MythicTerror511 (talk | contribs) No edit summary |
Incendere116 (talk | contribs) m (Removing manually-added mod table in favor of standardized DPL) |
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|schematic=Compound Crossbow Schematic}} |
|schematic=Compound Crossbow Schematic}} |
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+ | {{ItemMods}} |
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− | == '''Weapon Modifications''' == |
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− | {| class="wikitable" |
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− | |+ |
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− | ! |
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− | !Mod |
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− | !Effects |
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− | |- |
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− | |[[File:CrippleEm.png|30px|link=https://7daystodie.gamepedia.com/File:CrippleEm.png]] |
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− | |[[Cripple 'Em Mod]] |
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− | |Adds a 20% chance to cripple a leg on a bipedal target. |
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− | |- |
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− | |[[File:LaserSight.png|30px|link=https://7daystodie.gamepedia.com/File:LaserSight.png]] |
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− | |[[Laser Sight Mod]] |
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− | |Increases hip-fire accuracy and adds a laser sight to the weapon. |
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− | |- |
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− | |[[File:PolymerString.png|link=https://7daystodie.gamepedia.com/File:PolymerString.png|frameless|25x25px]] |
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− | |[[Polymer String]] |
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− | |Increases bolt range and velocity. |
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− | |- |
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− | |[[File:RadRemover.png|frameless|30x30px|link=https://7daystodie.gamepedia.com/File:RadRemover.png]] |
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− | |[[Rad Remover Mod]] |
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− | |Disable radiated zombie regeneration abillity. |
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− | |- |
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− | |[[File:ReflexSight.png|30px|link=https://7daystodie.gamepedia.com/File:ReflexSight.png]] |
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− | |[[Reflex Sight Mod]] |
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− | |Adds a holographic dot sight with minor magnification. |
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− | |- |
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− | |[[File:Scope2X.png|30px|link=https://7daystodie.gamepedia.com/File:Scope2X.png]] |
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− | |[[Scope 2x Mod]] |
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− | |Adds a scope with 2x zoom. |
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− | |- |
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− | |[[File:Scope4X.png|30px|link=https://7daystodie.gamepedia.com/File:Scope4X.png]] |
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− | |[[Scope 4x Mod]] |
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− | |Adds a scope with both 2x and 4x zoom. |
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− | |- |
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− | |[[File:StructuralBrace.png|link=https://7daystodie.gamepedia.com/File:StructuralBrace.png|frameless|25x25px]] |
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− | |[[Structural Brace|Structural Brace Mod]] |
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− | |Increases Durability. |
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− | |- |
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− | |[[File:TheHunter.png|link=https://7daystodie.gamepedia.com/File:TheHunter.png|frameless|32x32px]] |
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− | |[[The Hunter Mod]] |
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− | |Increases damage against living beings. |
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− | |- |
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− | |[[File:WeaponFlashlight.png|30px|link=https://7daystodie.gamepedia.com/File:WeaponFlashlight.png]] |
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− | |[[Weapon Flashlight Mod]] |
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− | |Adds a flashlight to the weapon. |
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− | |} |
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[[Category:Crossbow]] |
[[Category:Crossbow]] |
Revision as of 09:27, 10 January 2021
Compound Crossbow | |
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Basic Information | |
Group | Ammo/Weapons |
Category | Weapon |
Type | Ranged Weapon, Archery Weapon |
Weapon/Tool Properties | |
Entity Damage | 32 |
Range | 180 |
Effective Range | 25 |
Reload Time | 3.4s |
Ammo Type | [[File:Stone Crossbow Bolt Iron Crossbow Bolt |
Velocity | 67.5 (Stone Crossbow Bolt) 75 (Iron Crossbow Bolt) |
Characteristic Properties | |
Durability (Min Quality) | 120 |
Durability (Max Quality) | 250 |
Repaired Using | Repair Kit |
Overview[ | ]
The Compound Crossbow is stronger version of Iron Crossbow, unlocked after reading the Compound Crossbow Schematic.
The Compound Crossbow is a medium to long-range weapon that fires crossbow bolts as Ammunition. It will reload automatically after each shot and unlike the bows.
It can be used with five different types of bolts: Stone Crossbow Bolt, Iron Crossbow Bolt, Steel Crossbow bolt, Flaming Crossbow Bolt and Exploding Crossbow Bolt.
To equip a different type of ammo than the default Stone Crossbow Bolt, press and hold R, then select the ammo type you want.
By leveling up the the Agility tree and Archery, you will be able to craft the Compound Crossbow at higher level (1-5).
Combat[ | ]
During combat, Crossbows are a powerful medium to long range weapons, that can kill most Zombies with one headshot.
Due to its slow firing rate and required reloading for each shot a Crossbow should be used with care at short range against more than one enemy or wild animal.
Crafting[ | ]
Item | Name | Count | |
---|---|---|---|
|
Bow / Crossbow Parts | 5 | |
Forged Steel | 15 | ||
Duct Tape | 3 | ||
Leather | 3 | ||
Scrap Polymers | 20 | ||
Unlock Options | |||
Compound Crossbow Schematic | |||
Crafted in | |||
Workbench |