 'num' for the horde wave = 100 In this example, now the limiting factor is the 'maxAlive' parameter for the horde wave, which is 22. As Game Stage increases, eventually maxAlive will grow to be greater than the Blood Moon Enemy Count setting (32) and then the limit would be 32 at once. '''Example 3:''' * Multiplayer dedicated server game with 3 players * Max Spawned Zombies = 64 (default) * Blood Moon Enemy Count = 32 * Parameter 'maxAlive' for the horde wave = 22 * Parameter 'num' for the horde wave = 100 In this example, the limiting factor is Max Spawned Zombies. This is because 'maxAlive' (22) times the number of players (3) equals 66 total spawns. However the Max Spawned Zombies setting is 64, so only 64 spawns would happen at once.
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