Creative Menu

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

The Creative Menu is creative tool used to model the world without the need to make any materials and allows access to all the blocks and items currently available in the game. It can only be accessed when the Cheat Mode Modded Option is set to On.

To use the Creative Menu, you must first start or continue a game with the option Cheat Mode set to On and press the U key (Default Key) during game play to open the Creative Menu grid. Represented as a 7x10 grid it will open displaying a full grid of different blocks. Present on the left side of the main grid, there is a small panel with some pre-set filters displayed and are used to filter either blocks or items. Searching for an item by name can often be far simpler than searching individual pages. Consequently, a Full Text Search box provides a means of filtering blocks and items based upon the text input. Page tabs run down the right edge of the Creative Menu, in addition to the Up and Down tabs located to the right at the top and bottom respectively. These tabs are used to navigate through the pages of the Creative Menu.

The Creative Menu does not give access to the options for spawning-in zombies, which are accessible through the Entity Menu when the debug mode is activated.

The image below depicts the Creative Menu with the items filter selected.


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