7 Days to Die Wiki
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Overview[ | ]

This page contains details on the many Debuffs that affect Zombies and are not player-related. For a list of buffs and debuffs that affect your character then please see List of buffs. Damage dealt by debuffs ignores armor.

Bleeding[ | ]

Deep Cuts[ | ]

1 damage per stack per second for 20 seconds, 3-7 stacks maximum depending on rank. 10/15/20% movement slow depending on rank. All stacks refreshed on application.

Other[ | ]

1 damage per second for 20 seconds, does not stack.

Burning[ | ]

Torch, Burning Shaft Mod[ | ]

1.5 damage per second for 10 seconds.

Flaming arrow/bolt[ | ]

Lasts 14 seconds, damage over time scales based on game difficulty setting.

Scavenger: Damage starts at 8 and ticks up to 30 over the duration.
Adventurer: Damage starts at 6 and ticks up to 22.5 over the duration.
Nomad: Damage starts at 4 and ticks up to 15 over the duration.
Warrior: Damage starts at 3.32 and ticks up to 12.5 over the duration.
Survivalist: Damage starts at 2.64 and ticks up to 9.9 over the duration.
Insane: Damage starts at 2 and ticks up to 7.5 over the duration.

Molotov[ | ]

Lasts 16 seconds, damage over time scales based on game difficulty setting.

Scavenger: Damage starts at 10 and ticks up to 56 over the duration.
Adventurer: Damage starts at 7.5 and ticks up to 42 over the duration.
Nomad: Damage starts at 5 and ticks up to 28 over the duration.
Warrior: Damage starts at 4.2 and ticks up to 23.2 over the duration.
Survivalist: Damage starts at 3.3 and ticks up to 18.5 over the duration.
Insane: Damage starts at 2.5 and ticks up to 14 over the duration.

Crippled[ | ]

Slows movement by 30% for 5 minutes.

Metal Spikes[ | ]

Lowers enemy armor rating by 20% per stack for 20s. All stacks refreshed on application, no stack limit. Enemy armor can go into negatives.

Rad remover[ | ]

Disables regeneration ability of irradiated zombies for 90 seconds. Irradiated zombies regenerate 2.5-9hp every 2.5s depending on type, up to 80% of max health.

Shocked[ | ]

Electric fence[ | ]

6 damage per second for 4 seconds. Initially slows by 90%, scaling down to 5% before expiring.

Stun Baton[ | ]

6 damage per second for 4-8 seconds depending on Electrocutioner rank. Initially slows by 90%, scaling down to 5% before expiring.

Slowed[ | ]

Batter Up! vol 3[ | ]

Slows movement by 25% falling to 5% over a 6s duration.

Stunned[ | ]

Slows movement/attack speed by 80%/50%, falling to 20%/0% over the duration.
Duration depends on source.

4 seconds: Brawler rank 2, Weighted Head Mod.
6 seconds: Boomstick rank 1, Sniper vol 3.
8 seconds: Boomstick rank 3.

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