Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

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Most items have Bonus Damage based on predetermined multipliers for different types of materials or parts of the body. These multipliers work simply by multiplying the current damage of the item by the bonus damage value when the item hits a certain material (e.g. glass, wood, etc.) or body part (usually the head i.e. "headshot".)

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