Broken Leg | |
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Description | |
Category | Status Effect |
Type | Negative |
Description | Your leg is broken. |
Caused by | Fall damage or critical hits by enemies |
Cured by | Splint or Plaster Cast |
Debuffs | First Aid, |
Overall Duration | 2h 00:00 |
Effects | |
Effect on Speed | -50% |
Stack (Cumulative) Effects | Reset |
Description[]
Broken Leg is a negative Status Effect that can occur when taking fall damage or when being struck in the leg by an enemy.
Effects[]
Having a Broken Leg will lower Mobility by 50% and decrease Jump Strength by 12%. While having a Broken Leg, any fall distance is treated as +2 meters higher, which means increased fall damage from shorter falls and the possibility of injuruing the leg again, adding to its duration.
It has a duration of 7200 seconds or 2 hours in real time. Sprinting or Jumping will increase the time it needs to heal.
Removing[]
Normally, a Broken Leg will heal over time. Using a Splint or Plaster Cast will improve the injury, replacing the Broken Leg status with Splinted Leg or Plaster Cast (Leg) status respectively.