7 Days to Die Wiki
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Fatigue
Fatigue.jpg
Description
Removed: {{{removed_version}}}
Category Status Effects
Type Negative%Negative Status Effects
Description
Caused by
Cured by Vitamins
Leads to
Debuffs
Overall Duration
Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Damage caused
Duration
Effect on Stamina
Duration
Effect on Wellness
Duration
Effect on Temperature °F, 0°C
Duration


Stun Resist
Damage Resist
Other Effects
Stack (Cumulative) Effects


"You are fatigued and take 10% more damage from all attacks. Eat Vitamins to cure this."

Description[]

Fatigue is a negative Status Effect. When hit by a zombie or animal, occasionally the player will experience Fatigue and will take 10% more damage from all enemies. Vultures and zombie animals have a high chance of inflicting fatigue, regardless of armor or game stage.

Max Health will be lowered by 20.0 until the player consumes Vitamins to negate the Fatigue status effect. Vitamins immediately cure fatigue when taken.

This debuff is common early in-game but as the players character becomes stronger it will usually occur with stronger zombies like Feral and Radiated type and less so with the weaker variants.

The Healing Factor perk decreases the likelihood of a hit from any source causing this status effect, and decreases the time to recover without medication.

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