Difficulty
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.
Current game stage: 1
Current game stage: 1
Difficulty adjusts the strength of spawned Zombies in your game. The player may choose between six difficulties:
Level | Skill | Description | % Damage by Zombie | % Damage by Player | |
---|---|---|---|---|---|
0 | Scavenger | Easiest | Easiest setting designed for noobs. | 50 | 150 |
1 | Adventurer | Easy | Not just a new recruit any more. | 75 | 125 |
2 | Nomad | Normal | Designed for experienced FPS players. | 100 | 100 |
3 | Warrior | Hard | Now you're starting to impress. | 150 | 75 |
4 | Survivalist | Harder | Kids don't try this at home! | 200 | 50 |
5 | Insane | Hardest | You're one brave Mother! | 250 | 40? |
Beyond the impact on Player vs Zombie, and Zombie vs Player damage as per above table, the game difficulty also impacts the calculated Gamestage being used for players. This in turn determines what horde (sleeper, wandering, blood moon, scout) the game generates at the relevant occasions.
As of Alpha 19, the Difficulty setting does not affect Gamestage.