(Updated data to current version 18.4 (b4)) Tag: Visual edit |
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{{Infobox item |
{{Infobox item |
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+ | |name = Compound Bow |
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|image = CompoundBow.png |
|image = CompoundBow.png |
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+ | |||
|group = Ammo/Weapons |
|group = Ammo/Weapons |
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− | |category = |
+ | |category = Ranged Weapon |
− | |type = |
+ | |type = Bow |
+ | |attribute_focus = Agility |
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− | |item-id = gunBowCompound |
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+ | |||
⚫ | |||
+ | |damage = {{AmmoDmg|Stone Arrow|damage}} {{AmmoDmg|Iron Arrow|damage}} {{AmmoDmg|Steel Arrow|damage}} <br> {{AmmoDmg|Flaming Arrow|damage}} {{AmmoDmg|Exploding Arrow|damage}} |
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⚫ | |||
+ | |block_damage = {{AmmoDmg|Stone Arrow|block_damage}} {{AmmoDmg|Iron Arrow|block_damage}} {{AmmoDmg|Steel Arrow|block_damage}} <br> {{AmmoDmg|Flaming Arrow|block_damage}} {{AmmoDmg|Exploding Arrow|block_damage}} |
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− | |damage = [[File:Arrow.png|20px|link=Stone Arrow]] 25 [[Stone Arrow]] <br> |
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− | [[File:IronArrow.png|20px|link=Iron Arrow]] 28 [[Iron Arrow]] <br> |
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− | [[File:SteelArrow.png|20px|link=Steel Arrow]] 31 [[Steel Arrow]] <br> |
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− | [[File:FlamingArrow.png|20px|link=Flaming Arrow]] 25 [[Flaming Arrow]] <br> |
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− | [[File:ExplodingArrow.png|20px|link=Exploding Arrow]] 92 [[Exploding Arrow]] |
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− | |block_damage = 1 |
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− | |range = 100 |
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|range_effective = 30 |
|range_effective = 30 |
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− | | |
+ | |round_rate = 75 |
− | | |
+ | |reload_speed = 2 s |
− | | |
+ | |mag = 1 |
⚫ | |||
− | |reload_speed = 2s |
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⚫ | |||
− | |velocity = 54 [[Stone Arrow]] <br> |
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⚫ | |||
− | 60 [[Iron Arrow]] <br> |
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+ | |degradation_rate = 1 |
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− | 66 [[Steel Arrow]] <br> |
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+ | |bonus_damage_earth = 0 |
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− | 48 [[Flaming Arrow]] <br> |
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+ | |bonus_damage_metal = 0 |
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− | 48 [[Exploding Arrow]] |
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+ | |bonus_damage_wood = 0.1 |
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− | |clip = 1 Arrow |
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+ | |butcher_tool = no |
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⚫ | |||
+ | |disassemble_tool = no |
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⚫ | |||
− | | |
+ | |mod_compa = Bow |
− | |ob_craft = 1 |
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⚫ | |||
− | |ob_cheat = 1 |
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− | |ob_schematic = y |
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− | |schematic_name = Compound Bow Schematic |
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⚫ | |||
− | |ActionSkillGroup = Archery (Skill) |
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− | |CraftingSkillGroup = Gun Smithing (Skill) |
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− | |confirmed_version = Alpha 18 |
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− | |updated_version = Alpha 18.4 (b4) |
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− | |added_version = |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |price_base = 1000 |
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⚫ | |||
⚫ | |||
+ | |scrappable = yes |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |obtain = Crafting, Looting, Trading |
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⚫ | |||
+ | }} |
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⚫ | |||
− | To equip a different type of ammo, press and hold R, then select the ammo type you want. |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
Due to its slow firing rate, a [[Bow|Bows]] should be used with care at short range against more than one enemy or wild animal. |
Due to its slow firing rate, a [[Bow|Bows]] should be used with care at short range against more than one enemy or wild animal. |
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− | [[Bow|Bows]] are great for stealth attacks, as firing an arrow doesn't make a sound and won't alert nearby zombies. Hitting a zombie, without killing |
+ | [[Bow|Bows]] are great for stealth attacks, as firing an arrow doesn't make a sound and won't alert nearby zombies. Hitting a zombie, without killing it, does alert the zombie. |
+ | |||
==Crafting== |
==Crafting== |
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{{Recipe |
{{Recipe |
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− | |image1=BowCrossbowParts.png | linkname1=Bow |
+ | |image1=BowCrossbowParts.png | linkname1=Bow & Crossbow Parts | itemcount1=5 |
|image2=ScrapPlastics.png | linkname2=Scrap Polymers | itemcount2=25 |
|image2=ScrapPlastics.png | linkname2=Scrap Polymers | itemcount2=25 |
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|image3=Leather.png | linkname3=Leather | itemcount3=5 |
|image3=Leather.png | linkname3=Leather | itemcount3=5 |
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|image5=Spring.png | linkname5=Spring | itemcount5=10 |
|image5=Spring.png | linkname5=Spring | itemcount5=10 |
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|workstationimage=Workbench.png | workstation=Workbench |
|workstationimage=Workbench.png | workstation=Workbench |
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− | |schematic= |
+ | |schematic=Schematic | schematicimage = Schematic.png |
+ | |time=80 |
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+ | |LeveledCraft = 1 |
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+ | }} |
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− | == |
+ | ==Recommended Mods== |
− | ===Bow Mods=== |
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− | * [[Arrow Rest Mod]] |
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− | *[[Polymer String]] |
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+ | {{#cargo_query: |
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− | ===Compatible Mods=== |
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+ | tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part |
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− | |||
+ | |join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID |
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− | * [[Cripple 'Em]] |
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+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
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− | * [[Ergonomic Grip]] |
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+ | |where=Mods__Category._value = 'Weapon Mod' AND (Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Weapon') OR Mods__Mod_Type._value = 'Bow' |
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− | * [[Rad Remover]] |
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+ | |group by=Mods._ID |
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− | * [[Structural Brace]] |
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+ | |order by=Affected_Part |
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− | * [[The Hunter]] |
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+ | }} |
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==Notes== |
==Notes== |
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− | * |
+ | *The damages given are based on values of the different types of arrows that the [[bow]] can use. The bow itself (without arrows) can not cause any damage. |
− | * |
+ | *Aiming slightly above the head usually guarantees a headshot. (this depends on how far away the mob is). |
+ | |||
+ | {{Ammo/Weapons}} |
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+ | [[Category:Bow]] |
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− | [[de:Verbundbogen]] |
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+ | [[Category:Ranged Weapon]] |
Revision as of 22:16, 16 June 2021
Compound Bow | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Bow | |||||
Related Attribute | Agility | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 35 38 42 25 180 | |||||
Block Damage | 1 3 5 6 2 | |||||
Effective Range | 30 | |||||
Rounds per Minute | 75 | |||||
Reload Time | 2 s | |||||
Ammo Type | Stone Arrow Iron Arrow Steel Arrow Flaming Arrow Exploding Arrow | |||||
Magazine Size | 1 | |||||
Damage Multiplier: Earth | 0 | |||||
Damage Multiplier: Metal | 0 | |||||
Damage Multiplier: Wood | 0.1 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 200 | |||||
Durability (Max Quality) | 400 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Bow | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Bow / Crossbow Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Description[ | ]
The Compound Bow is the strongest Bow in 7 Days to Die.
It is a medium-range weapon that fires arrows as Ammunition. To equip a different type of arrow, press and hold R, then select the ammo type you want.
Combat[ | ]
During combat, a Compound Bow is a powerful medium to long range weapon. At short range, however, the player may have trouble because it requires reloading for each shot.
Due to its slow firing rate, a Bows should be used with care at short range against more than one enemy or wild animal.
Bows are great for stealth attacks, as firing an arrow doesn't make a sound and won't alert nearby zombies. Hitting a zombie, without killing it, does alert the zombie.
Crafting[ | ]
Item | Name | Count | |||||
---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |||
Bow & Crossbow Parts | 5 | 5 | 5 | 5 | 5 | ||
Scrap Polymers | 25 | 25 | 25 | 25 | 25 | ||
Leather | 5 | 5 | 5 | 5 | 5 | ||
Duct Tape | 5 | 5 | 5 | 5 | 5 | ||
Spring | 10 | 10 | 10 | 10 | 10 | ||
Crafted in | |||||||
Workbench |
The recipe above contains the Resources/Magazines needed for each Quality level of the Compound Bow.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Recommended Mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Arrow Rest Mod | Accuracy | Improves accuracy. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Structural Brace Mod | Durability | Moderately decreases degradation rate. | |
Ergonomic Grip Mod | Health | Decreases melee stamina usage and increases weapon handling of bows. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Polymer String Mod | Velocity | Arrows and bolts fly faster. |
Notes[ | ]
- The damages given are based on values of the different types of arrows that the bow can use. The bow itself (without arrows) can not cause any damage.
- Aiming slightly above the head usually guarantees a headshot. (this depends on how far away the mob is).