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7 Days to Die Wiki
1,916
pages
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
Stone Sledgehammer
Modding
Apache Artifact Chest
Nuclear Fallout Zone
Hornet
Water Filter
Basic Modding Tutorial 1
Alpha 17 artworks
BrickQuarterBlockCentered.png
BrickTube3MCenter.png
BrickTube3MCorner.png
BrickTunnel3MCenter.png
BrickTunnel3MCorner.png
BrickWedgeSteepInsideCornerBase.png
BrickWedgeSteepInsideCornerTop.png
Items
Gas Can
Coal Ore
Potato Seed
Blueberry Seed
Items by group
Pressure Plate Mine
Component infobox field/Testcases
Game
Basics
First Steps
Beginners Guide
Blood Moon Horde
Biome
Game Settings
Game Mechanics
Glossary
Heatmap
Navezgane
Player Statistics
Lists
List of Ammunition
List of Armor
List of Buffs
List of Building Materials
List of Clothing
List of Foods
List of Firearms
List of Items
List of Locations
List of Prefabs
Advanced
Cheat Mode
Command Console
Dedicated Server Providers
Gamestage
Community
Official 7DTD Discord
Official 7DTD Website
Bug Reports
Help
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Blood Moon Horde
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Blood Moon Horde
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=== Simplified === The simplified version of the mechanics are this: # Number and strength of waves is determined by your [[Game Stage]] # The number of actual zombies you will fight at any one time is determined by [[Game Stage]], number of players, and game settings # Each wave has a total number of zombies and a timer - either killing an entire wave or running out of time will start the next wave (any remaining unspawned zombies in the current wave will not spawn) # As of Alpha 18.4, the waves are finite; if you can kill all of the zombies in the final wave there will be no 'trickle' of zombies the remainder of the night (it can be added back in through a modlet, however) # At 04:00 all remaining Blood Moon-spawned zombies will revert to normal behavior
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