|Group||Basics, Building, Food/Cooking|
|Power Attack Entity Damage|
|Power Attack Block Damage|
|Explosion Range Entities|
|Explosion Range Blocks|
|Attacks per Minute|
|Rounds per Minute|
|Power Attack Stamina Usage|
|Damage Multiplier: Earth|
|Damage Multiplier: Metal|
|Damage Multiplier: Stone|
|Damage Multiplier: Wood|
|Butcher Damage Multiplier|
|Butcher Resource Multiplier|
|Vehicle Sprint Speed|
|Stamina Regen Reduction|
|Effect on Fullness|
|Effect on Hydration|
|Effect on max Stamina|
|Effect on Stamina regen|
|Effect on Health|
|Effect on Max Health|
|Buff||Warmed by a Fire|
|Dysentery Chance (%)|
|Durability (Min Quality)|
|Durability (Max Quality)|
|Degradation per Use|
|Electrical Power Required|
|Time to grow|
The Campfire is used to cook foods, boil water, create medications, and craft a few resources. It can be found in the many lodges and numerous camp sites scattered all over the map. It can be crafted using 5 Small Stones. To use it, place it down and open by pressing "E". Campfires will raise the core Temperature by 43% with the Warmed by a Fire buff so long as they are within 2 blocks of the fire. Multiple fires within range will have stacking effects. Fires can be started without cooking anything. Campfires may set fire to a character or zombie if they walk through it while it is turned on.
Recipes are listed in alphabetical order in the left hand window. The search bar at the top left will filter recipes to include all with the same text in the name. Recipes will automatically turn white in color and sort to the top if the Campfire has the ingredients to make them in the character's inventory.
Recipes may require cookware (see below) to be in the Campfire before they can be crafted; the needed cookware for a given item will display in the top right of the center window. Cookwares are placed in the top right cells to open up additional recipes. Some recipes are gated with books that will turn white when the character has read them.
No recipe will be available until there is fuel in the fuel cells. Fuels are placed in the cells below the tool cells. The Campfire can be turned on either with the on/off button below the fuel, or by starting a new recipe. The Campfire will not turn off automatically unless all the fuel is expended.
Selecting a recipe will display the required materials. Quantity to be crafted can be selected below the item image either by typing in the qty or by pressing the left and right arrows to increase/decrease the amount by one. Pressing the right arrow with the bar will max the qty to the number of available resources from the character. Selecting the "cook" button will activate the fire, remove the materials from the character inventory, place the item in a queue in the bottom left displaying the time to craft all qty, and begin cooking the new items. Up to 4 item types can be queued at a time.
Items will output one at a time per base time until all have been crafted. When the items are completed they will dispense in the 6 output cells in the lower right window. Once one type is complete the queue will automatically move to the next type.
The following recipes require Campfire: (NOTE: Times are based on a level one skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
The list below gives a brief overview of the different types of Cookware available for use by the player:
- - The Cooking Grill is a relatively simple utensil. Grilled food smells less than charred food and dehydrates less.
- - The Cooking Pot is a very useful utensil used to cook food of the Boiled type. This is the most versatile piece of cookware currently available. It will allow the player to cook many useful recipes in addition to boiling Bottled Murky Water to produce the purer and much safer Bottled Water.
- - The Beaker is a specialized piece of cookware used to produce Chemicals and Medicines.
Whenever you use a Campfire it affects the Heatmap. If used for long enough or if multiple campfires are used simultaneously, it will attract zombies. If the heat level gets high enough, it will attract one or more screamer zombies.
For a better understanding of the heatmap and heat, see Heatmap.