7 Days to Die Wiki
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[[File:Cooking2.png|thumb|350px|A filled cooking interface using [[Beaker]] and [[Corn Meal]] to make [[Grain Alcohol]].]]
 
[[File:Cooking2.png|thumb|350px|A filled cooking interface using [[Beaker]] and [[Corn Meal]] to make [[Grain Alcohol]].]]
   
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'''Cooking''' is an action crucial to survival where the player cooks various recipes (usually food and drinks) at a [[Camp Fire]]. Ingredients such as meat, vegetables, and various fluids can be combined together to cook a wide variety of recipes.
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'''Cooking''' is an activity crucial to survival where the player cooks various recipes (usually food and drinks) at a [[Camp Fire]]. Ingredients such as meat, vegetables, and various fluids can be combined together to cook a wide variety of recipes.
   
āˆ’
Cooking is primarily centered around creating edible items. It is an excellent alternative to scavenging for canned foods scattered around the map. By hunting animals for meat and filling empty bottles and cans with water (and with the right cookware), you can ensure a steady supply of nutritious food and drink. Some recipes requiring a camp fire will boost your character's Wellness, so cooking your own food has more benefits than simply eating what you find while scavenging.
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Cooking is primarily centered around creating edible items and is the alternative to scavenging for canned foods scattered around the map. By hunting animals for meat and filling empty bottles and cans with water (and with the right cookware), players can cook wellness-boosting foods that may carry beneficial buffs against harsh temperatures and illnesses; cooking one's own food has plenty more benefits than simply eating what the player finds while scavenging.
   
 
While cooking is primarily focused on edibles, it also allows you to create a variety of miscellaneous items such as [[Glue]], [[Herbal Antibiotics]], and [[Gas Can|Gas Cans]].
 
While cooking is primarily focused on edibles, it also allows you to create a variety of miscellaneous items such as [[Glue]], [[Herbal Antibiotics]], and [[Gas Can|Gas Cans]].
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Recipes Requiring [[Cooking Grill]]:
 
Recipes Requiring [[Cooking Grill]]:
 
* [[Grilled Meat]]
 
* [[Grilled Meat]]
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* [[Baked Potato]].
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* [[Baked Potato]]
   
 
Recipes Requiring [[Beaker]]:
 
Recipes Requiring [[Beaker]]:
 
* [[Antibiotics]]
 
* [[Antibiotics]]
 
* [[Gas Can]]
 
* [[Gas Can]]
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* [[Grain Alcohol]].
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* [[Grain Alcohol]]
 
Recipes requiring no tools:
 
Recipes requiring no tools:
 
* [[Boiled Water]]
 
* [[Boiled Water]]
 
* [[Bottled Murky Water]]
 
* [[Bottled Murky Water]]
 
* [[Charred Meat]]
 
* [[Charred Meat]]
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== Images ==
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[[File:CampfireA16.jpg|left|thumb|A campfire, in all of its glory.]]
 
[[de:Kochen]]
 
[[de:Kochen]]
 
[[es:Cocinar]]
 
[[es:Cocinar]]

Revision as of 04:49, 5 June 2018

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Proposed since February 25, 2016.


Cooking1

An empty cooking interface

Cooking2

A filled cooking interface using Beaker and Corn Meal to make Grain Alcohol.

Cooking is an activity crucial to survival where the player cooks various recipes (usually food and drinks) at a Camp Fire. Ingredients such as meat, vegetables, and various fluids can be combined together to cook a wide variety of recipes.

Cooking is primarily centered around creating edible items and is the alternative to scavenging for canned foods scattered around the map. By hunting animals for meat and filling empty bottles and cans with water (and with the right cookware), players can cook wellness-boosting foods that may carry beneficial buffs against harsh temperatures and illnesses; cooking one's own food has plenty more benefits than simply eating what the player finds while scavenging.

While cooking is primarily focused on edibles, it also allows you to create a variety of miscellaneous items such as Glue, Herbal Antibiotics, and Gas Cans.

Elements[ | ]

In order to cook, you will need the following elements:

Cookware[ | ]

Recipes requiring Cooking Pot:

Recipes Requiring Cooking Grill:

Recipes Requiring Beaker:

Recipes requiring no tools:

Images[ | ]

CampfireA16

A campfire, in all of its glory.