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7 Days to Die Wiki
1,887
pages
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
City
Infection
Electrical Parts
Dysentery
Aldos Cabinet
Navezgane General Hospital
Infected Police Officer
Alpha 17 artworks
BrickQuarterBlockCentered.png
BrickTube3MCenter.png
BrickTube3MCorner.png
BrickTunnel3MCenter.png
BrickTunnel3MCorner.png
BrickWedgeSteepInsideCornerBase.png
BrickWedgeSteepInsideCornerTop.png
Items
Cloth Fragment
Bunk Bed
An Old Bed
Night Stand
Wall Safe
Iron Desk
Items by group
Game
Basics
First Steps
Beginners Guide
Blood Moon Horde
Biome
Game Settings
Game Mechanics
Glossary
Heatmap
Navezgane
Player Statistics
Lists
List of Ammunition
List of Armor
List of Buffs
List of Building Materials
List of Clothing
List of Foods
List of Firearms
List of Items
List of Locations
List of Prefabs
Advanced
Cheat Mode
Command Console
Dedicated Server Providers
Gamestage
Community
Official 7DTD Discord
Official 7DTD Website
Bug Reports
Help
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Electricity
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===Switches=== Switches include [[Switch|manual switches]] that players must activate and automated switches, such as the [[Motion Sensor|motion sensor]], which trigger on events. Switches are used to control when power flows beyond the switch, for example, to manually turn on lights or to turn them on when motion is detected. Switches can be used to control how much wattage is used by a "resting" circuit. For example; a [[Motion Sensor|motion sensor]], which uses only 5W, can be used to briefly turn on an [[Auto Turret|auto turret]], which uses 15W. This way, when the turret isn't needed, it isn't consuming wattage (a concern when using a [[Battery Bank]]). When something triggers the [[Motion Sensor|motion sensor]], it can turn on the [[Auto Turret|turret]]. Each switch has a wattage rating and, like relays must be included in calculating the wattage needed by the circuit.
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