Blunderbuss
Current game stage: 1
Blunderbuss | |
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Basic Information | |
Group | Ammo/Weapons |
Category | Weapon |
Type | Ranged Weapon, Shotgun Weapon |
Weapon/Tool Properties | |
Entity Damage | ![]() |
Block Damage | ![]() |
Range | 4 |
Reload Time | 3.9s |
Ammo Type | ![]() |
Damage Multiplier: Earth | -0.8 |
Damage Multiplier: Wood | 1.5 |
Durability (Min Quality) | 50 |
Durability (Max Quality) | 100 |
Characteristic Properties | |
Repaired Using | Short Iron Pipe |
Base Price | 20-400 |
Scrapping/Forging Properties | |
Meltable | Yes |
Material | Iron |
Combustible | No |
Overview[edit | edit source]
The Blunderbuss is a single shot firearm that can be crafted from simple materials in 7 Days to Die. It is a simple weapon and easy to create relatively early in the game. This weapon requires Blunderbuss Ammo and will hold one shot.
Combat[edit | edit source]
During close combat, the Blunderbuss is extremely powerful and deals a high amount of damage to enemies, as it has 8 projectiles per shot, each dealing damage. It has a significant spread of the shot which allows the Weapon to hit multiple targets at once when used at a short range. The weapon is only useful at very close combat though and has almost no effect at medium range.
Crafting[edit | edit source]
Repair[edit | edit source]
The condition of a Blunderbuss deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit. short iron pipe.
Modding[edit | edit source]
Mods compatible with the Blunderbuss:
Foregrip Mod
Shotgun Choke
Weapon Flashlight
Laser Sight
Red Dot Sight
Rad Remover
Notes[edit | edit source]
- The Blunderbuss, like all weapons, can destroy blocks and structures.
- The player must reload the Blunderbuss between each shot.
- Damage is increased by a magnitude, if user aims down sights with the weapon.
Videos[edit | edit source]
Ammo/Weapons | ||
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Ammo |
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Weapons | Melee |
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Ranged |
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