Clothing / Armor | |
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Description | |
Attribute | %Skills without a attribute |
Group | Clothing |
Max level | 100 |
Experience to level | 57 |
Experience Multiplier | 1.0195 |
Effects | |
Effects | Armor Defense
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Description[]
"Receive less damage while wearing clothing or armor. Gain skill by taking damage while wearing items from this group."
Clothing / Armor is one of the Skills in 7 Days to Die. A survivor can increase his Clothing / Armor level by taking damage while wearing Clothing, Armor, and spending skill points.
Effects[]
The effect of the Clothing / Armor (Skill) is to receive less damage while wearing Clothing, or Armor. The strength of this effect per level can be found in the table below.
Receive less damage while wearing clothing or armor. Gain skill by taking damage while wearing items from this group.
Effect \ Level | 1 - 5 | 5 - 11 | 11 - 19 | 19 - 32 | 32 - 49 | 49 - 70 | 70 - 100 |
---|---|---|---|---|---|---|---|
Armor Defense | 0.00 - 0.03 | 0.03 - 0.05 | 0.05 - 0.07 | 0.07 - 0.10 | 0.10 - 0.13 | 0.13 - 0.16 | 0.16 - 0.20 |
Skill Group Items[]
The usage of the following items will improve this skill, and this skill will improve the usage of these items.
- Note:
- Con : Maximum Concussive Protection at maximum durability.
- Pun : Maximum Puncture Protection at maximum durability.
- Rad : Maximum Radiation Protection at maximum durability.
- Fire : Maximum Fire Protection at maximum durability.
- Elect : Maximum Electrical Protection at maximum durability.