7 Days to Die Wiki
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{{Version|a19.3}}
 
'''Experience''' is the mechanic that involves the progress of the player towards increasing [[Character Level]]s. When enough experience is earned, the player will level up and gain 1 spendable skill point. The maximum Character Level is 300. The player may still gain additional skill points through finishing [[Quests]].
 
'''Experience''' is the mechanic that involves the progress of the player towards increasing [[Character Level]]s. When enough experience is earned, the player will level up and gain 1 spendable skill point. The maximum Character Level is 300. The player may still gain additional skill points through finishing [[Quests]].
   
 
==Experience per Level==
 
==Experience per Level==
The experience required for each level is calculated using the following calculation: 9545 * (1.0149 ^ level).
+
The experience required for each level is calculated using the following calculation:
  +
<math>11024*\left(1.05^{lvl}\right)</math>
{| class="wikitable"
 
  +
The experience required to get from level OLD to level NEW is:
|+
 
  +
<math>220480*\left(1.05^{NEW-1} - 1.05^{OLD-1}\right)</math>
!Level
 
!Experience To Level
 
|-
 
|2
 
|9,832
 
|-
 
|3
 
|9,978
 
|-
 
|4
 
|10,127
 
|-
 
|5
 
|10,278
 
|-
 
|6
 
|10,431
 
|-
 
|7
 
|10,586
 
|-
 
|8
 
|10,744
 
|-
 
|9
 
|10,904
 
|-
 
|10
 
|11,066
 
|}
 
 
 
== Experience Gain ==
 
== Experience Gain ==
Here is a list of actions that give the player experience, most of them increase just as the player level up their [[Skills]].
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Here is a list of actions that give the character experience:
   
  +
* Mining or Digging
=== Skill Related ===
 
 
* Harvesting (Chopping Down) Trees
* Mining (Using [[Auger]] to mine somehow provides the player with massive amounts of experience)
 
  +
* [[Harvesting]] or [[Salvaging]] a block
* Chopping Down Trees
 
 
* [[Upgrading]] or [[Repairing]] a block
* Attacking Zombies using sharp/blunt weapons
 
  +
* Killing [[Zombies]] or [[Animal]]s
* Breaking Objects
 
  +
* Opening an untouched (previously unopened) container
* Shooting (Doesn't necessarily require the player to hit zombies)
 
* [[Traders|Trading]]
+
* [[Traders|Trading]] with a Trader
  +
* Completing [[Quests]]
* Scavenging
 
* Exploring
 
   
  +
==History==
=== Non-Skill Related ===
 
  +
* in version A17 the experience formula was 9545 * (1.0149 ^ level)
* Building Frames, Furniture, anything
 
* Upgrading and Repairing
 
* Crafting
 
* Farming
 
   
[[:de:Erfahrung]]
 
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 23:38, 1 February 2021

Red X
This article may contain outdated information that is inaccurate for the current version (Alpha 21.2). It was last updated for version (Alpha 19.3).

Experience is the mechanic that involves the progress of the player towards increasing Character Levels. When enough experience is earned, the player will level up and gain 1 spendable skill point. The maximum Character Level is 300. The player may still gain additional skill points through finishing Quests.

Experience per Level[ | ]

The experience required for each level is calculated using the following calculation:


The experience required to get from level OLD to level NEW is:


Experience Gain[ | ]

Here is a list of actions that give the character experience:

History[ | ]

  • in version A17 the experience formula was 9545 * (1.0149 ^ level)