Trevor1097 (talk | contribs) m (Update recipe) Tag: Visual edit |
m (Changed to basic schematic page) |
||
(14 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox item |
{{Infobox item |
||
+ | |name = Compound Bow |
||
|image = CompoundBow.png |
|image = CompoundBow.png |
||
+ | |||
|group = Ammo/Weapons |
|group = Ammo/Weapons |
||
− | |category = Weapon |
+ | |category = Ranged Weapon |
− | |type = |
+ | |type = Bow |
+ | |attribute_focus = Agility |
||
− | |item-id = 147 - compoundBow |
||
+ | |||
⚫ | |||
+ | |damage = {{AmmoDmg|Stone Arrow|damage}} {{AmmoDmg|Iron Arrow|damage}} {{AmmoDmg|Steel Arrow|damage}} <br> {{AmmoDmg|Flaming Arrow|damage}} {{AmmoDmg|Exploding Arrow|damage}} |
||
⚫ | |||
⚫ | |||
− | |degradation_rate_min = 10 |
||
− | |damage = {{#expr: {{Get-field|Stone Arrow|damage}} + 4}} [[Stone Arrow]] <br> {{#expr: {{Get-field|Iron Arrow|damage}} + 4}} [[Iron Arrow]] <br> {{#expr: {{Get-field|Steel Arrow|damage}} + 4}} [[Steel Arrow]] <br> {{#expr: {{Get-field|Flaming Arrow|damage}} + 4}} [[Flaming Arrow]] |
||
⚫ | |||
− | |range = 100 |
||
|range_effective = 30 |
|range_effective = 30 |
||
− | | |
+ | |round_rate = 75 |
− | | |
+ | |reload_speed = 2 s |
− | | |
+ | |mag = 1 |
⚫ | |||
− | |recoil = 20 |
||
⚫ | |||
− | |handling = 0.9 |
||
⚫ | |||
− | |reload_speed = 2s |
||
+ | |degradation_rate = 1 |
||
⚫ | |||
+ | |bonus_damage_earth = 0 |
||
− | |ammo = [[File:Arrow.png|20px|link=Stone Arrow]][[Stone Arrow]]<br>[[File:IronArrow.png|20px|link=Iron Arrow]][[Iron Arrow]]<br>[[File:SteelArrow.png|20px|link=Steel Arrow]][[Steel Arrow]]<br>[[File:FlamingArrow.png|20px|link=Flaming Arrow]][[Flaming Arrow]] |
||
+ | |bonus_damage_metal = 0 |
||
− | |clip = 1 Arrow |
||
+ | |bonus_damage_wood = 0.1 |
||
⚫ | |||
− | | |
+ | |butcher_tool = no |
+ | |disassemble_tool = no |
||
− | |metal = |
||
− | | |
+ | |mod_compa = Bow |
+ | |||
− | |scrapable = y |
||
⚫ | |||
− | |scrap_mech = |
||
− | | |
+ | |price_base = 1000 |
− | | |
+ | |stack = 1 |
+ | |||
− | |ob_loot = 1 |
||
− | | |
+ | |scrappable = yes |
+ | |breaks= [[Bow / Crossbow Parts]] |
||
⚫ | |||
− | | |
+ | |meltable = no |
⚫ | |||
− | |heat_map_strength = |
||
+ | |||
− | |heat_map_time = |
||
+ | |obtain = Crafting, Looting, Trading |
||
− | |noise_volume = |
||
+ | }} |
||
− | |noise_range = |
||
− | |ActionSkillGroup = Archery (Skill) |
||
− | |CraftingSkillGroup = Gun Smithing (Skill) |
||
− | |confirmed_version = Alpha 18 |
||
− | |updated_version = Alpha 17 |
||
− | |added_version = |
||
− | |ob_schematic=Yes}} |
||
==Description== |
==Description== |
||
+ | The {{PAGENAME}} is the strongest [[Bow]] in ''[[7 Days to Die]]''. |
||
− | The '''{{PAGENAME}}''' is a [[weapon]] in ''[[7 Days to Die]]''. It is a medium-range weapon that fires arrows as [[Ammunition]]. A {{PAGENAME}} can be used with all types of arrows. It is best of the three bows (the other two are [[Wooden Bow]] and [[Crossbow]]), because of its better accuracy and firing speed. |
||
− | To equip a different type of |
+ | It is a medium-range weapon that fires arrows as [[Ammunition]]. To equip a different type of arrow, press and hold R, then select the ammo type you want. |
==Combat== |
==Combat== |
||
− | During combat, a {{PAGENAME}} is a powerful medium to long range weapon. At short range, however, the player may have trouble because it requires reloading for each shot |
+ | During combat, a {{PAGENAME}} is a powerful medium to long range weapon. At short range, however, the player may have trouble because it requires reloading for each shot. |
+ | Due to its slow firing rate, a [[Bow|Bows]] should be used with care at short range against more than one enemy or wild animal. |
||
⚫ | |||
+ | |||
⚫ | |||
==Crafting== |
==Crafting== |
||
{{Recipe |
{{Recipe |
||
− | |image1= |
+ | |image1=BowCrossbowParts.png | linkname1=Bow & Crossbow Parts | itemcount1=5 |
− | |image2= |
+ | |image2=ScrapPlastics.png | linkname2=Scrap Polymers | itemcount2=25 |
− | |image3= |
+ | |image3=Leather.png | linkname3=Leather | itemcount3=5 |
|image4=DuctTape.png | linkname4=Duct Tape | itemcount4=5 |
|image4=DuctTape.png | linkname4=Duct Tape | itemcount4=5 |
||
|image5=Spring.png | linkname5=Spring | itemcount5=10 |
|image5=Spring.png | linkname5=Spring | itemcount5=10 |
||
|workstationimage=Workbench.png | workstation=Workbench |
|workstationimage=Workbench.png | workstation=Workbench |
||
+ | |schematic=Schematic | schematicimage = Schematic.png |
||
+ | |time=80 |
||
+ | |LeveledCraft = 1 |
||
}} |
}} |
||
⚫ | |||
− | ==Modding== |
||
⚫ | |||
− | * [[Arrow Rest Mod]] |
||
+ | {{#cargo_query: |
||
− | ===Compatible Mods=== |
||
+ | tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part |
||
− | * [[Cripple 'Em]] |
||
+ | |join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID |
||
− | * [[Ergonomic Grip]] |
||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
||
− | * [[Polymer String]] |
||
+ | |where=Mods__Category._value = 'Weapon Mod' AND (Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Weapon') OR Mods__Mod_Type._value = 'Bow' |
||
− | * [[Structural Brace]] |
||
+ | |group by=Mods._ID |
||
− | * [[The Hunter]] |
||
+ | |order by=Affected_Part |
||
+ | }} |
||
==Notes== |
==Notes== |
||
+ | *The damages given are based on values of the different types of arrows that the [[bow]] can use. The bow itself (without arrows) can not cause any damage. |
||
− | [[de:Verbundbogen]] |
||
+ | *Aiming slightly above the head usually guarantees a headshot. (this depends on how far away the mob is). |
||
+ | |||
+ | {{Ammo/Weapons}} |
||
+ | |||
+ | [[Category:Bow]] |
||
+ | [[Category:Ranged Weapon]] |
Revision as of 22:16, 16 June 2021
Compound Bow | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Bow | |||||
Related Attribute | Agility | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 35 38 42 25 180 | |||||
Block Damage | 1 3 5 6 2 | |||||
Effective Range | 30 | |||||
Rounds per Minute | 75 | |||||
Reload Time | 2 s | |||||
Ammo Type | Stone Arrow Iron Arrow Steel Arrow Flaming Arrow Exploding Arrow | |||||
Magazine Size | 1 | |||||
Damage Multiplier: Earth | 0 | |||||
Damage Multiplier: Metal | 0 | |||||
Damage Multiplier: Wood | 0.1 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 200 | |||||
Durability (Max Quality) | 400 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Bow | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Bow / Crossbow Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Description[ | ]
The Compound Bow is the strongest Bow in 7 Days to Die.
It is a medium-range weapon that fires arrows as Ammunition. To equip a different type of arrow, press and hold R, then select the ammo type you want.
Combat[ | ]
During combat, a Compound Bow is a powerful medium to long range weapon. At short range, however, the player may have trouble because it requires reloading for each shot.
Due to its slow firing rate, a Bows should be used with care at short range against more than one enemy or wild animal.
Bows are great for stealth attacks, as firing an arrow doesn't make a sound and won't alert nearby zombies. Hitting a zombie, without killing it, does alert the zombie.
Crafting[ | ]
Item | Name | Count | |||||
---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |||
Bow & Crossbow Parts | 5 | 5 | 5 | 5 | 5 | ||
Scrap Polymers | 25 | 25 | 25 | 25 | 25 | ||
Leather | 5 | 5 | 5 | 5 | 5 | ||
Duct Tape | 5 | 5 | 5 | 5 | 5 | ||
Spring | 10 | 10 | 10 | 10 | 10 | ||
Crafted in | |||||||
Workbench |
The recipe above contains the Resources/Magazines needed for each Quality level of the Compound Bow.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Recommended Mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Arrow Rest Mod | Accuracy | Improves accuracy. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Structural Brace Mod | Durability | Moderately decreases degradation rate. | |
Ergonomic Grip Mod | Health | Decreases melee stamina usage and increases weapon handling of bows. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Polymer String Mod | Velocity | Arrows and bolts fly faster. |
Notes[ | ]
- The damages given are based on values of the different types of arrows that the bow can use. The bow itself (without arrows) can not cause any damage.
- Aiming slightly above the head usually guarantees a headshot. (this depends on how far away the mob is).