Current game stage: 1
|Description||You are carrying something that smells and attracts zombies. Store it in a container.|
|Caused by||Carrying meat|
|Effect on Fullness|
|Effect on Hydration|
|Effect on Health|
|Effect on Stamina|
|Effect on Wellness|
|Effect on Temperature||°F, 0°C|
|Other Effects||Zombies more likely to detect player|
|Stack (Cumulative) Effects|
Description[edit | edit source]
Emitting Smell is a status effect giving a negative buff that is caused by carrying meat. It will increase the likelihood of zombies detecting the player.
Causes[edit | edit source]
As of Alpha 13, the following items emit smell:
Notes[edit | edit source]
From misc.xml A14.5[edit | edit source]
Joel's smell design: Raw meats smell the most, then charred, then grilled and boiled smell the least. Carbs generally do not attract zombies much so foods like corn bread, blueberry pie even though to humans can smell a lot, they do not attract zombies like meat does.
Careful when eating that Can of Chili:
<smell name="fart" range="15" strength="5" speed="15" duration="10" belt_range="10" belt_strength="5" />
Alpha 16 Bug[edit | edit source]
The developers have modified the stealth engine for Alpha 16, and it has broken the debuff effect.
They have said they will restore it only in the Alpha 17.
This means that you can have such food in your inventory without any problem in Alpha 16 games.