7 Days to Die Wiki
(added crafting and tooltip)
(Confirm for Version Alpha 15.1, and new upgrade paths, recipe updates.)
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|image = cntCooler.png
|image = cntCooler.png
|caption = Furniture can make your place look pretty but it usually has little defensive value.
|caption = Furniture can make your place look pretty but it usually has little defensive value.
|group = Miscellaneous
|group = Decor/Miscellaneous
|category = Furniture
|category = Furniture
|durability = 100
|cumulative_durability = 100
|type = Storage
|type = Storage
|storage = 9
|storage = 9
|hardness = 5
|hardness = 5
|max_load = 320
|max_load = 24
|mass = 20
|mass = 4
|metal = Iron
|metal = Iron
|ob_cheat = 1
|ob_cheat = 1
|ob_scavenge = 1
|ob_scavenge = 1
|confirmed_version = Alpha 15.1
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|image1=ScrapPlastics.png | linkname1=Scrap Plastics | itemcount1=8
|image1=ScrapPlastics.png | linkname1=Scrap Plastics | itemcount1=8
|workstationimage=Workbench.png |workstation=Workbench

Revision as of 02:18, 23 January 2017

Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Furniture can make your place look pretty but it usually has little defensive value.
Basic Information
Removed: {{{removed_version}}}
Group Decor/Miscellaneous
Category Furniture
Type Storage
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points 100
Storage Slots 9
Horizontal Support 24
Mass 4
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Protection Properties
Cold Resist
Heat Resist
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cure Percentage
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Base Price
Max Stack
Scrapping/Forging Properties
Scraps into
Material Iron
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtainable Through


A Cooler is a common map-generated container, and can be crafted at a Workbench. It has nine storage slots and can be used as temporary storage. Often found near Decayed Sedans and at Camp Sites, it usually contains food.

When found in the wild, this block will be treated as a loot container, and will refill depending on game settings. If crafted, it will be a personal storage, and no loot will appear.


At a Workbench


ScrapPlastics.png 8* Scrap Plastics At a
00′ 08"
[[File:|75px|link=]] {{{itemcount2}}}* [[{{{linkname2}}}]]
[[File:{{{image3}}}|75px|link=]] {{{itemcount3}}}* [[{{{linkname3}}}]]
[[File:|75px|link=]] {{{itemcount4}}}* [[]]
[[File:|75px|link=]] {{{itemcount5}}}* [[]]
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* [[{{{linkname10}}}]]


The loot found inside a Cooler is randomly selected from the following list.


Cooler as seen in game.


A Cooler drops itself when destroyed. This may be a bug, but can be used to collect a Cooler and save it for later use. Anything stored in the Cooler when it is broken will be lost. A Cooler that is placed by a player, as of alpha 11, will go to an untouched state when running on an SMP server, clearly a bug, as random items will be found inside of a player placed Cooler.