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Broken Leg
Description
Removed: {{{removed_version}}}
Category Status Effect
Type Negative
Description Your leg is broken.
Caused by Fall damage or critical hits by enemies
Cured by Splint or Plaster Cast
Leads to
Debuffs First Aid,

Splint,
Sprained Leg

Overall Duration 2h 00:00
Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Damage caused
Duration
Effect on Stamina
Duration
Effect on Wellness
Duration
Effect on Temperature °F, 0°C
Duration
Effect on Speed -50%
Stun Resist
Damage Resist
Other Effects
Stack (Cumulative) Effects Reset

Description[]

Broken Leg is a negative Status Effect that can occur when taking fall damage or when being struck in the leg by an enemy.

Effects[]

Having a Broken Leg will lower Mobility by 50% and decrease Jump Strength by 12%. While having a Broken Leg, any fall distance is treated as +2 meters higher, which means increased fall damage from shorter falls and the possibility of injuruing the leg again, adding to its duration.

It has a duration of 7200 seconds or 2 hours in real time. Sprinting or Jumping will increase the time it needs to heal.

Removing[]

Normally, a Broken Leg will heal over time. Using a Splint or Plaster Cast will improve the injury, replacing the Broken Leg status with Splinted Leg or Plaster Cast (Leg) status respectively.

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