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|bonus_damage_metal = 0
 
|bonus_damage_metal = 0
 
|bonus_damage_wood = 0.1
 
|bonus_damage_wood = 0.1
|butcher_tool = n
+
|butcher_tool = no
|disassemble_tool = n
+
|disassemble_tool = no
 
|mod_compa = Bow
 
|mod_compa = Bow
   
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|stack = 1
 
|stack = 1
   
|scrappable = y
+
|scrappable = yes
 
|breaks= [[Bow / Crossbow Parts]]
 
|breaks= [[Bow / Crossbow Parts]]
|meltable = n
+
|meltable = no
|fuel = n
+
|fuel = no
   
 
|obtain = Crafting, Looting, Trading
 
|obtain = Crafting, Looting, Trading
 
}}
 
}}
   
=='''Description'''==
+
==Description==
'''The {{PAGENAME}} is the strongest [[Bow]] in ''[[7 Days to Die]]''.'''
+
The {{PAGENAME}} is the strongest [[Bow]] in ''[[7 Days to Die]]''.
   
'''It is a medium-range weapon that fires arrows as [[Ammunition]].'''
+
It is a medium-range weapon that fires arrows as [[Ammunition]]. To equip a different type of arrow, press and hold R, then select the ammo type you want.
   
 
==Combat==
'''A Compound Bow can be used with five different types of arrows: [[Stone Arrow]], [[Iron Arrow]], [[Steel Arrow]], [[Flaming Arrow]], and [[Exploding Arrow]].'''
 
 
During combat, a {{PAGENAME}} is a powerful medium to long range weapon. At short range, however, the player may have trouble because it requires reloading for each shot.
   
 
Due to its slow firing rate, a [[Bow|Bows]] should be used with care at short range against more than one enemy or wild animal.
'''To equip a different type of ammo, press and hold R, then select the ammo type you want.'''
 
   
 
[[Bow|Bows]] are great for stealth attacks, as firing an arrow doesn't make a sound and won't alert nearby zombies. Hitting a zombie, without killing it, does alert the zombie.
=='''Combat'''==
 
'''During combat, a {{PAGENAME}} is a powerful medium to long range weapon. At short range, however, the player may have trouble because it requires reloading for each shot.'''
 
   
 
==Crafting==
'''Due to its slow firing rate, a [[Bow|Bows]] should be used with care at short range against more than one enemy or wild animal.'''
 
 
'''[[Bow|Bows]] are great for stealth attacks, as firing an arrow doesn't make a sound and won't alert nearby zombies. Hitting a zombie, without killing him, does alert the zombie.'''
 
=='''Crafting'''==
 
 
{{Recipe
 
{{Recipe
|image1=BowCrossbowParts.png | linkname1=Bow / Crossbow Parts | itemcount1=5
+
|image1=BowCrossbowParts.png | linkname1=Bow & Crossbow Parts | itemcount1=5
 
|image2=ScrapPlastics.png | linkname2=Scrap Polymers | itemcount2=25
 
|image2=ScrapPlastics.png | linkname2=Scrap Polymers | itemcount2=25
 
|image3=Leather.png | linkname3=Leather | itemcount3=5
 
|image3=Leather.png | linkname3=Leather | itemcount3=5
Line 60: Line 57:
 
|image5=Spring.png | linkname5=Spring | itemcount5=10
 
|image5=Spring.png | linkname5=Spring | itemcount5=10
 
|workstationimage=Workbench.png | workstation=Workbench
 
|workstationimage=Workbench.png | workstation=Workbench
|schematic=Compound Bow Schematic|time=80}}
+
|schematic=Schematic | schematicimage = Schematic.png
  +
|time=80
  +
|LeveledCraft = 1
  +
}}
   
=='''Mods'''==
+
==Recommended Mods==
==='''Bow Mods'''===
 
* [[Arrow Rest Mod|'''Arrow Rest Mod''']]
 
*[[Polymer String|'''Polymer String''']]
 
   
  +
{{#cargo_query:
==='''Compatible Mods'''===
 
  +
tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part
 
  +
|join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID
* [[Cripple 'Em|'''Cripple 'Em''']]
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description
* [[Ergonomic Grip|'''Ergonomic Grip''']]
 
  +
|where=Mods__Category._value = 'Weapon Mod' AND (Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Weapon') OR Mods__Mod_Type._value = 'Bow'
* [[Rad Remover|'''Rad Remover''']]
 
  +
|group by=Mods._ID
* [[Structural Brace|'''Structural Brace''']]
 
  +
|order by=Affected_Part
* [[The Hunter|'''The Hunter''']]
 
  +
}}
   
=='''Notes'''==
+
==Notes==
   
*'''The damages given are based on values of the different types of arrows that the [[bow]] can use. The bow itself (without arrows) can not cause any damage.'''
+
*The damages given are based on values of the different types of arrows that the [[bow]] can use. The bow itself (without arrows) can not cause any damage.
*'''Aiming slightly above the head usually guarantees a headshot. (this depends on how far away you are from the mob).'''
+
*Aiming slightly above the head usually guarantees a headshot. (this depends on how far away the mob is).
*'''Arrows and bolts have a chance to apply a [[Arrow Critical Bleedout]] debuff, which drains 1 health per second for 50s.'''
 
   
 
{{Ammo/Weapons}}
 
{{Ammo/Weapons}}

Revision as of 22:16, 16 June 2021



Compound Bow
CompoundBow
Basic Information
Removed: {{{removed_version}}}
Group Ammo/Weapons
Category Ranged Weapon
Type Bow
Loot Container
Gear Slot
Related Attribute Agility
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage Arrow 35 IronArrow 38 SteelArrow 42
FlamingArrow 25 ExplodingArrow 180
Power Attack Entity Damage
Block Damage Arrow 1 IronArrow 3 SteelArrow 5
FlamingArrow 6 ExplodingArrow 2
Power Attack Block Damage
Range
Effective Range 30
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute 75
Reload Time 2 s
Ammo Type Arrow Stone Arrow
IronArrow Iron Arrow
SteelArrow Steel Arrow
FlamingArrow Flaming Arrow
ExplodingArrow Exploding Arrow
Velocity
Magazine Size 1
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth 0
Damage Multiplier: Metal 0
Damage Multiplier: Stone
Damage Multiplier: Wood 0.1
Butcher Tool No
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool No
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality) 200
Durability (Max Quality) 400
Degradation per Use 1
Mod Type
Compatible Mods Bow
Repaired Using Repair Kit
Electrical Power Required
Unlocks
Base Price
Sell: 200
Buy: 3000
Max Stack 1
Scrapping/Forging Properties
Scrappable Yes
Scraps into Bow / Crossbow Parts
Meltable No
Material
Combustible No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through Crafting, Looting, Trading

Description[ | ]

The Compound Bow is the strongest Bow in 7 Days to Die.

It is a medium-range weapon that fires arrows as Ammunition. To equip a different type of arrow, press and hold R, then select the ammo type you want.

Combat[ | ]

During combat, a Compound Bow is a powerful medium to long range weapon. At short range, however, the player may have trouble because it requires reloading for each shot.

Due to its slow firing rate, a Bows should be used with care at short range against more than one enemy or wild animal.

Bows are great for stealth attacks, as firing an arrow doesn't make a sound and won't alert nearby zombies. Hitting a zombie, without killing it, does alert the zombie.

Crafting[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}80Bow & Crossbow Parts5Scrap Polymers25Leather5Duct Tape5Spring10{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}1{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}SchematicWorkbench{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!
(Parameter=linkname)
|

Compound Bow Recipe
Item Name Count
Item Name Count
Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

CompoundBow
1x
Craftingclock 01:20

Bow & Crossbow Parts 5 5 5 5 5
ScrapPlastics Scrap Polymers 25 25 25 25 25
Leather Leather 5 5 5 5 5
DuctTape Duct Tape 5 5 5 5 5
Spring Spring 10 10 10 10 10
Unlock Options
Magazine type missing! */MAX
And having read
Schematic Schematic
Crafted in
NewWorkbench Workbench

The recipe above contains the Resources/Magazines needed for each Quality level of the Compound Bow.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.


Recommended Mods[ | ]

Image Name Affected Part Description
ArrowRest Arrow Rest Mod Accuracy Improves accuracy.
CrippleEm Cripple Em Mod Crippling Adds a chance to cripple a leg on a bipedal target.
StructuralBrace Structural Brace Mod Durability Moderately decreases degradation rate.
ErgonomicGrip Ergonomic Grip Mod Health Decreases melee stamina usage and increases weapon handling of bows.
TheHunter The Hunter Mod Special Damage Increases damage to all animals.
RadRemover Rad Remover Mod Special Damage Temporarily disables regeneration ability of radiated zombies.
PolymerString Polymer String Mod Velocity Arrows and bolts fly faster.

Notes[ | ]

  • The damages given are based on values of the different types of arrows that the bow can use. The bow itself (without arrows) can not cause any damage.
  • Aiming slightly above the head usually guarantees a headshot. (this depends on how far away the mob is).
Ammo/Weapons
Ammo

44MagnumBullet .44 Magnum Bullet · 44MagnumBulletAP .44 Magnum Bullet (AP) · 44MagnumBulletHP .44 Magnum Bullet (HP) · 762mmBullet 7.62mm Bullet · Ammo762mmBulletAP 7.62mm Bullet (AP) · Ammo762mmBulletHP 7.62mm Bullet (HP) · 9mmBullet 9mm Bullet · Ammo9mmBulletAP 9mm Bullet (AP) · Ammo9mmBulletHP 9mm Bullet (HP) · ExplodingArrow Exploding Arrow · ExplodingCrossbowBolt Exploding Crossbow Bolt · FlamingArrow Flaming Arrow · FlamingCrossbowBolt Flaming Crossbow Bolt · IronArrow Iron Arrow · IronCrossbowBolt Iron Crossbow Bolt · AmmoRoboticTurret Robotic Turret Ammo · AmmoJunkTurretAP Robotic Turret Ammo (AP) · AmmoJunkTurretShell Robotic Turret Ammo (Shell) · RocketFragAlpha20 Rocket Frag · RocketHEAlpha20 Rocket HE · AmmoShotgunBreachingSlug Shotgun Breaching Slug · ShotgunShell Shotgun Shell · ShotgunSlug Shotgun Slug · SteelArrow Steel Arrow · SteelCrossbowBolt Steel Crossbow Bolt · Arrow Stone Arrow · CrossbowBolt Stone Crossbow Bolt ·

Weapons Melee

BaseballBat Baseball Bat · BoneShiv Bone Knife · Candycaneclub Candy Cane Club · Candycaneknife Candy Cane Knife · HuntingKnife Hunting Knife · IronKnuckles Iron Knuckles · Sledgehammer Iron Sledgehammer · IronSpear Iron Spear · KnuckleWraps Knuckle Wraps · Machete Machete · PipeBaton Pipe Baton · RoboticSledge Robotic Sledge · SteelClub Steel Club · SteelKnuckles Steel Knuckles · SteelSledgehammer Steel Sledgehammer · SteelSpear Steel Spear · StoneSledgehammer Stone Sledgehammer · StoneSpear Stone Spear · StunBaton Stun Baton · WoodenClub Wooden Club ·

Ranged

44DesertVulture .44 Desert Vulture · 44Magnum .44 Magnum · Ak47 AK-47 Machine Gun · AutomaticShotgun Auto Shotgun · Blunderbuss Blunderbuss · CompoundCrossbow Compound Crossbow · DoubleBarrelShotgun Double Barrel Shotgun · HuntingRifle Hunting Rifle · Crossbow Iron Crossbow · GunRifleT2LeverActionRifle Lever-Action Rifle · M60MachineGun M60 Machine Gun · MarksmanRifle Marksman Rifle · GunMGT0PipeMachineGun Pipe Machine Gun · GunHandgunT0PipePistol Pipe Pistol · GunRifleT0PipeRifle Pipe Rifle · GunShotgunT0PipeShotgun Pipe Shotgun · Pistol Pistol · PrimitiveBow Primitive Bow · PumpShotgun Pump Shotgun · RoboticsTurret Robotic Turret · A13RocketLauncher Rocket Launcher · MP5 SMG-5 · SniperRifle Sniper Rifle · TacticalAssaultRifle Tactical Assault Rifle · WoodenBow Wooden Bow ·