Description[ | ]
Farming is the process of planting, growing, and harvesting the various Trees and Plants found in 7 Days to Die. This process allows the player to set up a farm and sustain the production of certain foods, items, and resources.
Farming Basics[ | ]
Preparation[ | ]
Tree seeds can be obtained by fulling harvesting a mature tree. Planting tree seeds requires only finding the appropriate seed and an open area of land.
Crop seeds can be found via Looting or purchased from Traders. You can also craft seeds from flowers once level 2 of Living Off The Land (Perk) has been unlocked, and berries & vegetables once level 3 has been unlocked.
As of A18, crop seeds may now only be planted in a Farm Plot.
Lighting[ | ]
Plants (with the exception of Mushrooms) also require natural light so that they can grow. This means that plants need to be outside or have some method of receiving natural light. A chimney will work.
Various types of blocks will let light through. This is defined by either the shape of the block, or the material it is made from, or a specific value that is specified. The light levels have a range of 0 to 15, 0 being completely dark and 15 having access to full sunlight. A block with a light opacity of 1 will reduce the amount of light that the blocks below it receive by 1 (assuming it is the only source of light, as in a tunnel to underground). So Bulletproof Glass will reduce the light below it from 15 to 13, still plenty of light to grow plants.
The amount of light that a block receives will also reduce by 1 with the vertical distance from a light source. A block that is over six meters from a natural light source will not receive any light.
Growth Cycle[ | ]
Trees will initially appear as small saplings, which only yield minimal Grass when harvested. Trees slowly grow and mature in stages until a maximum size is reached (determined by the soil type in which the tree was planted).
Plants initially appear as seedlings and slowly mature over time. Inspecting a plant by aiming your crosshairs at it will display its growth stage: seedling, growing, or (type) plant. Only fully-grown plants can be harvested. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory.
Harvesting[ | ]
Trees are harvested for wood via chopping. This can be done with bare hands if necessary, but is more efficient using tools (Axe). A mature tree that is fully harvested will also provide tree seeds once felled.
Plants are harvested by left-clicking any mature plant. Harvest yield is equal when using bare hands vs. any tool, and is only determined by the Living Off The Land (Perk). Once a player-placed plant is harvested, it reverts back to its seedling stage in its plot. Plants found growing organically on the map are simply destroyed upon harvest. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory.
Seeds[ | ]
Plants[ | ]
Harvest yields are determined by the Living Off The Land perk, varying between 1-3 units per plant harvest.
Plant | Crafting Required? |
Produces | Seed Yield | Growth time (min) |
Unit Yield per Harvest based on Living Off The Land (Perk) | ||||
---|---|---|---|---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |||||
Aloe Plant x5 | yes | Aloe Seed | 1 | 120 | 2 | 2 | 2 | 3 | 3 |
Blueberry Bush x5 | yes | Blueberry Seed | 1 | 120 | 2 | 2 | 2 | 3 | 3 |
Chrysanthemum x4 | yes | Chrysanthemum Seed | 1 | 120 | 2 | 2 | 2 | 3 | 3 |
Coffee x4 | yes | Coffee Bean | 1 | 120 | 2 | 2 | 2 | 3 | 3 |
Corn Plant x4 | yes | Corn Seed | 1 | 180 | 2 | 2 | 2 | 3 | 3 |
Cotton Plant x4 | yes | Cotton Seed | 1 | 120 | 2 | 2 | 2 | 3 | 3 |
Goldenrod Flower x4 | yes | Goldenrod Seed | 1 | 120 | 2 | 2 | 3 | 3 | 3 |
Hop Flower x4 | yes | Hop Seed | 1 | 120 | 2 | 2 | 2 | 3 | 3 |
Mushroom x4 | yes | Mushroom Spores | 1 | 180 | 2 | 2 | 2 | 3 | 3 |
Pumpkin Plant x5 | yes | Pumpkin Seed | 1 | 120 | 2 | 2 | 2 | 3 | 3 |
Potato Plant x5 | yes | Potato Seed | 1 | 120 | 2 | 2 | 2 | 3 | 3 |
Yucca Plant x5 | yes | Yucca Seed | 1 | 120 | 2 | 2 | 2 | 3 | 3 |
Trees[ | ]
wood yields vary based on the size of the tree. Below are yields for felling fully-mature trees. |-
Plant | Crafting Required | Seed Type | Seed Yield per Felled Mature Tree |
Growth Time (min) |
Wood Yield | Preparation (No Farm Plot required) |
---|---|---|---|---|---|---|
Blue Spruce Tree | None | Blue Spruce Seeds | 2 | 120 | ~1000/tree | any soil-based ground |
Maple Tree | None | Maple Seeds | 2 | 120 | ~1000/tree | any soil-based ground |
Pine Tree | None | Pine Seeds | 2 | 120 | ~1000/tree | any soil-based ground |
Oak Tree | None | Oak Seeds | 2 | 120 | ~1000/tree | any soil-based ground |
Crops[ | ]
- Blueberries grant minimal Fullness and are best used in Blueberry Pie. They are easily found growing in the Snow Biome as early-game food. They can also crafted into seeds for farming later. Note: [[|Blueberry Plant|Blueberry plants]] grow bright green and are far more scarce than the frost-colored Snowberry Plant.
- An Ear of Corn can be cooked into a Corn on the Cob and is a very useful early game food. It can also be used to make Corn Meal as well as being an ingredient for Meat and Vegetable Stews. Corn Meal in turn is used to cook:
- Blueberry Pie
- Corn Bread
- Grain Alcohol (used to make First Aid Kit, Recog, Grandpa's Moonshine)
- Potato is best used in stew, but can be eaten raw or grilled using a Cooking Grill to produce a Baked Potato.
- Coffee Beans can be used to brew Coffee, which when consumed will give the player the positive effect Caffeine Buzz.
- Cotton Plant can be used to craft Cloth Fragments or Cotton Seeds.
Notes[ | ]
As of A18, tilling soil and the use of hoes has been discontinued. Farming now requires crafting Farm Plots
Video Tutorial[ | ]
(Alpha 18) Farming using the new Farm Plot.
(Alpha 16) The video guides you through how to farm trees and crops, the effect of tilling and fertilizing the soil, and basics of underground farming and light. It also touches on the different crops and what they are used for.