7 Days to Die Wiki
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1



Empty Can
CanEmpty.png
Basic Information
Removed: {{{removed_version}}}
Group Resources
Category Resource
Type Basic Resource
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price 5
Max Stack 500
Scrapping/Forging Properties
Scrappable Yes
Scraps into Iron
Meltable Yes
Material Iron
Combustible No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through Forging, Looting, Trading

Description[]

An Empty Can is used as a source of Iron. While the Empty Can can be scrapped into Iron to save inventory space, it can also be smelted directly in a Forge. Smelting Empty Can directly instead of scrapping it will yield 50% more Iron. A player can obtain an Empty Can by looting and finding and consuming any Canned Food or by crafted one in the Forge.

Forging[]

Required Items[]

ScrapIron.png 5* Iron At a
Forge.pngForge
for
00′ 03"
Produces
{{{yield}}}
ClaySoil.png 1* Clay Soil
[[File:{{{image3}}}|75px|link=]] {{{itemcount3}}}* [[{{{linkname3}}}]]
[[File:|75px|link=]] {{{itemcount4}}}* [[]]
[[File:|75px|link=]] {{{itemcount5}}}* [[]]
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* [[{{{linkname10}}}]]

Usage[]

Recipes

The following recipes require Empty Can: (NOTE: Times are based on a level one skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

Item Required Materials Workstation Time
CanHam.png Can of Sham CanEmpty.png Empty Can *5, Rotting Flesh.png Rotting Flesh *5, Bone.png Bone *5, AnimalFat.png Animal Fat *5, Acid.png Acid *1 Campfire 10′ 01"
Oil.png Oil OilShale.png Oil Shale *24, CanEmpty.png Empty Can *1 Chemistry Station 00′ 33"


Scrapping[]

One empty can can be scrapped to produce 3 Iron

History[]

  • Prior to A17, Empty Cans could also be used to create Canned Murky Water. This was done by "right-clicking", with a Empty Can selected, whilst standing in or near a water source. Canned Murky Water would then be boiled in Campfire to create Boiled Water. Boiled Water had a stack limit of one since there is no lid to the container and it was meant for basic survival in the wild with primitive means until a cooking pot could be obtained. They also used to be able to be thrown as a distraction for zombies, but this feature was removed because the throwing animation didn't work properly.