No edit summary |
LongDarkGamer1000 (talk | contribs) No edit summary Tag: Visual edit |
||
(11 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Removed}} |
||
{{Infobox item |
{{Infobox item |
||
|name = Blunderbuss |
|name = Blunderbuss |
||
Line 11: | Line 12: | ||
|block_damage = {{AmmoDmg|Blunderbuss Ammo|block_damage}} |
|block_damage = {{AmmoDmg|Blunderbuss Ammo|block_damage}} |
||
|range_effective = {{AmmoDmg|Blunderbuss Ammo|range_effective}} |
|range_effective = {{AmmoDmg|Blunderbuss Ammo|range_effective}} |
||
− | |round_rate = |
+ | |round_rate = ~15 |
|reload_speed = 3.9 s |
|reload_speed = 3.9 s |
||
|mag = 1 |
|mag = 1 |
||
Line 20: | Line 21: | ||
|bonus_damage_earth = 0.2 |
|bonus_damage_earth = 0.2 |
||
|bonus_damage_wood = 2.5 |
|bonus_damage_wood = 2.5 |
||
− | |butcher_tool = |
+ | |butcher_tool = no |
− | |disassemble_tool = |
+ | |disassemble_tool = no |
|mod_compa = Side, Bottom, Shotgun, Stock, Short Range |
|mod_compa = Side, Bottom, Shotgun, Stock, Short Range |
||
Line 29: | Line 30: | ||
|stack = 1 |
|stack = 1 |
||
− | |scrappable = |
+ | |scrappable = yes |
|breaks= [[Iron]] |
|breaks= [[Iron]] |
||
− | |meltable = |
+ | |meltable = yes |
|metal = Iron |
|metal = Iron |
||
− | |fuel = |
+ | |fuel = no |
|obtain = Looting, Crafting, Trading |
|obtain = Looting, Crafting, Trading |
||
+ | |removed_version=Alpha 20}} |
||
− | }} |
||
== Overview == |
== Overview == |
||
− | The '''{{PAGENAME}}''' is a single shot firearm that can be crafted from simple materials in ''[[7 Days to Die]]''. It is a simple weapon and easy to create relatively early in the game. This weapon requires [[Blunderbuss Ammo]] and will hold one shot. |
+ | The '''{{PAGENAME}}''' is a single shot firearm that can be crafted from simple materials in ''[[7 Days to Die]]''. It is a simple weapon and easy to create relatively early in the game. This weapon requires [[Blunderbuss Ammo]] and will hold one shot. With alpha 20, the Blunderbuss and its ammo have been removed, and replaced with a tier of [[:Category:Pipe Weapons|pipe weapons]]. |
==Combat== |
==Combat== |
||
− | During close combat, the {{PAGENAME}} is extremely powerful and deals a high amount of damage to enemies, as it has 8 projectiles per shot, each dealing damage. It has a significant spread of the shot which allows the [[Weapon]] to hit multiple targets at once when used at a short range. The weapon is only useful at very close combat though and has almost no effect at medium range. |
+ | During close combat, the {{PAGENAME}} is extremely powerful and deals a high amount of damage to enemies, mainly the [[Zombie Dog]], as it has 8 projectiles per shot, each dealing damage. It has a significant spread of the shot which allows the [[Weapon]] to hit multiple targets at once when used at a short range. The weapon is only useful at very close combat though and has almost no effect at medium range. |
==Crafting== |
==Crafting== |
||
{{Recipe |
{{Recipe |
||
− | | |
+ | |image1=ShortMetalPipe.png | linkname1=Short Iron Pipe | itemcount1=4 |
− | | |
+ | |image2=Glue.png | linkname2=Glue | itemcount2=2 |
− | | |
+ | |image3=Woodresource.png | linkname3=Wood | itemcount3=6 |
− | |workstationimage=Workbench.png | workstation=Workbench |
||
}} |
}} |
||
Line 58: | Line 58: | ||
{{#cargo_query: |
{{#cargo_query: |
||
− | tables=Mods, Mods__Category, Mods__Mod_Type |
+ | tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part |
<!-- the "id" is the the canonical identification of a particular row of data. In the "child" "list" table, we store the "parent" ID as "_rowID". --> |
<!-- the "id" is the the canonical identification of a particular row of data. In the "child" "list" table, we store the "parent" ID as "_rowID". --> |
||
− | |join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID |
+ | |join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID |
|fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
|fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
||
− | |where=Mods__Mod_Type._value = 'Side' OR Mods__Category._value = 'Weapon Mod' AND Mods__Mod_Type._value = 'Weapon' OR Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = ' |
+ | |where=Mods__Mod_Type._value = 'Side' OR Mods__Category._value = 'Weapon Mod' AND Mods__Mod_Type._value = 'Weapon' OR Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Shotgun' OR Mods__Mod_Type._value = 'Stock' OR Mods__Affected_Part._value = 'Grips' |
|group by=Mods._ID |
|group by=Mods._ID |
||
|order by=Affected_Part |
|order by=Affected_Part |
||
Line 81: | Line 81: | ||
[[Category:Shotgun]] |
[[Category:Shotgun]] |
||
[[Category:Ranged Weapon]] |
[[Category:Ranged Weapon]] |
||
+ | [[Category:Removed]] |
||
+ | [[Category:Removed Items]] |
||
+ | [[Category:Pipe Weapons]] |
Latest revision as of 17:41, 20 March 2024
Blunderbuss | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Removed: Alpha 20 | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Shotgun | |||||
Related Attribute | Strength | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 96 | |||||
Block Damage | 16 | |||||
Effective Range | 5 | |||||
Rounds per Minute | ~15 | |||||
Reload Time | 3.9 s | |||||
Ammo Type | Blunderbuss Ammo | |||||
Magazine Size | 1 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Damage Multiplier: Wood | 2.5 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 50 | |||||
Durability (Max Quality) | 100 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Side, Bottom, Shotgun, Stock, Short Range | |||||
Repaired Using | Short Iron Pipe | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Iron | |||||
Meltable | Yes | |||||
Material | Iron | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Looting, Crafting, Trading |
Overview[ | ]
The Blunderbuss is a single shot firearm that can be crafted from simple materials in 7 Days to Die. It is a simple weapon and easy to create relatively early in the game. This weapon requires Blunderbuss Ammo and will hold one shot. With alpha 20, the Blunderbuss and its ammo have been removed, and replaced with a tier of pipe weapons.
Combat[ | ]
During close combat, the Blunderbuss is extremely powerful and deals a high amount of damage to enemies, mainly the Zombie Dog, as it has 8 projectiles per shot, each dealing damage. It has a significant spread of the shot which allows the Weapon to hit multiple targets at once when used at a short range. The weapon is only useful at very close combat though and has almost no effect at medium range.
Crafting[ | ]
Item | Name | Count | |
---|---|---|---|
Short Iron Pipe | 4 | ||
Glue | 2 | ||
Wood | 6 |
Repair[ | ]
The condition of a Blunderbuss deteriorates with each use until it eventually will stop working and has to be repaired. This can be done using a Short Iron Pipe.
Recommended Mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Sawed-Off Shotgun Barrel Mod | Barrel | Increases projectile spread. | |
Shotgun Duckbill Mod | Barrel | Modifies projectile spread to a horizontal pattern instead of the normal round one. | |
Shotgun Choke Mod | Barrel | Tightens projectile spread. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. | |
Weapon Flashlight Mod | Side | A portable light source. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Retracting Stock Mod | Stock | Improves weapon handling while firing from the hip. |