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===Apparel Properties===
Apparel clothing only has two properties: cold resist and heat resist. They provide the player with protection from cold and hot environments, respectively. These properties don't have negative effects (eg. high cold resist would heat the player up more) so going for the maximum amount possible is recommended. Certain clothing provides decent amount of both and others may have highly varying properties. Jackets, shirts and pants also have one mod slot that can be filled with either [[Storage Pocket Mod (Clothing)]] or [[Clothing Double Pocket Mod]]. All apparel apart from cigars also has a slot for a [[Dye|dye]].
Apparel can be roughly divided into three categories: clothing providing mainly heat resist, clothing providing mainly cold resist and clothing providing both rather equally. Depending on where the player is living or heading, different clothing can be equipped.
===Heat Protection===
{{#cargo_query:
tables=Items, Items__Name
|join on = Items._ID=Items__Name._rowID
|where=Category = 'Apparel' AND Heat_Resist > 4 AND Cold_Resist < 4 AND Items.Name__full NOT LIKE "Plant%" AND Items.Name__full NOT LIKE "Hazmat%"
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name
|group by = Items._ID
}}
===Cold Protection===
{{#cargo_query:
tables=Items, Items__Name
|join on = Items._ID=Items__Name._rowID
|where=Category = 'Apparel' AND Heat_Resist < 4 AND Cold_Resist > 4 AND Items.Name__full NOT LIKE "Plant%" AND Items.Name__full NOT LIKE "Hazmat%"
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name
|group by = Items._ID
}}
===Overall Protection===
{{#cargo_query:
tables=Items, Items__Name
|join on = Items._ID=Items__Name._rowID
|where=Category = 'Apparel' AND Heat_Resist < 4 AND Cold_Resist < 4 AND Items.Name__full NOT LIKE "Plant%" AND Items.Name__full NOT LIKE "Hazmat%" OR Items.Name__full LIKE "BDU%"
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name
|group by = Items._ID
}}
==Clothing Sets==
|