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Feral Wight
NewFeralZomb


Description
Removed: {{{removed_version}}}
Category Zombie
Type Hostile%Hostile NPCs
Zombie Type
Entity-ID
Effects
Drops
Loot Container
Location Wasteland cities, Day 7 feral hordes
Quests


Combat


HP (Normal)
HP (Feral)
HP (Radiated)
HP (Legendary)
Entity Damage
Block Damage
Range Melee
Crit Ratio




The Feral Wight, or Feral Walker as it appears in game (Alpha 13.8), is a type of Zombie. This Zombie has been exposed to high radiation levels, to the point of being completely unrecognizable from whom he was before. It has much more health than normal Zombies, requiring multiple headshots even from powerful weapons. The Feral Wight is usually found in Day 7 hordes and sometimes in wasteland cities.

Loot[ | ]

When killed it's capable of dropping rarer loot such as SMG, 44 Magnum and Sniper Rifle parts or on even rarer occasions, it can drop entire Sniper Rifles or SMG's. It also drops weapon schematics and other rare weapon parts.

Combat[ | ]

The Feral Wight moves at the same pace as all other Zombies, but has about the same Hit points as a Bear and hits just as hard if not harder. It is not advised to try to melee them although you can. You are better off using a high powered weapon to take these guys down.

Spawn Notes[ | ]

The Feral Wight appears more often in Day 7 hordes as time goes on, for example: There will be more Feral Zombies in a day 42 horde than a day 14 horde (Tested and Confirmed Alpha 13.8).

This zombie appears to spawn more regular during the night period, regardless of the biome you are in. Making going out at night even during day one an hazardous adventure. they appear to spawn in groups of 3, starting with one Feral Zombie chasing you then slowly drawing in more.

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