Feral Wight

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Revision as of 18:04, 4 April 2015 by Catalystparadox (talk | contribs) (→‎Combat: removed out-of-date sidenote relating to pits in Alpha 8.6)
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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1
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Feral Wight
FeralZombie.png


Description
Removed: {{{removed_version}}}
Category Zombie
Type Hostile%Hostile NPCs
Zombie Type
Entity-ID
Effects
Drops
Loot Container
Location
Quests


Combat


HP (Normal)
HP (Feral)
HP (Radiated)
HP (Legendary)
Entity Damage
Block Damage
Range Melee
Crit Ratio




The Feral Wight is a type of Zombie. It is much stronger than the normal Zombies, requiring multiple headshots from weapons. It is also capable of dropping rarer loot.


Combat[edit | edit source]

A zombie can be killed a variety of ways, passively and actively.

Ways of passively killing zombies:
  • Wooden spikes and by using fall damage to your advantage
  • Wood Pillar Point

Ways of actively killing zombies:
Below is a table with the amount of headshots necessary to kill the Feral Wight
Type of Weapon Number of Headshots Required
Crossbow
Pistol
Sniper Rifle
Pump Shotgun
Sawed off Pump Shotgun
M-136 Rocket Launcher