Compound Crossbow

From 7 Days to Die Wiki
Jump to: navigation, search
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1



Compound Crossbow
CompoundCrossbow.png
Basic Information
Removed: {{{removed_version}}}
Group Ammo/Weapons
Category Ranged Weapon
Type Crossbow
Loot Container
Gear Slot
Covering Attribute Agility
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage CrossbowBolt.png 32 IronCrossbowBolt.png 38 SteelCrossbowBolt.png 45
FlamingCrossbowBolt.png 38 ExplodingCrossbowBolt.png 125
Power Attack Entity Damage
Block Damage CrossbowBolt.png 1 IronCrossbowBolt.png 6 SteelCrossbowBolt.png 6
FlamingCrossbowBolt.png 6 ExplodingCrossbowBolt.png 2
Power Attack Block Damage
Range
Effective Range 25
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute 75
Reload Time 3.4 s
Ammo Type Stone Crossbow Bolt
Iron Crossbow Bolt
Steel Crossbow Bolt
Flaming Crossbow Bolt
Exploding Crossbow Bolt
Magazine Size 1
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth 0
Damage Multiplier: Metal 0
Damage Multiplier: Stone
Damage Multiplier: Wood 0.1
Butcher Tool No
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool No
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Mod Properties
Added Reload Speed
Added Elemental Damage Resist
Added Cold Resist
Added Heat Resist
Added Mobility
Added Stamina Regen
Added Armor Rating
Added Carrying Capacity
Added Noise Reduction
Adds
Damage Falloff Range
Max Range
Spread Multiplier from the hip
Spread Multiplier aiming down sights
Spread Multiplier when walking
Spread Multiplier when crouched
Horizontal Recoil
Vertical Recoil
Weapon Handling
Entity Damage Modifier
Burst Round Count
Rounds Per Minute
Recoil after each shot
Horizontal Crosshair change
Vertical Crosshair change
Added Magazine size
Added Block Damage
Degradation Rate
Damage Modifier
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Stamina
Effect on Health
Effect on Max Health
Cures
Buff
Buff Chance (%)
Buff Effect
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality) 120
Durability (Max Quality) 250
Degradation per Use 1
Mod Type
Compatible Mods Crossbow, Side, Small Top, Medium Top
Repaired Using Repair Kit
Electrical Power Required
Unlocks
Base Price 1000
Max Stack 1
Scrapping/Forging Properties
Scrappable Yes
Scraps into Bow / Crossbow Parts
Meltable No
Material
Combustible Yes
Burn Time 03′ 20″
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through Crafting, Looting, Trading

Overview[edit | edit source]

The Compound Crossbow is stronger version of Iron Crossbow, unlocked after reading the Compound Crossbow Schematic.

The Compound Crossbow is a medium to long-range weapon that fires crossbow bolts as Ammunition. It will reload automatically after each shot and unlike the bows.

To equip a different type of ammo than the default Stone Crossbow Bolt, press and hold R, then select the ammo type you want.

Combat[edit | edit source]

During combat, Crossbows are a powerful medium to long range weapons, that can kill most Zombies with one headshot.

Due to its slow firing rate and required reloading for each shot a Crossbow should be used with care at short range against more than one enemy or wild animal.

Crafting[edit | edit source]

BowCrossbowParts.png 5* Bow / Crossbow Parts At a
Workbench.pngWorkbench
after learning from
Schematic.png Compound Crossbow Schematic
for
279s
seconds
Produces
{{{yield}}}
IngotSteel.png 15* Forged Steel
DuctTape.png 3* Duct Tape
Leather.png 3* Leather
ScrapPlastics.png 20* Scrap Polymers
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]


The recipe listed above is for crafting a quality 1 Compound Crossbow. With each level of the Archery perk, the player is able to craft a higher quality Compound Crossbow, which requires more materials, up to quality 5. Every increasing tier uses 50% more materials.

Required Materials
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5
BowCrossbowParts.png 5 7 10 12 15
IngotSteel.png 15 22 30 37 45
DuctTape.png 3 4 6 7 9
Leather.png 3 4 6 7 9
ScrapPlastics.png 20 30 40 50 60
[[File:|40px]] Expression error: Unexpected * operator. Expression error: Unexpected * operator. Expression error: Unexpected * operator. Expression error: Unexpected * operator.

Recommended Mods[edit | edit source]

Image Name Affected Part Description
StructuralBrace.png Structural Brace Mod Durability Moderately decreases degradation rate.
ErgonomicGrip.png Ergonomic Grip Mod Health Decreases melee stamina usage and increases weapon handling of bows.
ReflexSight.png Reflex Sight Mod Scope Minor visual magnification but designed for fast target acquisition.
Scope2X.png Scope 2x Mod Scope Increases visual magnification when aiming.
Scope4X.png Scope 4x Mod Scope Increases visual magnification when aiming.
LaserSight.png Laser Sight Mod Side Helps with aiming quickly and increases accuracy when firing from the hip.
WeaponFlashlight.png Weapon Flashlight Mod Side A portable light source.
RadRemover.png Rad Remover Mod Special Damage Temporarily disables regeneration ability of radiated zombies.
TheHunter.png The Hunter Mod Special Damage Increases damage to living beings.
PolymerString.png Polymer String Mod Velocity Arrows and bolts fly faster.