7 Days to Die Wiki
(Rewrote section on weekly night hordes with-up-to-date info from XMLs)
(Overhauled article to bring up to date with alpha 14)
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{{PAGENAME}} is more or less the time that decides if the player's defenses are solid or not. On the night of every 7th [[Day]] multiple, a massive horde of [[Zombie|Zombies]]travels through the area the player is currently in.
==Day==
 
(All information is taken from Nomad difficulty with normal zombie spawning)
 
   
 
==Night Hordes==
{{PAGENAME}} is more or less the time that decides if the player's defenses are solid or not. On every 7th [[Day]] multiple, a massive horde of [[Zombie]]s and [[Zombie Dog]]s travels through the area the player is currently in. This horde could consist of:
 
*at least 10 [[Zombie Dog]]s
 
*2 or more [[Feral Zombie]]s
 
*6 or 7 [[Infected Police Officer]]s
 
*4 or 5 [[Hornet]]s
 
*at least 30 to 50 normal zombies ([[Plagued Nurse]]s, [[Nude Walker]]s, [[Crawler Zombie]]s, ect.) Regardless of what biome the player is in, [[Burn Victim]]s will also spawn with the horde. The horde normally shows up between '''12:00 and 15:00'''. If engaged, the zombie horde will render plenty of [[Gun Parts]] and [[Ammunition]], possibly even [[List of firearms|firearms]] themselves, and other miscellaneous loot. Edit: 7/6/16 '''''It is confirmed that the original massive Day Horde has been reduced significantly'''''. You can expect anywhere from '''10 to 30+ Normal Zombies''' in a Day Horde. Day hordes become a <u>common</u> occurrence after '''''Day 2''''', as well as the Zombie Dog Horde. (Dog Pack)
 
 
==Night==
 
 
On every 7th [[night]] multiple, a large horde of zombies will spawn. This horde of zombies will be able to detect the player through walls and when underground, no noise is being made and no odorous foods are being carried.
 
On every 7th [[night]] multiple, a large horde of zombies will spawn. This horde of zombies will be able to detect the player through walls and when underground, no noise is being made and no odorous foods are being carried.
   
 
On the seventh night, this horde will contain only [[Zombie#Normal_Zombies|normal zombies]] with a small number of [[Hornet|Hornets]] and [[Zombie Dog|Zombie Dogs]]. The horde on night 14 will be larger. On the 21st night, [[Zombie Bear|Zombie Bears]], [[Burn Victim|Burn Victims]], [[Infected Police Officer|Infected Police Officers]], and [[Feral Zombie|Feral Zombies]] will join the horde, which will continue to grow in size every week through night 49. On night 56, the cycle resets and the horde will be similar to what it was on night 7.
 
On the seventh night, this horde will contain only [[Zombie#Normal_Zombies|normal zombies]] with a small number of [[Hornet|Hornets]] and [[Zombie Dog|Zombie Dogs]]. The horde on night 14 will be larger. On the 21st night, [[Zombie Bear|Zombie Bears]], [[Burn Victim|Burn Victims]], [[Infected Police Officer|Infected Police Officers]], and [[Feral Zombie|Feral Zombies]] will join the horde, which will continue to grow in size every week through night 49. On night 56, the cycle resets and the horde will be similar to what it was on night 7.
  +
  +
==Roaming Hordes==
  +
There are also roaming hordes that spawn both during the day and at night, though they do not detect the player automatically by default. They do not appear in the days surrounding a weekly night horde, for example days 6, 7, and 8. During those days and nights, only the normal spawns for that biome occur, with the exception of the weekly night horde on day 7.
  +
  +
The roaming hordes start on day 1 with a single zombie and then three zombies at night. This slowly ramps up through day 5. When the roaming hordes come back on day 9, they have grown a great deal. On some days, the roaming horde will be a small pack of zombie dogs. This continues through day 19 before resetting on day 22, which will have roaming hordes identical to day 1 -- an exception to the three-day holiday surrounding night hordes but necessary to keep the cycle on track.
   
 
==Combat and Defenses==
 
==Combat and Defenses==
===Day Horde===
+
===Roaming Horde===
With the daytime horde, it is quite tricky, but not impossible to dodge them completely. [[Zombie Dog]]s are extremely fast, even in daytime, and can catch you off guard if you happen to be preoccupied with something else. Normally 3 or 4 dogs will attack the player at once, and the others will follow after that, so if there is a dog out in the middle of nowhere running, expect to find a horde following. It is not recommended to hide in a house without heavy defenses and very durable walls if the player has been spotted, because of the[[Infected Police Officer]]'s corroding vomit, and large amounts of zombies hitting the walls. This could possibly bring the house, ''and the player'', to the ground.
+
With the roaming horde, it is quite tricky but not impossible to dodge them completely. [[Zombie Dog]]s are extremely fast, even in daytime, and can catch you off guard if you happen to be preoccupied with something else. It is not recommended to hide in a house without heavy defenses and very durable walls if the player has been spotted, because of the Infected Police Officer's corroding vomit and large amounts of zombies hitting the walls. This could possibly bring the house, ''and the player'', to the ground.
   
A [[Shotgun]] with plenty of [[Shotgun Shell]]s and good dodging skills will allow the player to take down most of the zombies. A [[44 Magnum]] with plenty of ammunition will also make quick work of the horde. [[Pipe Bomb]]s are also a big help, because the zombies tend to group up pretty closely. It is recommended that all [[Zombie Dog]]s be killed first, because of their speed. After that, [[Infected Police Officer]]s will most likely be in range, and can be killed and possibly looted. [[Feral Zombie]]s should normally be avoided and saved to be killed last, because they drop the best loot, and are quite the ammo dump. [[Hornet]]s are not normally that big of a problem, because they tend to just ignore the fight and not notice the player. (In Alpha 12 this is not true, the may attack, attack appears random).
+
A [[Shotgun]] with plenty of [[Shotgun Shell]]s and good dodging skills will allow the player to take down most of the zombies. A [[44 Magnum]] with plenty of ammunition will also make quick work of the horde. [[Pipe Bomb]]s are also a big help because the zombies tend to group up pretty closely. It is recommended that all [[Zombie Dog]]s be killed first, because of their speed. After that, [[Infected Police Officer]]s will most likely be in range and can be killed and possibly looted. [[Feral Zombie]]s should normally be avoided and saved to be killed last because they drop the best loot and are quite the ammo dump.
   
 
===Night Horde===
 
===Night Horde===
The nighttime horde can be a bit tricky, because the zombies are much more agile and harder to shoot. If a 1 block deep and 2 or 3 block wide "moat" is dug around the player's house and filled with [[Wood Spike]]s and [[Wood Log Spike]]s, zombies will run into them and essentially kill themselves while trying to attack the player's walls. The zombie horde tends to "trickle" in more then all come at once, so spikes will eventually break and [[Gore Block]]s will build up, allowing zombies to walk right over the player's defenses. Being on the roof with some type of weapon will dispatch plenty of zombies and take a load off any surviving defenses. A one block lip will on the roof also be required to prevent the player from being ambushed by [[Spider Zombie]]s. A [[Sniper Rifle]] is a valuable weapon in this situation, because the player can start to pick off [[Bloated Walker]]s before they even reach defenses, because they do more damage and have more health, and will injure the spikes more than the average zombie.
+
The night horde can be a bit tricky because the zombies are much more agile and harder to shoot. If a one-block-deep and two- or three-block-wide "moat" is dug around the player's house and filled with [[Wood Spike]]s and [[Wood Log Spike]]s, zombies will run into them and essentially kill themselves while trying to attack the player's walls. The zombie horde tends to "trickle" in more then all come at once, so spikes will eventually break and [[Gore Block]]s will build up, allowing zombies to walk right over the player's defenses. Being on the roof with some type of weapon will dispatch plenty of zombies and take a load off any surviving defenses. A one-block lip on the roof will also be required to prevent the player from being ambushed by [[Spider Zombie]]s. If the overhang is made from wood frames, they can be stood upon while also being shot through. A [[Sniper Rifle]] is a valuable weapon in this situation because the player can start to pick off [[Bloated Walker]]s before they even reach defenses. They do more damage and have more health and will injure the spikes more than the average zombie.
   
 
==Notes==
 
==Notes==
* A [[44 Magnum]] with plenty of [[44 Magnum Bullet]]s is one of the best choices for the day or night hordes because of it's 1 shot kill potential anywhere on the body to normal zombies or head to [[Infected Police Officer]]s.
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* A [[44 Magnum]] with plenty of [[44 Magnum Bullet]]s is one of the best choices for the roaming or night hordes because of its one-shot kill potential anywhere on the body to normal zombies or head to [[Infected Police Officer]]s.
 
* A [[Shotgun]] or [[Pump Shotgun]] is not recommended for use on [[Infected Police Officer]]s because of their ability to explode if they are approached, almost always killing the player instantly.
 
* A [[Shotgun]] or [[Pump Shotgun]] is not recommended for use on [[Infected Police Officer]]s because of their ability to explode if they are approached, almost always killing the player instantly.
* [[Feral Zombie]]s take a lot to kill and hit very hard, but are also slower then other zombies, therefore making them lag behind in the horde.
+
* [[Feral Zombie]]s take a lot to kill and hit very hard but are also slower than other zombies, therefore making them lag behind in the horde.
* [[Wood Log Spike]]s do considerably less damage than [[Wood Spike]]s, but last much longer.
+
* [[Wood Log Spike]]s do considerably less damage than [[Wood Spike]]s but last much longer.
* [[Concrete]] structures fair better for overall defense, but are slightly more time consuming to [[Repair Tool|repair]].
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* [[Concrete]] structures fare better for overall defense but are slightly more time consuming to [[Repair Tool|repair]].
   
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 19:05, 12 August 2016

Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Day 7 is more or less the time that decides if the player's defenses are solid or not. On the night of every 7th Day multiple, a massive horde of Zombiestravels through the area the player is currently in.

Night Hordes[]

On every 7th night multiple, a large horde of zombies will spawn. This horde of zombies will be able to detect the player through walls and when underground, no noise is being made and no odorous foods are being carried.

On the seventh night, this horde will contain only normal zombies with a small number of Hornets and Zombie Dogs. The horde on night 14 will be larger. On the 21st night, Zombie Bears, Burn Victims, Infected Police Officers, and Feral Zombies will join the horde, which will continue to grow in size every week through night 49. On night 56, the cycle resets and the horde will be similar to what it was on night 7.

Roaming Hordes[]

There are also roaming hordes that spawn both during the day and at night, though they do not detect the player automatically by default. They do not appear in the days surrounding a weekly night horde, for example days 6, 7, and 8. During those days and nights, only the normal spawns for that biome occur, with the exception of the weekly night horde on day 7.

The roaming hordes start on day 1 with a single zombie and then three zombies at night. This slowly ramps up through day 5. When the roaming hordes come back on day 9, they have grown a great deal. On some days, the roaming horde will be a small pack of zombie dogs. This continues through day 19 before resetting on day 22, which will have roaming hordes identical to day 1 -- an exception to the three-day holiday surrounding night hordes but necessary to keep the cycle on track.

Combat and Defenses[]

Roaming Horde[]

With the roaming horde, it is quite tricky but not impossible to dodge them completely. Zombie Dogs are extremely fast, even in daytime, and can catch you off guard if you happen to be preoccupied with something else. It is not recommended to hide in a house without heavy defenses and very durable walls if the player has been spotted, because of the Infected Police Officer's corroding vomit and large amounts of zombies hitting the walls. This could possibly bring the house, and the player, to the ground.

A Shotgun with plenty of Shotgun Shells and good dodging skills will allow the player to take down most of the zombies. A 44 Magnum with plenty of ammunition will also make quick work of the horde. Pipe Bombs are also a big help because the zombies tend to group up pretty closely. It is recommended that all Zombie Dogs be killed first, because of their speed. After that, Infected Police Officers will most likely be in range and can be killed and possibly looted. Feral Zombies should normally be avoided and saved to be killed last because they drop the best loot and are quite the ammo dump.

Night Horde[]

The night horde can be a bit tricky because the zombies are much more agile and harder to shoot. If a one-block-deep and two- or three-block-wide "moat" is dug around the player's house and filled with Wood Spikes and Wood Log Spikes, zombies will run into them and essentially kill themselves while trying to attack the player's walls. The zombie horde tends to "trickle" in more then all come at once, so spikes will eventually break and Gore Blocks will build up, allowing zombies to walk right over the player's defenses. Being on the roof with some type of weapon will dispatch plenty of zombies and take a load off any surviving defenses. A one-block lip on the roof will also be required to prevent the player from being ambushed by Spider Zombies. If the overhang is made from wood frames, they can be stood upon while also being shot through. A Sniper Rifle is a valuable weapon in this situation because the player can start to pick off Bloated Walkers before they even reach defenses. They do more damage and have more health and will injure the spikes more than the average zombie.

Notes[]

  • A 44 Magnum with plenty of 44 Magnum Bullets is one of the best choices for the roaming or night hordes because of its one-shot kill potential anywhere on the body to normal zombies or head to Infected Police Officers.
  • A Shotgun or Pump Shotgun is not recommended for use on Infected Police Officers because of their ability to explode if they are approached, almost always killing the player instantly.
  • Feral Zombies take a lot to kill and hit very hard but are also slower than other zombies, therefore making them lag behind in the horde.
  • Wood Log Spikes do considerably less damage than Wood Spikes but last much longer.
  • Concrete structures fare better for overall defense but are slightly more time consuming to repair.