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This article may contain outdated information that is inaccurate for the current version (Alpha 21.2). It was last updated for version (Alpha 19.3).

Description[ | ]

Farming is the process of planting, growing, and harvesting the various Trees and Plants found in 7 Days to Die. This process allows the player to set up a farm and sustain the production of certain foods, items, and resources.

Journal Entry[ | ]

Use your fists or any tool to harvest crops. After you have bought the required level in the Living off the Land perk or found a schematic you can craft seeds from harvested crops. Craft Farm Plots and plant seeds on Farm Plots using the secondary action and increase your harvesting yield through buying more levels of the perk.

Farming Basics[ | ]

Preparation[ | ]

Tree seeds can be obtained by fully-harvesting (felling) a mature tree. Planting tree seeds requires only the appropriate seed and an open area of land.

Crop seeds can be found via Looting or for purchase from Traders. You can craft seeds for flowers at Level 1 of Living Off The Land (Perk), berry & vegetable & mutated seeds after unlocking Level 2.

Crop seeds can only be planted in a Farm Plot (with the exception of Mushroom).

Lighting[ | ]

Plants (with the exception of Mushrooms) also require natural light so that they can grow. This means that plants need to be outside, or have some method of receiving natural light. A chimney will work.

Various types of blocks will let light through. This is defined by either the shape of the block, or the material it is made from, or a specific value that is specified. The light levels have a range of 0 to 15, 0 being completely dark and 15 having access to full sunlight. A block with a light opacity of 1 will reduce the amount of light that the blocks below it receive by 1 (assuming it is the only source of light, as in a tunnel to underground). So Bulletproof Glass will reduce the light below it from 15 to 13, still plenty of light to grow plants.

The amount of light that a block receives will also reduce by 1 with the vertical distance from a light source. A block that is over six meters from a natural light source will not receive any light.

Growth Cycle[ | ]

Trees will initially appear as small saplings, which only yield minimal Grass when harvested. Trees slowly grow and mature in stages until a maximum size is reached (determined by the soil type in which the tree was planted[?]).

Plants initially appear as seedlings and slowly mature over time. Inspecting a plant by aiming your crosshairs at it will display its growth stage: seedling, growing, or (type) plant. Only fully-grown plants can be harvested. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory.

Harvesting[ | ]

Trees are harvested for wood via chopping. This can be done with bare hands if necessary, but is more efficient using tools (Axe). A mature tree that is fully harvested will also provide 2 tree seeds once felled.

Plants are harvested by left-clicking any mature plant. Harvest yield is equal when using bare hands vs. any tool, and is only determined by the Living Off The Land (Perk). Once a player-placed plant is harvested, it reverts back to its seedling stage in its plot. Plants found growing organically on the map are simply destroyed upon harvest. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory.

Seeds[ | ]

Plants[ | ]

Harvest yields are determined by the Living Off The Land perk, varying between 1-3 units per plant harvest based on your Living Off The Land level.

Plant Crafting
Required?
Produces Growth time
(Realtime min)
Unit Yield per Harvest based on Living Off The Land (Perk)
Level 0 Level 1 & 2 Level 3
Aloe Plant yes Aloe Seed 120 1 2 3
Blueberry Plant yes Blueberry Seed 120 1 2 3
Chrysanthemum Plant yes Chrysanthemum Seed 120 1 2 3
Coffee Plant yes Coffee Seed 120 1 2 3
Corn Plant yes Corn Seed 180 1 2 3
Cotton Plant yes Cotton Seed 120 1 2 3
Goldenrod Plant yes Goldenrod Seed 120 1 2 3
Hop Plant yes Hop Seed 120 1 2 3
Mushroom yes Mushroom Spores 180 1 2 3
Pumpkin Plant yes Pumpkin Seed 120 1 2 3
Potato Plant yes Potato Seed 120 1 2 3
Yucca Plant yes Yucca Seed 120 1 2 3

Trees[ | ]

Wood yields vary based on the size of the tree. Below are yields for felling fully-mature trees (i.e trees with 1200 durability when felling them). Trees can be planted on any soil based ground (No Farm Plot required) and yield 150 wood per tree regardless of tool used. The wood yield is effected by Mother Lode. Trees will always yield 2 tree seeds.

Plant Crafting Required Seed Type Growth Time
(Realtime min)
Blue Spruce Tree None Blue Spruce Seeds 120
Pine Tree None Pine Seeds 120
Oak Tree None Oak Seeds 120

Crops[ | ]

  • Blueberries grant minimal Fullness and are best used in Blueberry Pie. They are easily found growing in the Snow Biome as early-game food for players willing to dare enter. They can also crafted into seeds for farming later. Note: Blueberry plants grow bright green and are far more scarce than the frost-colored Snowberry Plant.
  • An Ear of Corn can be cooked into a Corn on the Cob and is a very useful early game food. It can also be used to make Corn Meal as well as being an ingredient for Meat and Vegetable Stews. Corn Meal in turn is used to cook:

Notes[ | ]

  • After harvesting a plant, a fresh seed will be automatically planted in place of the adult plant at no cost to the player. This seed can then be picked up by harvesting it with any item meaning that player made plants are a permanent food source so long as zombies do not break the farm plot the crop sits on.

History[ | ]

  • In older version living off the land had 5 levels with the 5th unlocking mutated plant seeds
  • Before Alpha 18 crops could be planted on normal soil not just farm plots.
  • As of A18, tilling soil and the use of hoes has been discontinued.

Video Tutorial[ | ]

(Alpha 18) Farming using the new Farm Plot.

(Alpha 16) The video guides you through how to farm trees and crops, the effect of tilling and fertilizing the soil, and basics of underground farming and light. It also touches on the different crops and what they are used for.

Images[ | ]

Farming-fullgrown

Farm ready to harvest

Farming-seedlings

Fertilized and freshly planted garden

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