Bone

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Current game stage: 1



Bone
Bone.png
Basic Information
Removed: {{{removed_version}}}
Group Resources
Category Basic Resource
Type
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool No
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Mod Properties
Added Reload Speed
Added Elemental Damage Resist
Added Cold Resist
Added Heat Resist
Added Mobility
Added Stamina Regen
Added Armor Rating
Added Carrying Capacity
Added Noise Reduction
Adds
Damage Falloff Range
Max Range
Spread Multiplier from the hip
Spread Multiplier aiming down sights
Spread Multiplier when walking
Spread Multiplier when crouched
Horizontal Recoil
Vertical Recoil
Weapon Handling
Entity Damage Modifier
Burst Round Count
Rounds Per Minute
Recoil after each shot
Horizontal Crosshair change
Vertical Crosshair change
Added Magazine size
Added Block Damage
Degradation Rate
Damage Modifier
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Stamina
Effect on Health
Effect on Max Health
Cures
Buff
Buff Chance (%)
Buff Effect
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack 250
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable No
Material
Combustible No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Description[edit | edit source]

A Bone is a miscellaneous item in 7 Days to Die. It can be looted from Animals and Gore blocks, both human and animal. By itself, a Bone cannot be used as a melee weapon. It can also be crafted into a Bone Knife or used as a cooking ingredient to make Glue. As of A13 the Bone Knife is a really good early game animal harvesting tool to get the most from your kills. Make sure to carry one when hunting.

Every resource you can harvest from an animal benefits from the "Huntsman" perk as of A17

Crafting[edit | edit source]

You can craft a Bone Knife when you have acquired 5 Bones by then selecting the Bone items and then recipe, then hitting craft on Bone Knife.



Recipes

The following recipes require Bone: (NOTE: Times are based on a level one skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

Item Required Materials Workstation Implement Time Book Skill
BoneShiv.png Bone Knife Bone.png Bone *5 - - 0 - -
CanHam.png Can of Sham CanEmpty.png Empty Can *5, Rotting Flesh.png Rotting Flesh *5, Bone.png Bone *5, AnimalFat.png Animal Fat *5, Acid.png Acid *1 Campfire Cooking Pot 120 - -
Glue.png Glue Bone.png Bone *7, BottledRiverWater.png Bottled Murky Water *1
Bone.png Bone *5, BottledRiverWater.png Bottled Murky Water *1
Campfire
Chemistry Station
Cooking Pot
-
40
40
-
-
-
-


Video[edit | edit source]

How2: Find/Craft a Bone Shiv


History[edit | edit source]

A Bone can no longer be used as a weapon since Alpha 17.