7 Days to Die Wiki
Tag: Visual edit
(gain of seeds on 3rd level is 80%, because : 6 crops harvested per plant + 50% chance to get additional crop + 50% chance to get the seed. for 100 plants : (600+100/2)/5 (seeds crafted) + 50 (seeds harvested) = 180 seeds harvested total, and 180-100 (initially planted) = 80 seeds gained on top for each 100 planted .)
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{{Version|a19.3}}
 
 
==Description==
 
==Description==
 
'''{{PAGENAME}}''' is the process of planting, growing, and harvesting the various [[Tree]]s and [[:Category:Plant|Plants]] found in [[7 Days to Die]]. This process allows the player to set up a farm and sustain the production of certain [[Food|foods]], items, and [[resources]].
 
'''{{PAGENAME}}''' is the process of planting, growing, and harvesting the various [[Tree]]s and [[:Category:Plant|Plants]] found in [[7 Days to Die]]. This process allows the player to set up a farm and sustain the production of certain [[Food|foods]], items, and [[resources]].
 
=== Journal Entry ===
 
Use your fists or any tool to harvest crops. After you have bought the required level in the [[Living Off The Land (Perk)|Living off the Land]] perk or found a schematic you can craft seeds from harvested crops. Craft [[Farm Plot|Farm Plots]] and plant seeds on [[Farm Plot|Farm Plots]] using the secondary action and increase your harvesting yield through buying more levels of the perk.
 
   
 
==Farming Basics==
 
==Farming Basics==
 
===Preparation===
 
===Preparation===
Tree seeds can be obtained by fully-harvesting (felling) a mature tree. Planting tree seeds requires only the appropriate seed and an open area of land.
+
Tree seeds can be obtained by chopping down a mature tree. Planting tree seeds requires only the appropriate seed and an open area of dirt.
  +
Crop and plant seeds can be found via [[looting]] or for sale from [[traders]]. Seeds for flowers and decorative plants can be crafted once the player reaches the appropriate crafting level for seeds, by reading the [[Crafting_Skill_Magazines|crafting magazine]] Southern Farming. These seeds (with the exception of [[Mushrooms|mushrooms]]) have to be planted into a [[Farm Plot|farm plot]].
   
  +
===Lighting===
Crop seeds can be found via [[Looting]] or for purchase from [[Traders]]. You can craft seeds for '''flowers''' at Level 1 of [[Living Off The Land (Perk)]], '''berry & vegetable & mutated''' seeds after unlocking Level 2.
 
  +
Plants (again with the exception of Mushrooms) require natural light to grow. This means that plants need to either be outside, or have some method of receiving natural light. A chimney, for example, will provide a suitable amount of it. Various types of blocks will let light through them. This is defined by their light opacity property. The light levels have a range of 0 to 15, 0 being completely dark and 15 having access to full sunlight. A block with a light opacity of 1 will reduce the amount of light blocks below it receive by 1, for example from 15 to 14. The light value will also be reduced by 1 per every horizontal block travelled from light source. Crops require 'at least a light level of 8'. This means a farm plot that is over seven horizontal blocks from a natural light source will not receive enough light for crops to grow. Vertical distance does not reduce light intensity, meaning that farms can be successfully built even in bedrock.
   
  +
The following image pictures the available spots a crop can be placed in an underground farm:<br>
Crop seeds can only be planted in a [[Farm Plot]] (with the exception of [[Mushrooms|Mushroom]]).
 
  +
The yellow block represents the shaft (which obviously can have a plant under it), the green blocks represent blocks where crops can grow and red blocks where crops can't grow or be placed.
  +
[[File:Crops.png|350px]]
   
===Lighting===
+
===Growth Cycle===
  +
Trees will initially appear as small saplings, which only yield the seed back when destroyed. They will slowly grow and mature in stages until a maximum size is reached. Each planted tree has five different stages; sapling is the first stage. For trees to go to the final stage, they need to be planted on a block that has a fertility level of three or higher. The initial requirement for planting is a fertility level of one. This means that while trees can be planted in surfaces such as snow and sand, they won't grow to their final form, reducing the amount of wood that can be chopped from them. Dirt provides a suitable soil for trees to grow to their full potential. Each stage takes 63 minutes to progress to the next one. This means that a fully grown tree takes 252 minutes or 4 hours and 12 minutes to grow. The player can follow the growth by measuring the tree's durability: each stage adds 300 to the durability after seedling. Stage 1 tree will have a durability of 300 whereas a fully grown tree will have a durability of 1200.
Plants (with the exception of [[Mushrooms]]) also require '''natural light''' so that they can grow. This means that plants need to be outside, or have some method of receiving natural light. A chimney will work.
 
   
 
Plants initially appear as seedlings and slowly mature over time. Inspecting a plant by aiming crosshair at it will display its growth stage: seedling, growing, or plant. Only fully-grown plants can be harvested for crops. If a seedling or growing plant is harvested, only the seed for that plant is recovered. All crops share the same grow rate with trees: 63 minutes for one stage, meaning 126 minutes or 2 hours and 6 minutes for complete growth.
Various types of blocks will let light through. This is defined by either the shape of the block, or the material it is made from, or a specific value that is specified. The light levels have a range of 0 to 15, 0 being completely dark and 15 having access to full sunlight. A block with a light opacity of 1 will reduce the amount of light that the blocks below it receive by 1 (assuming it is the only source of light, as in a tunnel to underground). So [[Bulletproof Glass]] will reduce the light below it from 15 to 13, still plenty of light to grow plants.
 
   
  +
===Harvesting===
The amount of light that a block receives will also reduce by 1 with the vertical distance from a light source. A block that is over six meters from a natural light source will not receive any light.
 
 
Trees are harvested for [[Wood|wood]] via chopping them with a proper tool. This can be done with bare hands if necessary, but it is more efficient when using an [[Axe|axe]]. Different stages of trees (apart from the seedling) provide resources followingly:
  +
*Stage 1: 30 wood, 1 seed
  +
*Stage 2: 70 wood, 2 seeds
  +
*Stage 3: 110 wood, 2 seeds
  +
*Stage 4: 150 wood, 2 seeds
   
  +
The amount of wood harvested can be increased with the [[Mother Lode]] perk, the [[Perk Books#_Art_of_Mining|Art of Mining Vol. 3]] perk book (after drinking either [[Coffee]] or [[Blackstrap Coffee]]) and [[Candy#Rock_Busters|Rock Busters]] candy.
=== Growth Cycle===
 
Trees will initially appear as small saplings, which only yield minimal [[Grass]] when harvested. Trees slowly grow and mature in stages until a maximum size is reached (determined by the soil type in which the tree was planted{{Confirm}}).
 
   
  +
Plants are harvested by melee attacking any mature plant. Harvest yield is equal when using bare hands vs. any tool, and is only determined by the Living Off The Land -perk. Wild crops give a base of 1 crop when harvested, player-grown crops give 2. With one perk in [[Living Off The Land]], players harvest 2 crops from wild crops, and 4 crops from planted crops. With lvl 2, this adds a 50% chance of harvesting an extra crop in both wild and planted crops. At lvl 3, 3 crops for wild and 6 crops for planted. Plants found growing organically on the map are simply destroyed upon harvest and will not yield any seeds.
Plants initially appear as seedlings and slowly mature over time. Inspecting a plant by aiming your crosshairs at it will display its growth stage: seedling, growing, or (type) plant. Only fully-grown plants can be harvested. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory.
 
   
===Harvesting===
+
==Seeds==
  +
For an overview of all Seeds see: [[Plants]]
Trees are harvested for [[Wood|wood]] via chopping. This can be done with bare hands if necessary, but is more efficient using tools ([[Axe]]). A mature tree that is fully harvested will also provide 2 tree seeds once felled.
 
   
  +
Cotton, Goldenrod and Chrysanthemum plants are rather common in the wilderness compared to other plants so planting them in farm plots in place of other seeds may not be efficient.
Plants are harvested by left-clicking any mature plant. Harvest yield is equal when using bare hands vs. any tool, and is only determined by the [[Living Off The Land (Perk)]]. Once a player-placed plant is harvested, it reverts back to its seedling stage in its plot. Plants found growing organically on the map are simply destroyed upon harvest. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory. Using auger or chainsaw are the fastest way to harvest crops with some exceptions, second fastest way is using a knife. which benefits extra speed from Flurry of Blows (Perk)
 
   
  +
==== Living off the land ====
==[[Seeds]]==
 
  +
Harvesting a planted crop always has a 50% chance of dropping a seed. Without the skill converting crops to seeds, planting, and then harvesting them will lead to an average loss of 10% per cycle. At level one there will be an average gain of 30%. Level two only increases that to 40%, but it jumps to 80% at level 3.
==== Plants====
 
Harvest yields are determined by the [[Living_Off_The_Land_(Perk)|Living Off The Land]] perk, varying between 1-3 units per plant harvest based on your [[Living Off The Land (Perk)|Living Off The Land]] level.
 
{| class="wikitable"
 
|-
 
! rowspan="2" |Plant!! rowspan="2" |Crafting <br>Required?!! rowspan="2" |Produces!! rowspan="2" |Growth time<br> (Realtime min)!! colspan="3" |Unit Yield per Harvest based on [[Living Off The Land (Perk)]]
 
|-
 
!Level 0!!Level 1 & 2!!Level 3
 
|-
 
|[[Aloe Vera Plant|Aloe Plant]]|| style="text-align: center" |yes||[[Aloe Seed]]|| style="text-align: right" |120||1||2||3
 
|-
 
|[[Blueberry Plant]]|| style="text-align: center" |yes||[[Blueberry Seed]]|| style="text-align: right" |120||1||2||3
 
|-
 
|[[Chrysanthemum Plant]]|| style="text-align: center" |yes||[[Chrysanthemum Seed]]|| style="text-align: right" |120||1||2||3
 
|-
 
|[[Coffee Plant]]|| style="text-align: center" | yes||[[Coffee Seed]]|| style="text-align: right" |120||1||2||3
 
|-
 
|[[Corn Plant]]|| style="text-align: center" |yes||[[Corn Seed]]|| style="text-align: right" | 180||1||2||3
 
|-
 
|[[Cotton Plant]]|| style="text-align: center" |yes ||[[Cotton Seed]]|| style="text-align: right" |120||1||2||3
 
|-
 
|[[Goldenrod Plant]]|| style="text-align: center" |yes||[[Goldenrod Seed]]|| style="text-align: right" |120||1 ||2|| 3
 
|-
 
|[[Hop Plant]]|| style="text-align: center" |yes||[[Hop Seed]]|| style="text-align: right" |120 ||1||2|| 3
 
|-
 
|[[Mushroom]]|| style="text-align: center" |yes ||[[Mushroom Spores]]|| style="text-align: right" | 180||1|| 2||3
 
|-
 
|[[Pumpkin Plant]]|| style="text-align: center" |yes||[[Pumpkin Seed]]|| style="text-align: right" | 120||1||2||3
 
|-
 
|[[Potato Plant]]|| style="text-align: center" |yes||[[Potato Seed]]|| style="text-align: right" |120||1||2|| 3
 
|-
 
|[[Super Corn Plant]]
 
|yes
 
|[[Super Corn Seed]]
 
|180
 
|1
 
|2
 
|3
 
|-
 
|[[Yucca Plant]]|| style="text-align: center" |yes||[[Yucca Seed]]|| style="text-align: right" |120||1||2||3
 
|-
 
|}
 
   
====Trees ====
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=== Crafting ===
  +
For plant seeds, it takes 5 of the corresponding plant to craft 1 seed. Mushroom spores also require 2 clay. Players cannot craft tree seeds.
[[Wood]] yields vary based on the size of the tree. Below are yields for felling '''fully-mature''' trees (i.e trees with 1200 durability when felling them). Trees can be planted on any soil based ground (No [[Farm Plot]] required) and yield 150 wood per tree regardless of tool used. The wood yield is effected by [[Mother Lode]]. Trees will always yield 2 tree seeds.
 
{| class="wikitable"
 
|-
 
!Plant !!Crafting Required!!Seed Type!!Growth Time <br>(Realtime min)
 
|-
 
|[[Blue Spruce Tree]]||None||[[Blue Spruce Seed|Blue Spruce Seeds]]|| style="text-align: right" |120
 
|-
 
|[[Pine Tree]]||None||[[Pine Seed|Pine Seeds]]|| style="text-align: right" |120
 
|-
 
|[[Oak Tree]]||None||[[Oak Seed|Oak Seeds]]|| style="text-align: right" |120
 
|}
 
   
==Crops==
+
===Trees===
  +
The following seeds can be planted to grow trees:
  +
[[Blue Spruce Seed]], [[Pine Seed]] and [[Oak Seed]].
   
  +
===Purchasing===
*[[Blueberries]] grant minimal [[Fullness]] and are best used in [[Blueberry Pie]]. They are easily found growing in the Snow [[Biome]] as early-game food for players willing to dare enter. They can also crafted into [[Blueberry Seed|seeds]] for farming later. Note: [[Blueberry Plant|Blueberry plants]] grow bright green and are far more scarce than the frost-colored [[Snowberry Plant]].
 
  +
Seeds can be purchased randomly from traders.
*An [[Ear of Corn]] can be cooked into a [[Corn on the Cob]] and is a very useful early game food. It can also be used to make Corn Meal as well as being an ingredient for Meat and Vegetable Stews. [[Corn Meal]] in turn is used to cook:
 
   
 
== Video Tutorial ==
:*[[Blueberry Pie]]
 
:*[[Corn Bread]]
 
:*[[Grain Alcohol]] (used to make [[First Aid Kit]], [[Recog]], [[Grandpa's Moonshine]])
 
:*[[Pumpkin Pie]]
 
:*[[Pumpkin Cheesecake]]
 
:*[[Pumpkin Bread]]
 
:*[[Fish Tacos]]
 
:*[[Plaster Cast]]
 
:*[[Grandpa's Moonshine]]
 
   
 
{{#ev:youtube|v=8Z-VhkVNdSM}}
*[[Potato]] is best used in stew, but can be eaten raw or grilled using a [[Cooking Grill]] to produce a [[Baked Potato]].
 
  +
A How To Farm Guide for Alpha 20 along with the changes from Alpha 19.
*[[Coffee Bean|Coffee Beans]] can be used to brew [[Coffee]], which when consumed will give the player the positive effect [[Caffeine Buzz]].
 
*[[Cotton Plant]] can be used to craft [[Cloth Fragment|Cloth Fragments]] or [[Cotton Seed|Cotton Seeds]].
 
   
 
{{#ev:youtube|v=QbPGX2YZhEA}}
==Notes==
 
  +
A brief overview of changed in Alpha 20 for those that are familiar with last Alpha
   
*After harvesting a plant, a fresh seed will be automatically planted in place of the adult plant at no cost to the player. This seed can then be picked up by harvesting it with any item meaning that player made plants are a permanent food source so long as zombies do not break the farm plot the crop sits on.
 
   
  +
{{#ev:youtube|FkmBPvct7Tw}}
==History==
 
  +
More detailed explanation of Farming
   
 
==Images==
*In older version living off the land had 5 levels with the 5th unlocking mutated plant seeds
 
  +
<gallery widths=350px heights=230px>
*Before Alpha 18 crops could be planted on normal soil not just farm plots.
 
 
file:Farming-fullgrown.png|A16 - Farm ready to be harvested.
*As of A18, tilling soil and the use of hoes has been discontinued.
 
 
file:Farming-seedlings.png|A16 - Fertilized and freshly planted garden.
  +
file:Farmplotfarm.jpg|A19 - A farm consisting of every plant in its all three stages.
  +
file:Treefarmplots.jpg|A19 - Trees can also be planted in farm plots.
  +
</gallery>
   
 
==History==
== Video Tutorial ==
 
  +
*'''A21'''
(Alpha 18) Farming using the new [[Farm Plot]].
 
  +
**The ability to craft seeds is now dependent on seed crafting level, raised by reading the magazine "Southern Farming". The perk Living off the Land increases the likelihood of finding this magazine in loot.
{{#ev:youtube|v=ISBlObjqiPg}}
 
  +
*'''A20'''
 
  +
**Player-planted crops no longer convert to seedlings when destroyed.
(Alpha 16) The video guides you through how to farm trees and crops, the effect of tilling and fertilizing the soil, and basics of underground farming and light. It also touches on the different crops and what they are used for.
 
  +
**Instead, player-planted crops have a 50% chance to drop a seed.
{{#ev:youtube|S8Gv4yCyqkk}}
 
  +
*'''A18'''
 
**Tilling soil and the use of hoes has been discontinued. Now plants have to be planted in farm plots.
  +
**Living off The Land -perk has now three levels instead of five.
  +
**Super Corn Seed can only be unlocked through a schematic.
  +
*'''A16'''
 
**Living off the land now has five levels, with the 5th unlocking mutated plant seeds.
   
== Images ==
 
[[file:Farming-fullgrown.png|thumb|none|400px| Farm ready to harvest]]
 
[[file:Farming-seedlings.png|thumb|none|400px| Fertilized and freshly planted garden]]
 
 
[[Category:Guides]]
 
[[Category:Guides]]
[[Category:Farming| ]]
+
[[Category:Farming]]
   
 
[[fr:Agriculture]]
 
[[fr:Agriculture]]

Latest revision as of 21:32, 22 January 2024

Description[ | ]

Farming is the process of planting, growing, and harvesting the various Trees and Plants found in 7 Days to Die. This process allows the player to set up a farm and sustain the production of certain foods, items, and resources.

Farming Basics[ | ]

Preparation[ | ]

Tree seeds can be obtained by chopping down a mature tree. Planting tree seeds requires only the appropriate seed and an open area of dirt. Crop and plant seeds can be found via looting or for sale from traders. Seeds for flowers and decorative plants can be crafted once the player reaches the appropriate crafting level for seeds, by reading the crafting magazine Southern Farming. These seeds (with the exception of mushrooms) have to be planted into a farm plot.

Lighting[ | ]

Plants (again with the exception of Mushrooms) require natural light to grow. This means that plants need to either be outside, or have some method of receiving natural light. A chimney, for example, will provide a suitable amount of it. Various types of blocks will let light through them. This is defined by their light opacity property. The light levels have a range of 0 to 15, 0 being completely dark and 15 having access to full sunlight. A block with a light opacity of 1 will reduce the amount of light blocks below it receive by 1, for example from 15 to 14. The light value will also be reduced by 1 per every horizontal block travelled from light source. Crops require 'at least a light level of 8'. This means a farm plot that is over seven horizontal blocks from a natural light source will not receive enough light for crops to grow. Vertical distance does not reduce light intensity, meaning that farms can be successfully built even in bedrock.

The following image pictures the available spots a crop can be placed in an underground farm:
The yellow block represents the shaft (which obviously can have a plant under it), the green blocks represent blocks where crops can grow and red blocks where crops can't grow or be placed. Crops

Growth Cycle[ | ]

Trees will initially appear as small saplings, which only yield the seed back when destroyed. They will slowly grow and mature in stages until a maximum size is reached. Each planted tree has five different stages; sapling is the first stage. For trees to go to the final stage, they need to be planted on a block that has a fertility level of three or higher. The initial requirement for planting is a fertility level of one. This means that while trees can be planted in surfaces such as snow and sand, they won't grow to their final form, reducing the amount of wood that can be chopped from them. Dirt provides a suitable soil for trees to grow to their full potential. Each stage takes 63 minutes to progress to the next one. This means that a fully grown tree takes 252 minutes or 4 hours and 12 minutes to grow. The player can follow the growth by measuring the tree's durability: each stage adds 300 to the durability after seedling. Stage 1 tree will have a durability of 300 whereas a fully grown tree will have a durability of 1200.

Plants initially appear as seedlings and slowly mature over time. Inspecting a plant by aiming crosshair at it will display its growth stage: seedling, growing, or plant. Only fully-grown plants can be harvested for crops. If a seedling or growing plant is harvested, only the seed for that plant is recovered. All crops share the same grow rate with trees: 63 minutes for one stage, meaning 126 minutes or 2 hours and 6 minutes for complete growth.

Harvesting[ | ]

Trees are harvested for wood via chopping them with a proper tool. This can be done with bare hands if necessary, but it is more efficient when using an axe. Different stages of trees (apart from the seedling) provide resources followingly:

  • Stage 1: 30 wood, 1 seed
  • Stage 2: 70 wood, 2 seeds
  • Stage 3: 110 wood, 2 seeds
  • Stage 4: 150 wood, 2 seeds

The amount of wood harvested can be increased with the Mother Lode perk, the Art of Mining Vol. 3 perk book (after drinking either Coffee or Blackstrap Coffee) and Rock Busters candy.

Plants are harvested by melee attacking any mature plant. Harvest yield is equal when using bare hands vs. any tool, and is only determined by the Living Off The Land -perk. Wild crops give a base of 1 crop when harvested, player-grown crops give 2. With one perk in Living Off The Land, players harvest 2 crops from wild crops, and 4 crops from planted crops. With lvl 2, this adds a 50% chance of harvesting an extra crop in both wild and planted crops. At lvl 3, 3 crops for wild and 6 crops for planted. Plants found growing organically on the map are simply destroyed upon harvest and will not yield any seeds.

Seeds[ | ]

For an overview of all Seeds see: Plants

Cotton, Goldenrod and Chrysanthemum plants are rather common in the wilderness compared to other plants so planting them in farm plots in place of other seeds may not be efficient.

Living off the land[ | ]

Harvesting a planted crop always has a 50% chance of dropping a seed. Without the skill converting crops to seeds, planting, and then harvesting them will lead to an average loss of 10% per cycle. At level one there will be an average gain of 30%. Level two only increases that to 40%, but it jumps to 80% at level 3.

Crafting[ | ]

For plant seeds, it takes 5 of the corresponding plant to craft 1 seed. Mushroom spores also require 2 clay. Players cannot craft tree seeds.

Trees[ | ]

The following seeds can be planted to grow trees: Blue Spruce Seed, Pine Seed and Oak Seed.

Purchasing[ | ]

Seeds can be purchased randomly from traders.

Video Tutorial[ | ]

A How To Farm Guide for Alpha 20 along with the changes from Alpha 19.

A brief overview of changed in Alpha 20 for those that are familiar with last Alpha


More detailed explanation of Farming

Images[ | ]

History[ | ]

  • A21
    • The ability to craft seeds is now dependent on seed crafting level, raised by reading the magazine "Southern Farming". The perk Living off the Land increases the likelihood of finding this magazine in loot.
  • A20
    • Player-planted crops no longer convert to seedlings when destroyed.
    • Instead, player-planted crops have a 50% chance to drop a seed.
  • A18
    • Tilling soil and the use of hoes has been discontinued. Now plants have to be planted in farm plots.
    • Living off The Land -perk has now three levels instead of five.
    • Super Corn Seed can only be unlocked through a schematic.
  • A16
    • Living off the land now has five levels, with the 5th unlocking mutated plant seeds.