7 Days to Die Wiki
Cave 3
Ui game symbol skull red
Outside of cave_03
'Removed: '
Category Point of Interest

Coordinates 968 W, 454 N

Game Worlds

Navezgane Yes
Random World Generation Yes

Description[ | ]

Cave 3 can be found in the Forest Biome. There are five types of Caves that can be found in Navezgane and there are only one of each. This cave appears to be well visable in the main picture but for purpose of taking a proper picture trees were removed, therefore this Point of Interest is very well hidden by several trees and can easily be overlooked.

Location in Navezgane[ | ]

Cave 3 can be found in the Forest at:

  • 968 W, 454 N

Locations in Random World Generation[ | ]


Prefab Name Description
cave_01 Cave 1 Can be found in the Snowy Forest
cave_02 Cave 2 Can be found in the Wasteland
cave_03 Cave 3 Can be found in the Forest
cave_04 Cave 4 Can be found in the Desert
cave_05 Cave 5 Can be found near the Forest on a Mountain

Images[ | ]

History[ | ]

Click Expand to view History

  • Caves that are straight drops down into the ground, essentially pitfalls, no longer exist in this manner as of Alpha 19.
  • Introduced in Alpha 11.[1]
  • As of Alpha 11.1, Zombies tend to spawn and "pop" out of walls very close to you. Take caution when entering and exiting caves. Walking into caves helps mitigate this affect.
  • The hanging moss in caves can be un-hittable at some angles, and may also prevent the mining of blocks past it. Moving around to another angle may allow it to be hit, and destroying adjacent blocks will cause the moss to fall and break in most cases.
  • As of alpha 15.0 Giant boulders and caves are both dark holes on the map making them harder to find.
  • Caves can only spawn in the Wilderness of any biome, you will never find a cave in a city.

With the introduction of caves, cave exploration (spelunking) and mining have become the most efficient means of obtaining mineable resources. Large veins of ore are commonly exposed in cave walls, making their harvesting quite easy once found. The trade-off is that caves are widely spaced apart in the world, and usually in the middle of nowhere, requiring the player to travel from their established base to mine.

Exploring a cave system can be treacherous, so be prepared with sufficient resources and lighting. While most cave entrances are safe enough to descend, they may have steep enough slopes to cause the player to slip and fall. Larger caverns can have vertical drops, depending on where the tunnels intersect, so ladders or other climbing equipment is essential. Caves and tunnels often connect into massive tunnel systems as well, and can quickly become maze-like, so marking your trail is always a good idea.

Exposed mineral ores are common, but highly random, and do not seem to spawn in as close adjacency as before, nor are they always surrounded by a tell-tale coating of gravel. It may take a bit of exploring to find a specific ore, but there are usually large veins, even of Coal Ore and Potassium Nitrate, making the hunt well worth it. Another good practice is to always look up, because ore veins are as often as not on the ceiling, especially in larger spaces. Stalactites and stalagmites also drop Nitrate Powder when mined.

Zombies will spawn in caves, and are home of the fearsome Feral Zombie, so keep your weapons on you. Hordes do not appear to spawn inside caves as of yet though, so players can go sufficiently deep to throw off the zombie AI, and need not fear a flood of zombies (note, this has not been tested on 'feral' 7th nights.Which make all players hunted no matter where they are located in the world).