Current game stage: 1
Food/Cooking is a major survival mechanic in 7 Days to Die. Consuming food/drink grants Fullness, which restores Max Stamina. Without periodic consumption of food/drink, hunger and thirst debilitate the player, slowing movement/action speed and eventually causing death.
|Name||Master Chef Tier||Food||Health||Water||Max Stamina Bonus||Special Effect||Duration||Required Tools||Recipe|
|Charred Meat||N / A||10||2||-5||10||Raw Meat (5)|
|Boiled Egg||N / A||10||5||10||Cooking Pot||Egg (1), Boiled Water (1)|
|Corn on the Cob||Bachelor||5||2||10||Cooking Pot||Ear of Corn (1), Boiled Water (1)|
|Baked Potato||Bachelor||4||1||10||Potato (1)|
|Grilled Meat||Bachelor||10||5||10||Cooking Grill||Raw Meat (5)|
|Boiled Meat||Bachelor||10||15||10||10||Cooking Pot||Raw Meat (5), Boiled Water (1)|
|Corn Bread||Bachelor||4||2||10||Cooking Pot||Cornmeal (1), Boiled Water (1)|
|Bacon and Eggs||Bachelor||36||18||10||Cooking Pot||Raw Meat (5), Egg (2)|
|Steak and Potato Meal||Grandma||50||25||20||Cooking Grill||Raw Meat (5), Potato (2), Mushrooms (2), Animal Fat (1)|
|Meat Stew||Grandma||50||25||20||20||Cooking Pot||Raw Meat (5), Potato (2), Ear of Corn (2), Animal Fat (1), Boiled Water (1)|
|Vegetable Stew||Grandma||31||15||20||20||Cooking Pot||Potato (2), Ear of Corn (2), Mushrooms (2), Boiled Water (1)|
|Blueberry Pie||Grandma||45||22||20||Cooking Pot||Blueberries (5), Egg (1), Cornmeal (1), Animal Fat (1), Boiled Water (1)|
|Pumpkin Bread||Grandma||12||6||20||Cooking Pot||Pumpkin (1), Cornmeal (1), Boiled Water (1)|
|Pumpkin Pie||Grandma||50||25||20||Cooking Pot||Pumpkin (2), Egg (1), Cornmeal (1), Animal Fat (1), Boiled Water (1)|
|Pumpkin Cheesecake||Grandma||42||21||20||+5% Bartering||5m||Cooking Pot||Pumpkin (1), Egg (1), Cornmeal (1), Animal Fat (1), Grain Alcohol (1)|
|Chili Dog||Short Order Cook||53||30||30||Cooking Pot||Can of Chili (1), Raw Meat (5), Corn Bread (1)|
|Fish Tacos||Short Order Cook||46||40||30||Cooking Grill||Can of Salmon (1), Cornmeal (2)|
|Hobo Stew||Short Order Cook||64||32||20||30||Cooking Pot||Rotting Flesh (10), Potato (2), Ear of Corn (2), Animal Fat (1), Boiled Water (1)|
|Sham Chowder||Short Order Cook||53||80||30||+1 Fortitude||10m||Cooking Pot||Can of Sham (1), Potato (2), Ear of Corn (2), Boiled Water (1)|
|Tuna Fish Gravy Toast||Army Cook||90||45||40||Cooking Pot||Can of Tuna (1), Cornmeal (1), Corn Bread (2), Animal Fat (2), Can of Peas (1)|
|Shepards Pie||Army Cook||104||52||40||Cooking Pot||Lamb Rations (1), Can of Peas (1), Ear of Corn (1), Animal Fat (2), Potato (1)|
|Gumbo Stew||Army Cook||112||56||20||40||Cooking Pot||Large Beef Ration (1), Can of Peas (1), Can of Stock (1), Animal Fat (2), Boiled Water (1)|
|Spaghetti||Army Cook||122||61||40||Cooking Pot||Large Beef Ration (1), Can of Pasta (1), Mushrooms (1), Animal Fat (2), Boiled Water (1)|
Early Game Tips
- Canned food and bottled water (found as loot or purchased from traders) are essential for early survival.
- All other food even cooked has a 4% chance of Food Poisoning. Vitamins can negate that chance for 12 minutes.
- Save Glass Jars and fill them at bodies of water.
- Campfire and a Cooking Pot are needed to boil Bottled Murky Water.
- Hunt and harvest animals for meat. Obtain a Bone Knife, Machete, or a Hunting Knife to harvest maximum loot (axes yield less).
- Its recommended you do not eat Moldy Bread, Old Sham Sandwich, or Rotting Flesh as it has a very high chance of Food Poisoning and rather save them for future crafting recipes.
- Save looted seeds to easily establish a farm later on.
- Spend skill points on Living off the Land, Master Chef, and other related perks for unlocked recipes and farming abilities.
Mid to Late Game Tips
- Some Canned Food can be used in cooking recipes but most cannot. Canned Foods offer 0% Food Poisoning so consume them before raw foods.
- Establish a garden near bases to farm many vegetables and other plants needed for cooking recipes.
- Crops need sunlight to grow. Placing Farm Plots indoors will not allow them to grow.
- Advanced recipes give the most amount of food too so favor them over basic foods.
- You are unable to drink any more if your Water Fullness is at the maximum.
You are unable to eat any more if your Food Fullness is at the maximum.
Eating/drinking more is now possible. Doing so will keep your food/water level full for longer.