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{{Stub}} |
{{Stub}} |
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{{Infobox item |
{{Infobox item |
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+ | |name = Electric Fence Post |
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|image = ElectricFencePost.png |
|image = ElectricFencePost.png |
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+ | |caption = "Wire up 2 of these to shock your enemies" |
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− | |type = |
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⚫ | |||
− | |tool-type = |
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− | |item-id = |
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⚫ | |||
|category = Trap |
|category = Trap |
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+ | |type = Electric Trap |
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⚫ | |||
⚫ | |||
− | |scrapable = |
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− | |scrap_iron = |
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− | |ob_loot = |
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− | |ob_cheat = |
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− | |unlocked = |
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− | |requires_power = 5W |
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− | |provides_power = |
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− | |added_version = Alpha 16 |
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− | |confirmed_version = Alpha 17 |
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⚫ | |||
+ | |durability = 200 |
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⚫ | |||
+ | |max_load = 120 |
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⚫ | |||
+ | |mass = 10 |
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+ | |light-opacity = 0 |
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+ | |damage = 6 |
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⚫ | |||
+ | |block_damage = 0 |
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⚫ | When a player or Zombie comes within range of the wire between two connected posts and touches the wire, they receive the [[Shocked]] |
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+ | |repair = [[Electrical Parts]], [[Forged Iron]] |
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⚫ | |||
+ | |power_required = 5 W |
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+ | |price_base = 62 |
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+ | |stack = 500 |
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+ | |scrappable = yes |
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⚫ | When a Zombie is shocked, the {{PAGENAME}} at the receiving end of the electricity flow takes 1 damage to its [[Durability]]. When a player is shocked, the {{PAGENAME}} instead takes continuous damage to its Durability until the player moves out of range of the live wire. When the receiving {{PAGENAME}} is reduced below 50 Durability, the wire will no longer cause the Shocked effect to players or Zombies, and when a player walks into the wire when in this state, a short-circuiting sound can be heard from the damaged post |
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+ | |breaks= [[Iron]] |
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⚫ | |||
⚫ | |||
+ | |fuel = no |
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+ | |obtain = Looting, Crafting, Trading |
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⚫ | |||
+ | |||
⚫ | |||
⚫ | The '''{{PAGENAME}}''' shocks players as well as the player that placed the traps regardless them being within [[Land Claim Block]] territory and [[Zombie]]s who touch the wire between two connected posts. The wires can go through any block. The maximum distance between 2 posts is 14 blocks, not counting the blocks the posts stand on. |
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==Crafting== |
==Crafting== |
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{{Recipe |
{{Recipe |
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− | |image1=ForgedIron.png | linkname1=Forged Iron | itemcount1= |
+ | |image1=ForgedIron.png | linkname1=Forged Iron | itemcount1=7 |
− | |image2=ElectricParts.png | linkname2=Electrical Parts | itemcount2= |
+ | |image2=ElectricParts.png | linkname2=Electrical Parts | itemcount2=3 |
|workstationimage=Workbench.png |workstation=Workbench |
|workstationimage=Workbench.png |workstation=Workbench |
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− | |skill=Advanced Engineering |
+ | |skill=Advanced Engineering |skilllevel=3 |skillimage=AdvancedEngineering.png |
+ | |schematic=Schematic | schematicimage = Schematic.png |
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}} |
}} |
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+ | |||
⚫ | |||
⚫ | When a player or Zombie comes within range of the wire between two connected posts and touches the wire, they receive the [[Shocked]] status effect. This causes 3 damage to health every 0.5 seconds for 4.5 seconds. Zombies will have their speed reduced to 0.1 for 3.2 seconds. Though the Zombies are effectively immobilized during this time, they will still attack players and blocks that are in range. Players will be slowed but not as nearly immobilized as Zombies. |
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+ | |||
⚫ | |||
+ | |||
⚫ | When a Zombie is shocked, the {{PAGENAME}} at the receiving end of the electricity flow takes 1 damage to its [[Durability]]. When a player is shocked, the {{PAGENAME}} instead takes continuous damage to its Durability until the player moves out of range of the live wire. When the receiving {{PAGENAME}} is reduced below 50 Durability, the wire will no longer cause the Shocked status effect to be applied to players or Zombies, and when a player walks into the wire when in this state, a short-circuiting sound can be heard from the damaged post. |
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==Repairing== |
==Repairing== |
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− | The '''{{PAGENAME}}''' is repaired using [[Electrical Parts]]. |
+ | The '''{{PAGENAME}}''' is repaired using [[Electrical Parts]] and [[Forged Iron]]. |
==Notes== |
==Notes== |
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* Uneven ground can cause some sections of the wire not to be triggered when walked over, because the wire is too low to the ground or too high over the Zombie's head to count as touching a Zombie, so it is advisable that the ground between the {{PAGENAME}}s be flattened by placing frames on the ground and then picking them back up. |
* Uneven ground can cause some sections of the wire not to be triggered when walked over, because the wire is too low to the ground or too high over the Zombie's head to count as touching a Zombie, so it is advisable that the ground between the {{PAGENAME}}s be flattened by placing frames on the ground and then picking them back up. |
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+ | * There is a bug which will cause wires connected to the {{PAGENAME}} to become connected to the bottom of the post rather than the top. This can cause the wire to run underground, rendering it unable to shock Zombies. Until this bug is fixed, you may need to inspect your wires periodically and before a horde night. |
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== Video Guide == |
== Video Guide == |
Revision as of 01:02, 17 June 2021
You can help 7 Days to Die Wiki by expanding it.
Electric Fence Post | ||||||
---|---|---|---|---|---|---|
"Wire up 2 of these to shock your enemies" | ||||||
Basic Information | ||||||
Group | Tools/Traps, Science | |||||
Category | Trap | |||||
Type | Electric Trap | |||||
Block Properties | ||||||
Hit Points | 200 | |||||
Horizontal Support | 120 | |||||
Mass | 10 | |||||
Light Opacity | 0 | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 6 | |||||
Block Damage | 0 | |||||
Characteristic Properties | ||||||
Repaired Using | Electrical Parts, Forged Iron | |||||
Electrical Power Required | 5 W | |||||
Base Price |
| |||||
Max Stack | 500 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Iron | |||||
Meltable | Yes | |||||
Material | Iron | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Looting, Crafting, Trading |
Description[ | ]
The Electric Fence Post shocks players as well as the player that placed the traps regardless them being within Land Claim Block territory and Zombies who touch the wire between two connected posts. The wires can go through any block. The maximum distance between 2 posts is 14 blocks, not counting the blocks the posts stand on.
Crafting[ | ]
Item | Name | Count | ||||
---|---|---|---|---|---|---|
Advanced Engineering Level | ||||||
0-2 | 3 | 4 | 5 | |||
Forged Iron | 8 | 7 | 7 | 7 | ||
Electrical Parts | 3 | 3 | 3 | 3 | ||
Unlock Options | ||||||
Schematic | ||||||
Crafted in | ||||||
Workbench |
The recipe above contains the Resources needed to craft the Electric Fence Post for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.
Effects[ | ]
When a player or Zombie comes within range of the wire between two connected posts and touches the wire, they receive the Shocked status effect. This causes 3 damage to health every 0.5 seconds for 4.5 seconds. Zombies will have their speed reduced to 0.1 for 3.2 seconds. Though the Zombies are effectively immobilized during this time, they will still attack players and blocks that are in range. Players will be slowed but not as nearly immobilized as Zombies.
After the Shocked status effect expires, a Zombie is immune to further shocking for 1.5 seconds. Players do not get this immunity and will continue to be shocked until moving away from the wire or until the Electric Fence Post stops working.
When a Zombie is shocked, the Electric Fence Post at the receiving end of the electricity flow takes 1 damage to its Durability. When a player is shocked, the Electric Fence Post instead takes continuous damage to its Durability until the player moves out of range of the live wire. When the receiving Electric Fence Post is reduced below 50 Durability, the wire will no longer cause the Shocked status effect to be applied to players or Zombies, and when a player walks into the wire when in this state, a short-circuiting sound can be heard from the damaged post.
Repairing[ | ]
The Electric Fence Post is repaired using Electrical Parts and Forged Iron.
Notes[ | ]
- Uneven ground can cause some sections of the wire not to be triggered when walked over, because the wire is too low to the ground or too high over the Zombie's head to count as touching a Zombie, so it is advisable that the ground between the Electric Fence Posts be flattened by placing frames on the ground and then picking them back up.
- There is a bug which will cause wires connected to the Electric Fence Post to become connected to the bottom of the post rather than the top. This can cause the wire to run underground, rendering it unable to shock Zombies. Until this bug is fixed, you may need to inspect your wires periodically and before a horde night.