7 Days to Die Wiki
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m (Added some notations to add more context of when the player will need to look out for them, with some other info to help. parts of that info were already present, but could have been interpreted as the page having not been finished yet. info was gathered from the entitygroups file.)
Tag: Visual edit
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{{Infobox npc
 
{{Infobox npc
 
|name = Demolisher
 
|name = Demolisher
  +
|image = Demolisher.jpg
|image_alt =
 
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|id = zombieDemolition
 
|size = 200px
 
|size = 200px
 
|category = Zombie
 
|category = Zombie
 
|type = Hostile
 
|type = Hostile
|zombie_types =
+
|zombie_types = Normal
  +
|hp_base= 1000
|location = [[Day 7]] feral hordes
 
  +
|hp_feral= N/A
  +
|hp_radiated= N/A
  +
|hp_legendary= N/A
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|location = [[Hordes|Blood Moon hordes]]
 
|effects =
 
|effects =
 
|loot_container =
 
|loot_container =
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==Description==
 
==Description==
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The '''Demolisher Zombie''' (zombieDemolition) is a highly armored military [[zombie]] that appears in late-game Blood Moon hordes. They are easy to spot due to the great size and the green light of the explosive charge strapped onto their chest. Their specialties are the ability to stomp spikes and to explode, doing massive amounts of damage to both blocks and entities.
The zombie does massive amounts of damage. It can be blown up by shooting the flashing green spot on the C4, which is strapped on the zombie's torso. The explosion is very destructive.
 
   
The damage dealt by the zombie itself is a standard 20 to entities, but a massive 500 to blocks. Contrast this the explosion which deals 800 to entities and 5000 to blocks.
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The damage dealt by the zombie itself is a standard 20 damage to entities, but a massive 500 damage to blocks. If the Demolisher explodes, the explosion deals up to 800 damage to entities and 5000 to blocks, though, depending on the distance. Every block within a 5-block-radius and every entity within a 6-block-radius is affected by the explosion.
   
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If the Demolisher is shot directly in the explosive charge, the light will change from green to red, and emit X beeps until detonation. The Demolisher is able to be killed without exploding, if shot anywhere else except the explosive charge. The charge will NOT explode if it is shot after the Demolisher is dead, or if the Demolisher is killed after it is shot, but before it explodes.
In addition it appears to have a very high PhysicalDamageResist of 60% which will greatly reduce damage taken by guns and melee.
 
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In addition, it has a very high armor rating of 60, meaning any physical damage it takes is reduced by 60%. Therefore, it is recommended to use armor-piercing (AP) ammunition, effectively reducing his armor rating to 30 (without the addition of perks and skill books). Hollow-point ammunition on the other hand will do 10 damage to the Demolisher.
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As of alpha 19, demolishers buttons can NOT be set off by blade traps when set to head level.
   
 
== Gallery ==
 
== Gallery ==
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Cover of the Demolition Zombie (aka Demolisher).
 
Cover of the Demolition Zombie (aka Demolisher).
 
{{#ev:youtube|v=IHB7Yaw_W5M}}
 
{{#ev:youtube|v=IHB7Yaw_W5M}}
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== Notes ==
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* The Demolisher does not have a [[Feral]] or Irradiated version (as of Alpha 19.3).
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* The Demolisher will begin to appear after reaching a [[gamestage]] of 153.
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* It cannot appear outside of [[Blood Moon Horde|Blood Moon Hordes]], regardless of [[gamestage]] (again, as of Alpha 19.3).

Revision as of 20:41, 6 January 2021

Demolisher
Demolisher


Description
Removed: {{{removed_version}}}
Category Zombie
Type Hostile%Hostile NPCs
Zombie Type Normal
Entity-ID
Effects
Drops
Loot Container
Location Blood Moon hordes
Quests


Combat


HP (Normal) 1000
HP (Feral) N/A
HP (Radiated) N/A
HP (Legendary) N/A
Entity Damage 20
Block Damage
Range
Crit Ratio




Description[ | ]

The Demolisher Zombie (zombieDemolition) is a highly armored military zombie that appears in late-game Blood Moon hordes. They are easy to spot due to the great size and the green light of the explosive charge strapped onto their chest. Their specialties are the ability to stomp spikes and to explode, doing massive amounts of damage to both blocks and entities.

The damage dealt by the zombie itself is a standard 20 damage to entities, but a massive 500 damage to blocks. If the Demolisher explodes, the explosion deals up to 800 damage to entities and 5000 to blocks, though, depending on the distance. Every block within a 5-block-radius and every entity within a 6-block-radius is affected by the explosion.

If the Demolisher is shot directly in the explosive charge, the light will change from green to red, and emit X beeps until detonation. The Demolisher is able to be killed without exploding, if shot anywhere else except the explosive charge. The charge will NOT explode if it is shot after the Demolisher is dead, or if the Demolisher is killed after it is shot, but before it explodes.

In addition, it has a very high armor rating of 60, meaning any physical damage it takes is reduced by 60%. Therefore, it is recommended to use armor-piercing (AP) ammunition, effectively reducing his armor rating to 30 (without the addition of perks and skill books). Hollow-point ammunition on the other hand will do 10 damage to the Demolisher.

As of alpha 19, demolishers buttons can NOT be set off by blade traps when set to head level.

Gallery[ | ]

Demolisher

Video Tutorials[ | ]

Cover of the Demolition Zombie (aka Demolisher).

Notes[ | ]

  • The Demolisher does not have a Feral or Irradiated version (as of Alpha 19.3).
  • The Demolisher will begin to appear after reaching a gamestage of 153.
  • It cannot appear outside of Blood Moon Hordes, regardless of gamestage (again, as of Alpha 19.3).